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I like this game but later on comes a huge issue. If your a warrior like me you get a huge disadvantage in the later quest levels. like mages shoot behind rocks while you have to take damage to break the rocks before fighting said mage or other ranged units. Also the game thinks difficulty=throwing everything at you at once. That is super annoying
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1.AWESOME game
2. if there is an pvp arena WHY CAN'T YOU PLAY WITH REAL PLAYERS???
3.if its listed as mmo then you need to add a way to play with other players! standing in travern doesn't make it mmo
4.if you almost need rubies to play normally then add a way to earn or exchange rubies without any kreds ads or payment
5.my opinion is that 5 lvl limit on summoning is a bit too small
6.generators don't allow to sit in your home,but gold isn't easy to get
this is what i think needs to be done,if you think the same,then like but do not dislike until there is at least 10 likes(witch probably won't happen)
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1 star for not being able to restart, fun game tho :) Make sure you leave areas and re-enter to build up gold or your F.......d
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so far with the 4 crops I can plant in terms of effectiveness cheery<cabbage=pumpkin... is this some kind of a joke?!?! the chill pepper is LESS effective than the cabbage witch is equal to the pumpkin. The numbers I see in chat are as follows..................cheery:3 gold per 5 minutes................ cabbage:[I use this so IK its correct] 10 gold per 15 minutes............... Pumpkin: 20 gold per 30 minutes[same effectiveness as cabbage... WTF?!?... unless people in chat lied to me that is.] ........... chill pepper: 50 gold per 60 minutes/hour[I hope that chat is messing with me here because this is far LESS effective than the cabbage] If these numbers are in fact true I feel sorry for you guys for planting random numbers into your farming add on.
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wow the pumpkin needs a boost. The amount of money you get is IDENTICAL to the cabbage[unless chat lied to me about pumpkin money] cabbage is 10 coins per 15 mins and chat tells me pumpkins are 20 coins per 30 minutes ITS THE EXACT SAME INCOME twice the money for double the time. What did you expect no one to catch this?
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I have to say that you have a nice farming attachment but your never told about it on the tutorial. I was lucky and found out at lv 7-8. Just please add the home to the tutorial so others don't miss out on this lovely money maker. :D
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I think we should be able to store the pets in the Home, or at least have a home for them, so we can actually collect them. Maybe for those who also want to collect items make a storage but for items you collect not for the home.
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Good game but a few things I found odd.
1. MMO tag is misleading. You never really play with other players, but a friend's avatar fights with you, using the A.I. Annoying.
2. To quote JackVermicelli, "So 1 coin on the ground is worth 1 gold. Sure. So an enormous pile of gold that would outweigh our adventurer is worth... 10 gold?" Annoying as well. Especially since gold is so hard to come by.
3. Daily reward is not very obvious. The logo is a present, but it looks more like a thing to do taks to earn more stuff.
Other than that, fun game
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try adding a coins to rubies because i live in japan so there is no way i can get them but waiting to get 125 to get that op sword will take like 2 years or so? there needs to be a trade function i have too much coins and i dont know what to do
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For those who want to clear this game, including myself, although my character got level 50, tight in budget, want to use as less possible rubies as I can, keep leveling up is the best way. And this game do take a long time to play beyond my expectation. And you will find gold is always not enough, hard to get free and good gears.
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Its such a shame, this game used to thrive with a great community and constant pdates which made the game fun and enjoyable, but now the developers have forgot this diamond of a game, just ignoring it and hoping it will die out.
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Is there an option to allow us to toggle an auto-attackback? So that when an enemy is attacking me, my character would automatically target the first attacker and only change targets when commanded? Sometimes I personally find it a bit difficult to target an enemy right away when I am surrounded by loot. Also, if it is possible, I'd like to offer another toggle option. When I click a certain location, my character should walk around objects to get there or stop against a wall if it is not possible. These are just ideas.