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"No game can be played without the interaction of the player." some game designers should learn this, if you have a non-interactive part where RNG comes in, I have 90% chance of winning and I lose 5 times in a row, that's when I stop playing. That's for creating this game <3.
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Every time I saw this, I said that the name was too long, the graphics LOOKED bad, and that I had another game on my mind, so I continued on. But now... ALL THOSE DAYS WASTED!!!
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I disagree slightly. you CAN have a game with definite outcomes so long as it is to complex to see through. for example, a perfectly played game of connect 4 SHOULD always end in a tie. but it doesn't.
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These lessons are great. I have learnt more with they than in some really boring hours in my Videogame Conception class.
Congrats.
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Very good.
And to skip parts, you can actively use Spacebar.
Also, when said "the outcome was uncertain, because I hit every ball", I was actually winning 6-1. ^_^