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An adjustment in the inventory screen would be greatly welcomed, as the amount of equipment one can carry is greatly limited.
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So the business model is obviously you can buy power... For about 50$, the cost of a new game, i could get obviously superior equipment, but its only temporary, so you'd need to buy a new set eventually. 10$ for an extra hot key button, for the FIRST one, 20$ for the second. And then you can spend money to GAMBLE on the chance of getting super powerful skills ontop of buying better gear. You'd probably have more players/customers if the business model wasnt so mercilessly p2w, even by korean standards..
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would be better if your pet could attack, like the black cat for instance it would jump on the enemy and scratch them as if they were a mouse.
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@Flint Shurikens are a shotgun blast at close range, unfortunately thats where most Fighters do their fighting. Easily the highest damage consumable weapon, axe does way less, bomb easy to dodge and less damage.
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Tips for people that try to recive the hard badge. Don't even try if you don't want to spend hours to level up your charater to atleast level 20. In lvl 20+ you join a guild or create a own, then start play arcane rift. In floor 10 you need to face 2 bosses, give up if some of the bosses become pumpkin. Monster XP boost do I recomend before gold boost if you wan't to level fast or pvp in low lvl.
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Contract Crafting is TERRIBLE. Some pieces you get plenty of, some you never find, you level past all the rewards anyways, and fills your entire inventory with garbage you cant throw away because it might be used for some future contract because IT DOESNT TELL YOU ON THE ITEM.
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I cant help but feel that the Monk is the most overpowered class i have ever seen, ever. Out of three choices and one can be THAT overpowered, its a joke, or a typo, LOTS of typos. Self healing spammable nuke, really?
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Needing to collect items to craft things and VERY limited inventory space sucks. Hard. More so when you need to buy slots with cold hard cash after the first increase. Add the need to grind to level, the low drop rates (including below level gear), and the low gold flow and you ruin the fun that this game should be.
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If you have already beaten floor #10 in the Arcane Rift, just replay and beat any boss floor to receive the Hard achievement.
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Has the definition of 'free' changed without me knowing? Having to buy 100 and 200 rubies to unlock the last action bar slots does NOT count as 'free'. It's just one example of how this game is far too forceful and in your face in trying to get you to spend money and buy rubies.
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The arena is broken as all balls if you dont have hordes of health potions or healing skills. And since The game already lost a load of my data im really coming to hate this game
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More and more inventory throughout the game, and no real way to get more slots? OK, OK, I'll give in to the arbitrary limit and... stop playing. If you want people to pay for a game, make it good! Don't make it so it's only fun if we pay.
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An «auto-retaliate» option could be nice. It is something bothering me to have to click on a new target when I'm surrounded or when the environment hides the monster.
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I HATE tutorials that don't give me any options. I don't want to drink that health potion right now, or spend gold on the exact same top I am already wearing. It's one thing to show a new player how to play the game; it's quite another to just do it for them.
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What wrong with people?
I'm doing a freeplay and I'm doing really fine. No need to buy rubies, just use the gear you buy/loot, it's enough. Okay, I bought 50 Rubies, but just to buy more bagspace.
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in summary its a great game, but the fact that you have to pay about lvl 15 to be constant successful, 1 from 5 stars!! I hate such a fact
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There is a fail at the beginning in the tutorial. You can`t equip the jeweled sword at the beginning, please have a look on it. I dont know the following words in English, because of this reason in GERMAN: Das wäre mir schon ausgesprochen PEINLICH, ERNSTHAFT
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Just for the record, the PvP in the game is Player versus an AI Computer. I think we all know how laggy and impractical the game would be if player had to fight each other in live PvP. The Computer has it's own stock of "potion" that does not affect the player's stock. These potions add a small amount of hp and power to the AI when it is at low health (25%-ish). They're limited to 0-3 potions per round and are implemented to make up for the simplicity of the AI computer. Have fun~!
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this is a really great game but i think the limited pouch size might reduce its long term appeal for me. its already a bit annoying but i'll see how i feel after i get the badges.
just a tip for developers most people that play these time intensive games love to collect stuff so not a great feature to make us pay for. pay features should stick to equipment, customisation and xp/money bonuses.
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The game failed to load 2 pvp battles and as a result, I received two losses from fights that were not even initiated.