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If you haven't clicked anything but take melee damage you should automatically react, or at least prioritize baddies higher than piles of gold when clicking. Please plus to bring to the developer's attention.
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I'm still wondering why there are no weapons from 17-30 that aren't cash, this character is skilled for mass damage and it just can't deal enough damage to pass defense missions with the best weapon it can possibly use right now...of course it might help if doing the missions up to 28 actually got enough exp to make it to 28, not about 17-18 (I'm 22 and at about 50% gauntlet completion for the missions up to the 2nd confrontation)
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I think they should lower the time to gain vigor, for example right now its 10 minutes for 1 vigor, I think they should lower it to 5 minutes. Plus, It takes a while to level up, especially after lvl 27. And please add Home soon, It'd be nice to have a place to store contract items and equipment.
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At first, i gave this game 5 stars but now im thinking about 3 max. The whole game idea is great, but it wont keep ppl playing when to lvl up takes ages and rewards for completing tasks are more then pathetic. And cash shop wont help i bet. 'Cos noone would spend money on game that you find too much "repeat same tasks over and over x n = n+1". Where n is your level.
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This game was very exciting when I first started to play it...but now, it's just too boring having to grind and the rewards are too feeble. Ok,time to move on to another game.
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An update to my previous post: The exp needed for 30 was 300k~. For 31, it's 420k~. I just read on this game's official forum that to go up one level from 35 to 36 requires... 2.5 million exp. Another post said they needed 5.5 million to go from 37 to 38. The update says the exp curve past 28 is smoother, but does that affect only the exp monsters give? Or does it also lower the monstrous requirements later on? This is simply too insane otherwise.
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Forcing players to grind forever on the same levels and then finally "rewarding" them with junk they could have used about 12 levels ago is NOT the way to keep them interested in the game. The only way to end my frustration would obviously be to spend money on buying rubies... otherwise you will keep punishing me by boring me to death. Thanks, but no thanks.
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@Demonicator. Well yes, they are slower, but the defense and nice damage makes up for it. Wish i, as monk, would have such defense hehe.
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Warrior gear seems to be more powerful compared to monk's or mage's. 'Cos all the fury+huge defense+huge hp and big sword attacks - they are too OP. When you are monk and it warr for let's say 20 dmg while get hit by him by 90-100+...other then that, this game seems to be 5 stars.
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Whey should start out weaker, and get stronger as you progress through the game. She starts off way to strong, and can easily kill any thin in sight. Later on she becomes weak and dies instantly. Maybe a more balanced approach? she could level up as you do. over all, great game. 5/5
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@MisterEman How would the choice of either 10000 gold or 30 rubies (dependent to change based off of specific island) be for getting a whole island completed at the fifth level.
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It'd be awesome if the 3, 6 and 10 PvP win rewards would match your class. I'm a warrior and usually all I'm getting are monk and wizard stuff.
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Vianna's rewards should be a lot better, seeing as how much work it takes to get all those shards. 20 levels... for 1 point of Fury?
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New exp system still sucks, didnt do crap, exp required is still way too much compared to what you get. After 28 its completely retarded, like needing 20x more and each level is worse than next. Either give more exp from monsters or keep same one as now AND add per level complete. One level takes way too long
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So when I need over 200,000 points to get to the next level and Im only getting hundreds of points for beating levels, kinda makes it pointless. It was better before, or maybe better getting good amounts of points from levelling and from fighting.
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Maybe add an option to hide the bar showing your amount of gold/rubies/vigor during missions? I like to be able to see the whole screen. And maybe move the objective as well to a more out of the way location? Just some thoughts.
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in the find your furtune things, if i spawn anywhere else asid from the middle there is an epic chest there. but when i finally spawned in the middle there was no chest there, is this deliberate?
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This is for you guys who just started the game. I suggest that this is how you need to play "1.Weapons easy=wizard medium=warrior hard=monk 2.Specials easy=warrior medium=wizard hard=monk 3.Armor easy=warrior medium=monk hard=wizard" There you have it! :) (this game is awesome!!!)
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graphics: interesting, gameplay: has potential (a few more ooh-ahh moves would be nice), economy: poor (too much pressure to buy rubies! no rubies, no decent gear). Look to Backyard Monsters if you want to see an effective economy. At least there they reward long term effort. Not the game for me.
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I seem to have been stuck at lvl 26 / 27. Repeating all kind of missions gives so little XP. Currently it feels like I'll have to play a whole day to go from 27 to 28.
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I am also puzzled with the spirit shards. With the spirit shard buff, I got something like 80 at once from autofiring a lvl 32 (+6) yeti that was stucked behind an ice wall, then I got 6 also with the buff from shooting 3 lvl 35 (+9) gumpaloafs that were really a pain (I had to use something like 10 potions)
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Just noticed, the flavor text for "Belted Gauntlets has a typo: "an exotic ans spicy" should say: "an exotic and spicy." Minor superficial error, but hopefully this can be fixed?
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Wow um, the exp curve gets ridiculously steep. I think for Lv. 29 it was around 220k and then it jumps up to over 300k for Lv. 30? Three hundred thousand. And I imagine it'll only get exponentially higher with each level. On average you'll get 10k+ for a good level (that's with the Boost). How many millions is this going to end up being? Repeating the same areas dozens and dozens of times *per level*. I know you want to keep people playing and all, but how long are you expecting them to do this? The rest of their lives?
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The Baby Kalaboo pet is meant to be an Epic pet...so I suggest at the very least it takes no bag space and at best it adds 4 extra bag slots since its so big it should be able to carry things for you...
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champion shard drops are quite random, I've gotten 22 from a level 5 champion and 0 from a level 36, ever since the update it basically comes out to "use the droprate buff to get 15+, otherwise you get 1-3" regardless of what level/how strong the champion is.
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How does the champion shard drop work? I understand that "swarm" enemies count as one champion, but why does a level 13 (+5) champion drop 4 shards, and a level 8 (=) level drop none?
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This will probably be rated down because people love their health potions in pvp, but can you limit to atleast one per round just to make things a little more fair
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Bad bugs, good game or so it seems, twice it has dropped game(froze) and now has magicaly blacked out twice. all this just on the tutorial run. giving it another go.
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How can this have over 4/5? Looks way too childish, the tutorial would be more than detailed enough for a retarded guy ... And it is yet another stupid cashgame. Oh yeah, give it good score. Too many idiots on kong. I will never go for badges in this game, even though I suppose there will be.
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add skill to pets, more ring, add skill to mask, add the possibility to win some rubies at some mission, zoom button can be nice
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Well... this may sound crazy, but here it is - I want you guys to somehow lvl me up to lvl 30 because I have completed all the missions I could have completed even with all the friends used but i still can not lvlup.
The pvp exp wouldn't help because its only 2k per pvp battle.