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The Malevolence Engine can kiss my butt if my solutions take too long, as long as they work. It's not like you're paying me or anything! Besides, if recent events are any indication, politicians cause everything to slow down...
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Amazing game. At first I had no clue how to solve any of the levels, but slowly I started to grasp the concepts. This game really stimulates your brain.
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My "brilliant" solution to Robobugs...
?lvl=5&code=i12:5f1;i12:4f7;p12:6f3;p10:7f0;c11:6f3;c11:7f0;c10:8f0;c9:8f1;i9:7f0;c9:6f1;c9:5f1;c9:4f2;c10:4f2;c11:4f2;c8:7f3;c8:8f3;c8:9f3;c8:10f3;c8:11f2;c9:11f2;c10:11f2;c11:11f2;p14:7f2;c13:4f3;i13:5f1;c13:6f3;c13:7f2;c14:8f2;c15:8f1;i15:7f4;c15:6f1;c15:5f0;c14:5f0;c11:5f3;c16:7f3;c16:8f3;c16:9f3;c16:10f3;c16:11f0;c15:11f0;c14:11f0;c13:11f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;
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@Raz22 Hey, the same thing happened to me on the Robo-children level! ?lvl=18&code=c12:4f3;c12:5f3;c12:6f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;p9:7f3;p10:7f3;p11:7f3;p12:7f3;p13:7f3;p14:7f3;p15:7f3;c12:3f3;c8:7f0;c7:7f1;c7:6f1;c7:5f2;p15:5f4;p15:4f4;p15:3f4;p15:2f4;c16:7f2;c17:7f1;c17:6f1;c17:5f0;c16:5f0;c15:6f3;c9:6f3;p9:2f6;p9:3f6;p9:4f6;p9:5f6;c8:5f2;
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KalebGrace, you are wrong- an empty string or a string of a length of 1 actually is alternating colors. To prove it, here is the definition of alternation- the following rule must apply for a string to be alternating: 'for any given object in the string, the following object must not be from the same kind of it's predecessor '. For this reason, string of the length of 0 or 1 suffice the rule above in the 'empty way': for any object in a string of a length of 0 or 1, there is no following object, and there can't be two sequential objects from the same kind. And that's why an empty string or a string of a length of 1 is alternating colors.
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Cool idea for a game, but the interface could be more intuitive and the explanations sometimes aren't enough.
For example: "ACCEPT: if the tape has only alternating colors!"
I made a machine that would accept only alternating colors, given it would not accept tapes with no colors, or tapes with only a single color. However, the game didn't like that. It wanted to accept tapes with 0 or 1 colors as well, even though those don't fit the definition of "alternating".
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Lol, the malevolence thinks i'm a cheater justg because i hacked the max depth of its tests :D
Check this:
?lvl=17&code=p12:4f3;c10:4f3;p10:5f3;q9:8f3;q10:8f3;p11:6f3;q11:8f3;q12:8f3;q13:8f3;q14:8f3;y11:4f0;y9:5f2;g11:5f3;g12:6f0;c11:7f2;c12:7f2;c13:7f2;c12:5f2;c13:5f2;c14:5f2;c15:5f2;c16:5f3;c16:6f3;c16:7f3;c16:8f3;c15:10f0;c14:10f0;c13:10f0;c12:10f3;c14:7f3;c14:9f3;c16:9f3;c16:10f0;q8:8f3;
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Yeah, its because this game was not designed with mentally impaired people in mind... The malevolance engine is displeased by all these useless meatbags.
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damn androids D: is there ANY way of counting?? I tried adding green/yellow to work out something, and looping didn't seem as the solution... Someone give me A CLUE, pl0x
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@Orangatuan: OUTPUT means that _all_ of the robots must be accepted, ACCEPT means only the robots that match are accepted. That should make things easier to understand. As for hints, the game's freeform enough so that multiple solutions are easily possible, if varying in efficiency. Just walk your way backwards through the problem and figure out what needs to be checked and what needs to be changed.
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Yes, it uses binary numbers :) but the actual number (of the current test input/string) is also shown at the bottom of the input panel.
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why does this not work for milidogs? ?lvl=11&code=c12:5f3;c13:6f1;c13:5f0;p12:6f3;p10:7f3;c11:6f0;c10:6f3;c11:7f1;c9:7f1;c9:6f1;c9:5f2;c10:5f2;c11:5f2;c12:7f3;c12:8f3;c12:9f3;
it says accept odd, and this rejects it when the code is two. why is that wrong?
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Also is there a way to get hints rather than the full solution? I would much rather be pointed in the right direction and solve it myself when I get stuck
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I suggest redo-ing some of the output law descriptions as they are somewhat confusing and are sometimes hard to actually know what they mean, for an example, level Roboplanes says "OUTPUT: All the blue, none of the red" Which I took to mean reject any robot with a red which is wrong. I would suggest the message "Remove all the Reds, Keep all of the blues, Accept all robots" instead
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Some help on the binary levels,-- 1. milidogs: accept strings that end with a blue dot-- 2. robotanks: accept strings that have four other dots after the first blue dot.-- 3. soldiers: add three red ones to the end of the string (yes this is as easy as it sounds)-- 4. robospies: accept only the strings that have (a total of) one blue dot, followed by a odd number of red dots incl zero.-- 5. officiers: build a machine that changes the last red dot into a blue dot or if it ends with a blue dot, the last string of blue dots into red dots and the dot before the last string of blue dots (so a red dot or no dot) into a blue dot. this is quite hard to build actually even if u understood my explanation :3-- 5. general: same as officiers but switch red and blue everywhere. -- hope this helped and good luck !
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lol... bridges... i can tell you, police! is hard without them... possible though ^^ why cant this be explained somewhere like screen filling? ^^
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Played this almost a year ago, wanted to try it out again... But I can't seem to figure out how to lay two conveyors on top of one another perpendicularly? It just erases the one that's there and replaces it =( This is making some levels impossible and others extremely difficult