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baschar

Jun. 03, 2014

Under rating threshold (show) waaaaah, completed 20 lvls and only then found out that you can bridge with shift click! .... well good, now I can redo earlier lvl and properly optimize them :)

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(9)

Uphill

Dec. 01, 2012

Under rating threshold (show) I wish I could mark a square as a reject target to remind myself that the square is "taken".

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(9)

commons

Jan. 11, 2012

Under rating threshold (show) Those machines feel so Turing

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(9)

preischadt

Apr. 02, 2013

Under rating threshold (show) It's one of my favorite games, but I remember that when I first played it was very confusing. Perhaps that is why it is underrated.

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(3)

alexdodge

Jun. 15, 2010

Under rating threshold (show) Hhhhghhhghh... I just spent the last two days playing this game. I woke up this morning and my dad was like, "Are you going to work?" and I was like "No way it's Monday." Damn you. And thank you.

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(16)

Metal_Ganon

Nov. 16, 2015

Under rating threshold (show) I feel kinda stupid for not realizing you could bridge.

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(3)

PleasingFungus

May. 19, 2010

Under rating threshold (show) Developer here! Can't reply to everything, obviously - and this isn't a very good space to reply at all (if you want to guarantee that your suggestion/complaint will be replied to, try the "tigsource feedback thread":http://forums.tigsource.com/index.php?board=6.0 or "http://www.formspring.me/PleasingFungus":formspring!), but here's a few things. CeruleanDragon: there are actually longer tooltips that appear if you hover over the items in question (or anything, for that matter!) for longer. If you didn't find those, though, that's my fault as a designer, not yours as a player. I'll look into explaining that better.

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(12)

Slain087

May. 09, 2012

Under rating threshold (show) @Legogo: See that film projector button? Click that, and then you can click on the tabs to look at the help.

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(8)

ilikeleprechauns

Aug. 08, 2011

Under rating threshold (show) Good game for learning basic programming concepts.

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(8)

zotjes95

Apr. 03, 2011

Under rating threshold (show) Some help on the binary levels,-- 1. milidogs: accept strings that end with a blue dot-- 2. robotanks: accept strings that have four other dots after the first blue dot.-- 3. soldiers: add three red ones to the end of the string (yes this is as easy as it sounds)-- 4. robospies: accept only the strings that have (a total of) one blue dot, followed by a odd number of red dots incl zero.-- 5. officiers: build a machine that changes the last red dot into a blue dot or if it ends with a blue dot, the last string of blue dots into red dots and the dot before the last string of blue dots (so a red dot or no dot) into a blue dot. this is quite hard to build actually even if u understood my explanation :3-- 5. general: same as officiers but switch red and blue everywhere. -- hope this helped and good luck !

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(8)

furrypony

May. 23, 2014

Under rating threshold (show) "Your machine ran for so long that the malevolence engine ran out of patience. You completed the problem assigned... But you can do better than this. Your very most disappointing test was 'rbrbrbrbrbrb', at 202 time units." Tough luck. I passed, and that's all that matters! Although I understand the patience problem: if the malevolence engine is always correct in this regard, it would have solved the halting problem! My machine was ?lvl=18&code=g12:3f3;c10:7f1;c10:8f1;c10:9f1;p10:10f4;b10:11f1;c11:7f3;c11:8f3;c11:9f3;c11:10f0;i12:6f1;p12:7f3;g12:8f3;q12:9f6;p12:10f3;c12:11f3;c13:7f3;c13:8f3;c13:9f3;c13:10f2;c14:7f1;c14:8f1;c14:9f1;p14:10f6;r14:11f1;c12:4f3;c12:5f3;c13:6f0;c14:6f0;p10:4f1;c10:5f1;c10:6f1;c11:6f0;r9:4f2;b11:4f0;q10:3f5;c11:3f2;

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(3)

Eclecto

May. 20, 2010

Under rating threshold (show) I just want to say that all in all this is the most enjoyable programming/logic game I've ever seen. So good, in fact, that I stuck it out long enough to complete every single level (well, still working on the bonus levels) on my own without looking up walkthroughs, borrowing other people's solutions, or giving up, and that's a first for me. Kudos, and I wish people wouldn't vote games down just because they require higher thinking, because this game deserves to be rated much higher.

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(11)

carolang

Jan. 17, 2014

Under rating threshold (show) Is there a fast solution to any level? In some of them I get "THE MALEVOLENCE ENGINE IS OUT OF PATIENCE" (I mean, TLE), but when I run the test cases, they work and it says something like "the engine had given up on you, this works, but you can do better". Am I an awful person, or this happens to you too?

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(3)

Tryp

Apr. 08, 2018

Under rating threshold (show) Turing would be proud!

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(3)

dojel

Jul. 17, 2017

Under rating threshold (show) I love the fact that some of the solutions I come up with are so inefficient that the malevolence engine is like "Eff this I'll just assume it works."

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(3)

Bogavante

Nov. 20, 2015

Under rating threshold (show) Great choice, Shostakovich 9th symphony :) :)

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(3)

Lincoln_Vargas

Jun. 15, 2013

Under rating threshold (show) Best Game EVER

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(3)

hase666

Jan. 04, 2013

Under rating threshold (show) Wow... I'm stunned by the possibilities of this simple game. Sometimes I'm really frustrated, but in the end I'm happy when i solved it. This game is a stroke of genius.

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(3)

Slain087

Feb. 19, 2012

Under rating threshold (show) @PoopLoops: You were told that Green and Yellow won't be beginning inputs during the presentation that introduced them.

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(3)

iestyn

Jan. 30, 2012

Under rating threshold (show) Wow, this game made me feel stupid - C++ has seriously spoiled me! I'll bet my father would eat this up, though - hailing as he does from the days of punchcard-driven computers :)

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(3)

SweatersDotCom

Aug. 08, 2011

Under rating threshold (show) Amazing game. At first I had no clue how to solve any of the levels, but slowly I started to grasp the concepts. This game really stimulates your brain.

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(3)

THERAPlST

Aug. 04, 2011

Under rating threshold (show) very hard for me, but well thought out. 5/5

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(3)

Kazouie

Jul. 17, 2011

Under rating threshold (show) i love this game but my brain is full of f*ck now!

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(3)

coolpapa

May. 24, 2011

Under rating threshold (show) Oh, I see. It's a selection tool to move stuff around.

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(3)

Hyperion98

May. 08, 2011

Under rating threshold (show) Feel like such a noob. I can't do Robobugs.. >_<

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(3)

Slain087

Mar. 04, 2011

Under rating threshold (show) @bufar: There's an extra-length string in that level - you failed that particular string, but everything else passed.

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(3)

Col_Tatticky

Feb. 12, 2011

Under rating threshold (show) @Darvious: the "alternating" creiteria for robobug is interpreted by the malevolence engine to mean "no two adjacent symbols the same color". You just need to see what the machine wants in those special cases and adapt your design to match. As for other things you don't know, try the fact that you can approach a branch from any side, not just the 'top'. This makes the later designs much more compact, in your case try hooking two branches up side-by-side so that a bot with alternating colors bounces in between the two. I'll leave the rest up for you to figure out...

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(3)

cgrebeld

Dec. 18, 2010

Under rating threshold (show) Love the game mechanics and the humor. But I feel like I should be getting paid for playing it.. too much like my day job! =)

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(3)

pulsereaper

Jul. 16, 2010

Under rating threshold (show) omg it does whatever it can to not do it right

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(3)

punking

Jun. 26, 2010

Under rating threshold (show) I love the new malevolence engine,

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(3)

codyseitz

Jun. 12, 2010

Under rating threshold (show) this game is great it is one of the puzzle games that actually make you think but isnt so challenging to take away from the game 5/5

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(3)

Merkuto

May. 26, 2010

Under rating threshold (show) The puzzles are an interest challenge in thinking in unfamiliar ways.

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(3)

z4srh

May. 22, 2010

Under rating threshold (show) So that's why my hard drive makes noises. Conveyor belts and colored paint - I should have known!

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(3)

marbledog

May. 21, 2010

Under rating threshold (show) Brilliant, brilliant, brilliant. Reminds me of Zach Barth's games (who I see you have acknowledged in the credits), but with much better implementation. Please, oh please make more. My brain needs the exercise.

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(3)

vergilius

May. 19, 2010

Under rating threshold (show) PleasingFungus: Thanks for the reply. My problem was mostly figuring out what everything did on the first few levels. For one thing, I wasn't using the conveyor belts correctly, ex I would try to turn a corner and the pieces would fall off the edge. Also, I didn't figure out that things didn't have to go in the unmarked end of the sorting nodes until relatively deep in. Basically, what would have helped a lot is seeing an example of a solved puzzle in each of the tutorial stages--"Here's what this part can do, now you try." A lot of times the game tells us what a part can do, but doesn't show it very well. Once I caught on though things were pretty intuitive, it was just that initial hump. I guess the only other thing is that I wasn't sure what the hotkey labels were for the parts at first--I thought they were the number I had in inventory until I noticed they didn't decrement as I used them.

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(3)

PleasingFungus

May. 19, 2010

Under rating threshold (show) My last comment was... regrettable. Poorly worded. Also, wrong. And pretty much everyone's been calling me on it. So: here is the REAL problem with randomly generated strings. Let’s say we start throwing random strings at the player, instead of pre-made tests. Many of the ‘accept’ levels have pretty stringent conditions – so most of the tests will fail. This means that the player can just run their machine repeatedly and, with a little patience, they’ll end up passing no matter whether their solution is valid or not. (Even if it’s just an empty grid – if all the strings are supposed to fail, then that’ll pass!) We can start to constrain the strings we give – say, ‘half will accept, and the other half will reject’. Then we start to encounter the problem of randomly generating strings that match a specific pattern. This is a pretty tricky thing to do, in general – and we still have the problem that they may just, well, randomly allow a flawed solution to pass…

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(140)

Helldrake

Sep. 27, 2012

Under rating threshold (show) Fix the mute button or i will eat your children. 5/5

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(7)

itamrpink

Apr. 21, 2012

Under rating threshold (show) Anyway, this is probably the best puzzle game I've ever played, true algorithmic logic programming, but I love the music too, and the humor is irresistible. "Robobears: Enormous metal polar bears! They like to catch fish, even though they can't eat any. It's disarming! Then they eat you."

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(10)

Trails

May. 21, 2010

Under rating threshold (show) One trick I've found really useful is to come up with independent little sections that accomplish certain tasks, essentially "functions", and then stitch these together.

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(10)

FuzzieFuzz

May. 06, 2017

Under rating threshold (show) @yash92: You need to take off one blue and one red on each iteration of the loop. You'll need to find a way to "remember" where the beginning of the input is each pass.

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(2)

BifernGTW

May. 20, 2010

Under rating threshold (show) I'm a system engineer and I found this game is very good for those who want to become a computer or software engineer because you must think logically. @Novakaine, each level has a condition to accept or reject the robot eg. "Accept a robot that end with red dot". This is the point why this game doesn't show all input. If your conveyors are built correctly, it must be able to handle all input whatever they are.

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(22)

CeruleanDragon

May. 18, 2010

Under rating threshold (show) I'd really love to have seen better in-game information/help on the various parts. On the 3rd level are two new items "Select!" and "Input!", neither of which are explained anywhere that I can find. I'd assume they'd be on the page with the [?], but they're not. I figured them out, but maybe just a little popup when you hover over them or something? Otherwise, it's a nicely done puzzle game. Definitely puts the mind to work. 5/5

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(60)

Lucki

Oct. 28, 2010

Under rating threshold (show) Really really really helpful to know that you can enter a branch from any side!

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(12)

TheGreatGodOm

Nov. 21, 2013

Under rating threshold (show) If anyone is reading this, I just added a new custom level: Roboscissors. You have to divide by 3. Very doable level, check it out!

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(2)

Ramesh

May. 20, 2010

Under rating threshold (show) First the bad: Mute button doesn't work. Also the instructions are really lacking, it would be lovely to have a tutorial, or examples. I understand part of the point is that you're supposed to work things out for yourself, but lots of players don't have the patience for that. Otherwise it's such a lovely game, I wish I had more time to play it. 5/5

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(23)

theMondayMonster

Dec. 20, 2012

Under rating threshold (show) Turing Machines!

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(2)

123awesome123

May. 18, 2010

Under rating threshold (show) This game is legendary.

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(14)

andidusza

Nov. 07, 2014

Under rating threshold (show) What a fun way to learn about Turing machines! :)

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(6)

IceKrel

May. 21, 2010

Under rating threshold (show) This game is awesome. The game is so simple to play but the complexity it reaches is outstanding; a real challenge. I'm currently stuck at Androids. Excellent work!

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(6)

mrkeki1

May. 21, 2010

Under rating threshold (show) good but the instructions SUCK!!!

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(6)

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