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in the tutorial it gave me the option of control via mouse. Then I lost because I was trying to use the mouse after it switched to arrow keys only in the game. Other than that being unclear though, it was an interesting analysis of game making.
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Let's add debate to this game \o/. Although the reasoning for why simple representation appeals to more people is fair, it still reminds me that it's a fictional game. Whereas if I see rich detail, I can dedicate myself more to that "reality".
What's your opinion folks?
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Flop is definitely the best out of the four. Flip's sprint just sucks u can do the same with max endurance. Bub's safe zone is lame just chase him down till his safe zone wears off and Bob's teleportation is just plain too random.
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Thank you for making this final game of understanding games! Its a really fun and funny based series and i hope you make part 5! I cant want if you do!
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Interesting concept. Can't say that I agree (at least not fully) with most of it. For instance, a game being more abstract (and by abstract, you mean retro?) certainly doesn't make it more appealing to more people as the gaming industry has proven time and time again.
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Very interesting and educative. This is the kind of lesson you learn because it´s fun and you understand, not by memory.
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"Thank you for playing" .... "Whyyyyyyyy Did you have to end herde Whyyyy :'( I was hooked on this serie" 5/5 From episode 1 to 4 Too bad it ends here.
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Why did I play this game?
A. For the achievements.
B. For the learning experience.
C. The graphics to stare at.
I know what my answer is!
Write-in answer: D. To check out how awesome Bob is!
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So... It was a draw when Bub (me) had 4 hearts, Bob had 3, Flip had all 5, and Flop had four with me. How does that work?