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You Should Add like a no potions mode in PvP because usually the reason i lose PvP battles is because of heal potions.
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these new skill chests are just glorified lottery tickets, I just wasted 25 rubies on 2 x Jelly juice and 1 potion of power...
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Why can't we store "collection" items with the person that wants them? This inventory system screams of developer desperation for money.
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It's a good game but.. wait 100 minute for play a 1-minute stage is WAY TOO LONG. And i wonder if i've got to wait 150/200/250/300 minute for the 3rd/4th/5th/6th island... Seriously, the energy system is complety messed up.
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it would be helpful to guild leaders if we could have more options like viewing who has donated what. and be able to see side by side contribution and score in rift.
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The inventory space is getting REALLY annoying. You need to sell good stuff just to fill it with crafting items or potions. But you need gems to upgrade the slots. I was thinking that the inventory upgrades should be gems or cash to make it easier to carry more things.
Also, can there be like a messaging board for the arena, like if someone beat you, you can get revenge on them
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I HATE tutorials that don't give me any options. I don't want to drink that health potion right now, or spend gold on the exact same top I am already wearing. It's one thing to show a new player how to play the game; it's quite another to just do it for them.
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hmm...i have an idea...though may not be useful...a meter or some sort of indicator that shows how many times you've been summoned maybe? sort of the "like" button in character viewer, just if you're curious as to whether or not you're useful.
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the pumpkin cats whole turn-me-into-a-defenseless-duck-and-surround-me-with-10-hyperactive-zombie-bloops technique is making the difficulty level of 30+ seem like it's at least 15 levels too low
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The contracts are too hard to get - e.g. by level 15 I've still only found one spit flower seed - despite killing every one I come across; by the time I can actually get any of these, I'll be too high a level to need them.
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some levels need to be nerfed a slight bit, because i understand the whole premise of "recommended level," but you know there's a problem if a level "recommended" for level 30 players can't even be beat by level 40s and such, Mecha Octani being the worst of all. Of course still keep them difficult, but maybe a small nerf or something would be appreciated.
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This could have been one of the best flash games ever. But instead you made it yet another energy based, pay-to-win game that will soon be forgotten. What a waste.
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Initial thoughts about potions: There is no reason I should be asked to use rubies for healing items. Not only that, but in the early stages of the game, the asking price for the regular ones are way too high for how little they heal.
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there's only like 4 maps worth playing for items / exp so the whole 20 minute thing makes grinding for quests 10x worse
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Ok here is the thing, our guild won the 4th place on arcane rift and i won this tresure box that contain power stones and rubies to choese from, and whenever i choese rubies THE SCREEN SAYS PLEASE RELOAD!
NOW I AM MAD!!...... please tell me there is a way to fix this -_-
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Yep, I was enjoying the game. Now I have wasted 16 energy just to get my ass kicked by "champions". Fail screen over and over, and wasting potions just trying to survive. I just wanted to progress a bit. Man oh man.
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Needing to collect items to craft things and VERY limited inventory space sucks. Hard. More so when you need to buy slots with cold hard cash after the first increase. Add the need to grind to level, the low drop rates (including below level gear), and the low gold flow and you ruin the fun that this game should be.
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I am not entirely against the energy system but they should make the energy regen faster, like 2 minutes for 1 energy not 10, that´s madness.
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I know that theres a trophy that uncreases rubies, but for some of us that know well NEVER get first place, could there be a ruby sprite or something that we dont have to WIN?
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It would be nice if Petts didn't take up any storage space, so you can keep a nice collection. I didn't want to get rid of my duck l'orange for an ice nit, or even a duckre bleu. Oh and a\make them do something besides making docks super easy. At least make a stable where you can store all pets. (and give me back the ones i got rid of)
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@MysticMonky: Critical Hit Rating will raise you critical hit chance based on a formula that factors in your current level and the amount of critical hit rating you have. However, because you have a base critical hit chance of 5%, the critical hit rating won't raise your hit chance until you have enough to exceed 5% (because even though you have a 5% base, critical rating assumes you start at 0%).
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Can you please lower the arena opponent's and the player's health potion use to 1? It's kind of annoying when you almost defeat someone and have low health and then the opponent all of a sudden use a potion when you don't have any and you also almost defeat them, but they use a potion again. I thought the arena was about skills, not potion using.
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hmmm.... i dont under stand what the developers are thinking when they add energy system cause 1 energy is too long. if there wasnt an energy system people would rate 5/5 but because of these energy systems people give bad ratings. So if this dev removes the energy system i would rate 5/5 but now i rated 2/5 ALL + so dev sees this cause i really want others to know this game is good :)
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Won an arena fight (sixth fight, treasure chest), but got black magic before the reward. Started another arena fight, but got black magic right after the Vigor was spent. What the hell?!?
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So far the game is pretty fun; I like the skills and loot system, but I can see why I'm going to loose interest quickly. This game is definitely pay-to-win. Anyone with ruby-bought items will dominate in PvP and won't have to grind away to obtain obscene amounts of components to craft better items. Even if I did decide to use kreds to buy equips or supplies, just ONE equip is the equivalents of over 100 kreds. That is crazy. Also, the rewards for re-completing levels are very underpowered. This game needs to be rebalanced in almost every aspect.
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@Yarreau you either were kicked out of the top ten before the season ended or you should check your supplies. There should be a chest containing your reward.
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Obtaining the Hard Badge: In order to reach floor 10 in the Arcane Rift, you'd need to join a guild. After all, the purpose of the area is as a competition between all of the guilds on a given server. There are 2 main ways to get into a guild: 1. Find a player in chat who happens to own a guild or 2. Join one of the few guilds made solely for "Badge Hunters" (i.e. Badge Hunters guild - made by a mod). Upon joining a guild you should have access to the rift with the option to attempt F1 if you've just started.
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When summon i friend I wish you could make a protection mode so they cast a ability that makes all enemys attack them. So i can take champion creatures.
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If you have already beaten floor #10 in the Arcane Rift, just replay and beat any boss floor to receive the Hard achievement.
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and I still cant play...is it my acount that is bugged or is it still game..? I tried all different browsers and even different pc's and nothing... :/ any advice?
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I'm getting tired of being attacked from behind while I'm killing a boss etc. Can we have attacking pets to take care of the random spawning crap behind us?
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How does the champion shard drop work? I understand that "swarm" enemies count as one champion, but why does a level 13 (+5) champion drop 4 shards, and a level 8 (=) level drop none?