Under rating threshold (hideshow)
i fully approve of the new update. even after having considered the cooldown for playing a given level it still allows me to play the game constantly. the excessive grind at higher levels was also a big problem that got fixed and im glad to see myself actually get a substantial amount of xp from mobs even if it means less from the actual levels. the increased drop rate of items and gold is nice but the item rate might be a bit high (i got 3 of the sameweapon in 1 run of a gauntlet mission). overall the update was about as good as you can get without adding new content and knowing thatll be coming by the time i need it i upped my rating from 4/5 to 5/5
Under rating threshold (hideshow)
Cont. The no timer system was especially better because if I needed a piece of gear a gauntlet gave I could just keep doing the gauntlet until I got the upgrade I needed. Now each gauntlet will take about 2 hours to complete if you count the first completion, and that's just counting the 20 minute timers, completely disregarding the time it takes to actually complete the quest.
Under rating threshold (hideshow)
Much as I like the system of not requiring energy, but making us take a 20 minute break between each mission is just... wrong. I don't know about anyone else but once I do a mission I like to do it 5 more times to complete the gauntlet, maybe coming back later if it seemed to drop more crafting items if I needed, but there was still plenty of encouragement for variety even with the energy system because you could advance through levels more quickly if you continuously did new quests rather than grinding old ones.
Under rating threshold (hideshow)
Game rated 1 because of the energy. now changed so you can do every map without energy 5 STARSSS!! Thanks You so much for changing it!
Under rating threshold (hideshow)
One suggestion allow us to upgrade equipment so if we really like how we look we can just buff up the equipment instead of getting new armour also maybe the upgrades would cost rubies?
Under rating threshold (hideshow)
maybe numerical values under opponents' health bars? I can't tell you how many times i've charged at an opponent with red health thinking it'd die immediately and end up finding out its a freaking tank with 500 hp left and that it was a small portion out of its ginormous health. just a thought. + if you agree.
Under rating threshold (hideshow)
This game is to complete in most aspects for all these ridiculously obvious missing information problems in the menus and tooltips...I'm almost wondering if the information was removed as a scheme for selling re-specs and inventory slots.
Under rating threshold (hideshow)
I've killed several champions but none of them actually dropped anything...is there a progress-point/mission/etc to unlock them dropping spirit shards?
Under rating threshold (hideshow)
In PvP I think potions should be disabled for both contenders. It's kind of annoying when the opponent is on his last leg and then he just uses a bunch of health potions.
Under rating threshold (hideshow)
why aren't there multiplayer missions that give you rubies because i don't want to have to wait five days to get one to five rubies.
Under rating threshold (hideshow)
another major minus. . . pay to play. oh look! nearly everything in the shop costs rubies! but i only have 11. i need more! what??? you want me to PAY you for them????? by any chance are you related to the jerk who wrote running fred?
Under rating threshold (hideshow)
major minus: oh look! i am standing next to a single gold coin and there is a large beast eating my face. i shall stop to search the gold coin! meanwhile i take half a million hits to my face. oh look! a mushroom that i need to pick up and a monster wants to eat my face again! i go to fight the beast and proceed instead to search the mushroom.
targeting really sucks.
Under rating threshold (hideshow)
Great game! altough i'd like to see some sort of bestiary in the future, and the ability to auction things with other players. Many people find it a waste to throw items they can't use properly away.
Under rating threshold (hideshow)
Read the news before saying anything else on pay to win guys... energy will be removed from missions, so zip it already..
Under rating threshold (hideshow)
its not pay to win its meant to be that people spend a little bit so they have a little bit more strenght but some people have money to waste and lives to pretend exist so they buy the best stuff no matter .really you see what ppl in arena are wearing so you can see the basic strenght to some amount just not specifically but they could make that you see the stats of the person
Under rating threshold (hideshow)
Games like this are VERY UNFAIR to those of us who can't indulge in the "pay to play" features of an otherwise great game. It's beyond frustrating to find an awesome game that's fun to play only to find that if you want to actually have access to the nice weapons, armor, or power ups you have to shell out real money to do so. You should at least have an alternate price of several times more gold so that everyone can enjoy everything even if they have to grind for hours to afford it. Because those of us that are able to earn cash through work, chores, or gifts probably have many more imortant things to spend it on like food, gas, etc.
Under rating threshold (hideshow)
Missing soul shards ... I had 125 before killing off some red mud blobs, they doled out a bunch of them. After the mission ended, still has 125 shards.
Under rating threshold (hideshow)
first time I played=FUN SO FUN!_tried arena=UNFAIR!!!! (but still like game)_high level=Its becoming more pay to win :( (but still like it :D)
Under rating threshold (hideshow)
I think you guys should make this more multiplayer like. (Playing with your friends and the same time). Also + if you want the dammed energy to be gone
Under rating threshold (hideshow)
This game actually caught my eye and i really got dragged into it and i thought it was pretty good :D I was thinking you should make a downloadable version tho :)
Under rating threshold (hideshow)
It would be really nice if the skills actually stated their power cost and whatnot in the skilltree, y'know, BEFORE you get them! That being said, at least 1 rank in each activated skill is probably a great idea considering they all have cooldowns. So far I'd say great game, needs more access to gold: you don't even get enough to keep 1 equipment slot bought skipping every other piece let alone keep the slots that nothing drops for 1 rank below current. screwing up the balancing is not the proper way to try to sell cash items, please don't copy nexon.
Under rating threshold (hideshow)
ENEMY'S ARE SO UNFAIR THEY USE HEALTH POTIONS!!!! I battled an enemy & it used health potion 2x every round!!!!! that's the main reason why this game is a little bit pay to win!!!
Under rating threshold (hideshow)
hmmm: A hooded stranger carrying a fancy but effective sword who kicked the chickens on the way out, now who could this be? Dammit link!
Under rating threshold (hideshow)
With pldl on the friend thing. Also attacking of their own accord (or just something besides what we're already attacking). It'd be nice to have a friend to help deal with lots of low-level mobs, rather than just having them attack the same thing you do.