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Good game, and addictive; but could the summon friends & more importantly the return to town arrows be made to shrink after 1-2 seconds. Once they've grabbed attention they're rather overlarge in limited game screen.
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I really love this game my only problem would be when I full screen the game. It is still the size when not full screened and if I would have it up I would have to guess where I am clicking. :\ Still love the game.
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When objects on screen overlap, please have the UI be intelligent about what it thinks we're clicking on. It's more likely that we're clicking to attack an enemy than we are clicking to pick something up or put out a fire; yet every time an enemy is standing on treasure, my greedy avatar runs over to rummage for pocket change and gets his ass handed to him.
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Okay so i see all these options right after i have to embark on my own journey. And the one I click on is "The Flying Pig"
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zajnok you can not die in the tutorial, they require you to use one potion, but after that you get healed any time you are too hurt
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So...I got a sword at the beginning, it said equip it, it pointed to my flippin' armor instead of the sword, and because of the dumb tutorial tips everywhere blocking the inventory, I couldn't equip the sword ever, and I had to use all three of my health potions just to beat the last dude in the first dungeon, and never got to use the sword which is now gone. Nice game...
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they should increase the ruby price for the PVP , why ? you can only get 1-5 rubies every 5 days so lets just you always get 1 ruby every 5th day x 150 ( for a new weapon ) = 750 DAYS !!!! ALMOST 2 YEARS to obtain 1 worthy weapon or gear . even other games just take some months to be equal to premium account and thats just not UNFAIR !!!! also create a filter in PVP where you can pick an oponent in 19-25 , 25-35 , 40-beyond so you can control the difficulty . i just get 3 oponents that score is beyond 40 making me ( obviously ) lose cause they have ultimatum gear !!!!
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In the Rift: large maps + stationary enemies = timing out with full health and one enemy left to kill. FUQ! Give us an arrow to nearest enemy or something!
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Since the latest changes, my inventory count hasn't been working correctly. When I sell stuff, it isn't reflected in the count - that only appears correctly after I close the inventory window.