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Battles you have no control over? Check. Collecting heroes at taverns and increasing the quantity of units owned to win battles? Check. Upgrading buildings and researching to improve other numbers? Check. Stock art that, while high in detail, has only been thrown in with the least effort possible? Check. Corrupted text, lag, and other issues? Check. Engrish? Check. Daily rewards to encourage coming back day after day? Check. The inability to keep playing continuously without waiting for time to pass? Check. Increasing some numbers so you can beat some enemies so you can increase some more numbers? Check. Tutorial that literally forces you to do certain things for the first few minutes without really helping to explain how to play? Check. "Premium" items that require.......
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There is one complaint I have about this game that pretty much applies to the whole genre, though: the more you like it, the less time you're able to spend playing it, thanks to the cooldown times increasing as you level up.
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Turn the 5 min speed card into a 5% speed card, same with the others. Either that, or make the amount of time change depending on the level of the planet's command center.
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We need a way to decompose skll cards for ones that aren't used or needed, even if they would only give back 20% of the crystals that it took to craft them that would be better than having the cards and never using them.
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I think that when you build more than one ship, it should produce each ship one at a time instead of only mking them available when they're all finished.
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You can zap me with lasers,you can bombard me with bombs,you can annihilate me with biochem ,But when you throw a carrot bomb at me,thats when I start running.
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wish we could buy a small amount of gold using in game coins. Not enough to make genuine paying players feel like its not worth paying but enough to keep non paying players interested. + so playmage sees
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@ vuhienlong Try salvaging. Go into the shipyard, click the button like you are going to create that ship, go to the top tab named 'salvage'.
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Not sure how anyone else feels... but games asking for 5/5 stars within the first minute of play have a 100% success rate of NOT getting 5 stars.
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@salaya1: When you get one, left click on it in your inventory (under "hero") and click "use" to get a skill; then, use the skill on a hero for whom you believe it would best apply (e.g. don't use a tech-upgrade-enhancing skill on a war hero, or an attack-enhancing skill on a builder) by switching to that hero, then clicking on the skill and select the menu option to use it, just as you did with the book. I presume you're doing this for the quest; in that case, all of this presumes that you HAVE a hero skill book.
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Mu......a mysterious race that take forms of humanoid animals. No one knows were they originated or how.........rule 1 of playing game -Don't mess with bunnys
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This game has several ups and downs. For one, the tutorial could be better, second the storyline seems poorly done, and there are several typos in it. In adition, once you get to the point were upgrading anything takes ages, many of the speed up cards are rendered nearly irrelevant. However on the other hand the artwork is cleverly done, and I find the upgrading of buildings a cool thing, and the changes in appearance as you progressively upgrade is a nice touch. Add the boss raids and stuff and its a decent game, though id like to see more original ideas put into it.
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OK, so sometimes I lose and it says that the resource exchange is negative, and sometimes I lose and it says that the resource exchange is positive... does that mean that sometimes I gain resources for losing?
hello typodestroyer9001. yes, when you lose on defense, you get the resources from any ships destroyed. and if that amount is greater than what the attacker took from you, then the result will be number will be positive.
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Awesome, it is up now. I know the concept has been done to death, but honestly, a 3.2? I happen to actually find this one more playable than the others.
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I have played almost every MMO like this one on kongregate and a lot on facebook, but this one is absolutely the best of all based on what we can do and how fast it goes without paying and that we can even get the special currency in a "limited" way without paying for it. This game also has a good story and enough tension from the constant danger of other players to keep me going for a long time.
Thanks for the comment! We want to add more strategy and story to the genre in addition to a different theme. We are currently busy working on the next major expansion which will add more strategic gameplay! :)
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Game has recently become laggy and buggy where I cant even load it due to slow connection to server. I've tried multiple browsers and cleared my internet history etc but it doesnt make a difference. I've submitted a ticket 1 month ago but have not seen any improvement or reply to the ticket.
What's a game when you cant even play it or it takes literally 3 mins to even load the tavern building?
It started fine at first but all this came up after 2 months. Retracting my review and giving it 2 stars.
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"How do I know you won't use the gemstone for evil?" "I'm ONLY going to slaughter the guy that killed my family. Nothing else. Right. I will DEFINITELY bring it back immediately after that." "Oh... Well... Ok then, here you go!"
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i think that players should get 1 gold per 7 days they play set up as a weekly quest. it gives players gold while not giving too much. at most players would get 52 gold per year, and a year is a looooong time.
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Power from techs should be obtained in a different way. How about only the highest weapon level counts towards power? I think it should change because now everyone who was just upgrading all techs at start have more power then they should have, making them easier PvP targets.