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Nice one. Fast, 2 mute buttons, upgrades, ingame achievements. The only thing I can think of to improve this a little would be minibosses and maybe a survival mode maybe.
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so, my enemies can teleport, lay mines, jet boost forward and have homing bullets yet my upgrades just make me shoot faster and do more damage!? A good game but greatly in need of some other weapons and/or perks
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Just don't understand game developers who feel the need to make rushing around to collect money from the ground before it magically disappears a significant gameplay point.
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Final boss crashes every time he reaches 50% HP. There is a long freeze and then I see the defeat screen. This is very disappointing, otherwise nice little game.
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Good solid game. The only real problems were that the boss was way too easy and the "My Precious" achievement, which should be relatively easy, but it was greatly complicated by killing enemies off screen. As strikeoutsrus suggested, this game seems made for a survival mode.
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You know the "Automaton Emancipation Badge ", it says "Liberate your planet from the robot threat", but aren't you a robot?
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love the game :D Wish there was a part 2 Here are my suggestions to make this a 5/5 game! 1) More levels 2)More weapon options 3)more upgrades (in variety and higher tier) 3)More enemies 4)beastiary 5)More game modes (survival, mini bosses, levels, levels with mobs of a specific enemy, etc) 6) difficulty settings for those that want a greater challenge (:
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Quite easy, and I've got a couple of hard performance issues related with the fade on the Click to start screen and with the explosions of the boss
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When I'm on the final boss, once his health is at 50% the game freezes for a short period of time, when it unfreezes I am dead. please could you fix this
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Maybe another medal for all achievements or perfect all levels would be appropriate. All achievements is easy enough. Maybe medium/hard. But perfect all impossible O.O
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I want to like this, but seriously... Why in the blazes do you make the money disappear? This has never been a good idea before, no one has ever praised it, it is not essential to gameplay, it's illogical, it makes everything more frantic - in a bad way - when you rush around to collect the coins before they disappear... It's just not good. I cannot for the life of me think of a single time anyone has ever told me "Do you know what this game needs? Vanishing currency that is essential to buy upgrades."
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There is a lag in this game on Firefox 46.0 which increases as the weapons etc. are upgraded. This means the boss level is almost like a freeze-frame slide show.
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it is super lag during the second stage of the boss. everything seems frozen and i cant even move. i can see enemies changing their places while i pause the game though...
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A great game, though perhaps a little too easy. What I would of liked to see is some changes to the robot every time you buy an upgrade, such as armour, where the colour changes and the physical appearance looks a bit more awesome with each upgrade. Also with damage the colour and shape of the bullets could change making it feel as though you've actually got a better weapon. Good fun nonetheless (:
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Really liked this. Good sense of progress, both in the achievements and upgrades, and the gradual evolution of the enemies. Nice curve, not too hard, and trying for the perfect score for extra cash adds a nice optional level of difficulty - only slight criticism would be that the boss is a bit too easy once fully upgraded.
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Good base, a lot of stuff that could be added, like different weapons, bosses, increased upgrade cap and possibly even the damage of enemies. The game at the moment is a bit too easy. well done anyway
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did everything without effort, a lot of my attention is going to collecting money, shooting is just random with all these different opponents you dont have to aim, so that is making the whole thing easy
Evade.. and conquer
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4/5. I would love to see tool tips on the upgrades which stated exactly what they did. (IE: range of cash magnet, speed increase of rate of fire.)
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Having a 'don't miss' achievement when 1) a single mouse click can accidentally shoot multiple times and 2) which arm it comes out of is random and affects the aim, is a really good way to showcase flaws in the controls.
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- Let's see... how much are we spending in each robot?
- About $1500, sir.
- What? So much? I thought they were cheaper.
- Well sir, the actual robot costs $500, and then we put $1000 in cash inside so the enemy can buy some upgrades and get stronger.
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I like the game - but there feels an odd disconnect between aiming and shooting - cant quite put my finger on what it is. Played it before badges and now back to get the badges and my opinion hasnt changed. Feels like its not quite finished somehow.
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Not a bad game, but suffers from some unfortunate design decisions. Namely, arbitrarily making the player dash about collecting little bits of cash before they suddenly vanish. If, for whatever reason, you feel you must do this, at least make the magnet upgrade do something. I spent thousands of dollars on it at the start due to frustration with the annoying money pellets, and I cannot tell that it has made any difference besides forcing me to grind the first two levels again. Why not just award the money at the end of the level if you're going to make the player kill all the enemies anyway?
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Please make the system remember my autofire setting. Pressing tab again at the beginning of every level is a nuisance.