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Congratulations. You just tried to overwork your cashcow, but she died in the process. You killed a swathe of your fanbase with this last update, and ruined balance to boot. Let this stand as a lesson to other pay-to-win MMOs, don't let greed cloud your vision.
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make it so if you sell something like follow me daisy/forest garb, you can get it back by re-completing the contract/lat gauntlet mission. Same w/ things like bejeweled sword? or other one-time items, so they are not lost from the game forever, especially since you can't restart you're profile, and since we have a very, VERY limited inventory space!!!
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As has been very well noted, this is an incredible game. So addicting with a fair sized world and pretty good game play, the obvious downfall being energy required to just.. well.. play the game. It would be amazing if you, Creator, could add a mini-map for those extra big worlds; if we could see how much an item will sell for by hovering over and not having to click; and if we could see how much power a skill is going to use BEFORE we put a point into it (this one is especially important). Early on it feels as though gold is incredibly hard to get, mini-games (as challenges, maybe puzzles?) to get gold would be great! 5/5 since you are in fact updating the game.
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either increase the amount of rubies you get for kreds or decrease the amuont of rubies items need. most items cost 120 rubies, which equals about 120 kreds, which equals just about 10-20 dollars. now for a WHOLE set that's approximately $60-100 (if your a monk) or $80-120 (for warrior and sorcerer(with shield)). that is way ridiculous to spend on some game. either make it cheaper to buy equipment or rubies, or at LEAST make some sales every now and then. + if you agree.
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@appleinanapple: That's a champion; when you enter a map, there's a chance a champion may be in there, usually the game tells you by saying 'Warning' as soon as you enter the zone. Champions appear regularly, and are not gauntlet specific.
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there should be different rewards for the places from 4 to 10 in arcane rift, makes more competition, don't you think?
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The mastery skills need to be passive. At an 8 sec cooldown, you could probably use them every other skill, so halve their value and make them passive. Or make them 1/3rd their current value. There's too many active skills, no quick-switch hotkey set function and a limited number of hotkeys as it is, we shouldn't have to "activate" our masteries.
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...and again. If you can't bother to track the player state (essentially all timers) then can we have a notification that the universe is under threat of black magic until such time as the issue is rectified or otherwise gone away?
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A notice on the pause screen to warn new players "boost timers continue while paused" might save a few people from frustration. Better yet, stall the timers on pause. I essentially lost 30 vigor to this.
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I think when you get rewards for winning in PvP, it should be your class. I want something like armor, and I get something for a monk or wizard like "Mystically Calibrated Pants" or "Blunthorn Claws".
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Why does the tutorial force you to buy a pink patched shirt for 200 gold when you can just buy a white shirt for 50 gold with the same bonuses? I'm kinda new at this game and it wasted all my gold =C.
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the PVP is flawed, a +30 points monk is virtually unbeatable (at least without using every single one of my potions), but a +46 one is fairly easy...
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There should be a way to play with other ONLINE players. Like you and others in the party go in a dungeon to fight the Big Slime or something. Instead of just summoning some friends(Offline or Online) to help you kill something or other things.
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I know you can summon that avatars of other friends, but it would be amazing if it had a multiplayer mode to actually play with your friends. I think it would make this game blow up big time!
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Since (I'm guessing) 98% of the people that play this game are not going to buy rubies, it would be awesome if we could filter out the ruby-only items in the shop.
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If you haven't clicked anything but take melee damage you should automatically react, or at least prioritize baddies higher than piles of gold when clicking. Please plus to bring to the developer's attention.
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@ZothOmmog really the only acceptable button would be profile viewer (cloudstone character i mean, not kong), also some players aren't from kong, so it would be weird to have a kong profile viewer for then if they don't have one at all. lastly, if you must, you can probably search them up (if they haven't changed their ign) on kong by the search box in the top-right corner of kong.
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Still think the boosts timer should PAUSE when the game is PAUSED ! Also wondering if the algorithm for the daily Find Your Fortune has been changed as I am getting hosed for about 2 weeks straight now, not getting squat no matter which door I choose. Anyone else ?
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It would be more beneficial to see the actual number on the hp bar to more effectively know when to use pots instead of mousing over.
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The game as is I'd only give a 2/5 with the energy system forcing you to play for about 10 min and then wait for a 2 hours before playing again, but knowing the energy system is going to be removed I'd give it a 4.5/5 The only thing I could say is that the cost of the items can be a bit high compared to the amount of gold you get from doing quests, but once the energy system is removed gold farming will be easier, so it doesn't really matter.
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It's really frustrating and annoying when you're about to complete a mission for a special gear, but then you lose communication. They should really add something that pauses your mission so that you can go back when you lose connection or communication. It'd really be helpful!
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I'm enjoying the game but there's an issue with PvP. If the round fails to load, which has happened to me twice now, you lose the energy AND it's chalked up as a loss. Could you please look into this?
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I've just noticed that there aren't any high level Monk type shoes. And by that I mean level 14+ shoes for monk types. I guess it's because the other monk gear is too powerful? Or is it a mistake by the developers?
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The item system is lacking in so many ways.
-First, if you want an item limit, make it reasonable, i got to lvl 4 before it filled completely.
-Second, equipped gear shouldn't show in the inventory annd you should be able to sort shop items in some way or another.
-Third, if one cannot use filters to sort their inventory effectively, let us move the items around and sort it ourselves.
Thank you for noticing and/or considering it.
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Are you guys considering an option to have multiple characters on 1 account . I might want to play as a wizard later but wont have gear and will have to reset stats. Also can you add a storage? Instead of carrying weapons I won't need for next 5-6 levels why not just put em away.
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@Awe234 Probably never. Playsaurus just wants all the money from their idle games for themselves and they won't ever spend even a penny to update Cloudstone.
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Might we be allowed to cancel some of the contracts? i dont wish to claim useless pets (among other things) and so my contract mission list is needlessly long.
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The UI is way to big and gets in the way all the time. Do i really need to know how much gold rubies and energy i have when im busy kiting and clicking monsters?
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Guys, I'm telling you. The trees are ALL behind this. They were there, to lure the fox between two of the trees ( which are fighteable ), and let the fox get trapped in the rocks, making the bloops assasinate the little guy. And there were 2 fighteable trees at the first angry potato patch! I'm telling you! This is ALL a conspiracy!
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@Kolimanien it's not as easy as you'd think, live pvp would require both players to be online in the same time and there are ladder restrictions, so you can't pvp anyone in the game, just someone who has similar amount of points as you. The same thing stys for co-op. It would be highly unreliable and you really couldn't spawn anyone when you need.
Obviously it would be nice to have real pvp/co-op, but it's not as simple as you make it.