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You really should have placed tips about bridges (hold shift while placing conveyor) and flips (press space before placing branch) in tutorial and Controls section. I've redone a couple of tight levels from scratch because I didn't know about flips and bridges >_
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Great Game! One thing though: It would be nice if we could swap the colour directions of the Branches when placing. Sometimes that's the only obstacle in making "nice" solutions.
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I like the game but I wish the maps were larger as they feel way too small and I can't try half the things I could actually make work.
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I'm a computer programmer, and I still don't understand this game. How do you create a short "pulse" with only a not gate and constant voltage?
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If they are certain enough of what robots are "good" to correct me when I do it wrong, then why did they hire me in the first place?
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My program almost works, there's just a small error. I know how to fix it, too, but I don't have the space. Maddening.
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I lkie how the sequences seem random, but in truth the machine knows exactly what is wrong with my construction and sends the sequences that exploit my error.
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@RedTomato wow you are right, the level isn't testing the possibility of an empty string. Trying to check that as you said made my solution much shorter lol.
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@RedTomato: I guess this level just isn't tested against empty string. I don't think there's any analysing being done on _how_ you solved a level, it's just tested with specific data - which isn't flawless as you pointed out...
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Well, maybe I'm not retarded, but have to read more carefully... Question dismissed anyway. Great game, now will be even better with bridges :)
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Hmm, maybe I'm retarded, but... how can you build crossing conveyors? When I try to put one perpendicular to the other on the same spot the old one gets overwritten. I tried different ways too, but nothing seems to work - yet I can see such things in user levels. It's annoying, 'cause I'm almost through this game and some levels would be like 4 times less complicated if I could do such a thing... Any ideas anyone?
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There's a bug in the Malevolence Engine. It classes zero length strings as odd, when zero is actually even. This can be seen easily on the Milidogs level (On level map, Second down in the first column of five levels). Level instructions: 'With Blue as 1 and Red as 0, accept odd binary strings". Expose the bug by a) building a straight path from the entrance to the exit, and testing with a zero string. This is (correctly) rejected. Then b) build a complete level, including routing the zero string straight to the exit. This is (incorrectly) accepted as flawless!
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For the "Teachers!" level (accept X blue, then X red, then X blue), if I choose X=0, MALEVOLENCE ENGINE tells me the algorithm doesn't work.
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The malevolence engine cannot check for all possible solutions (because that would take forever) so it checks the algorithm instead. BUT if the malevolence engine can already detect whether your algorithm is correct or not, then it knows how to write the algorithm. Conclusion: The malevolence engine is a lazy bastard who is doing this to waste our time. But this waste of time was so totally worth it. 5/5
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My only complaint about the game is the interface. It is unclear what everything does at the very start of the game (the tutorial is meh at best) and even after several runs the buttons don't feel intuitive.
Also the messages from the malevolence engine should stay up for longer as they are beautifully horrid.
Overall great game that makes me feel dumb.
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I love this game. It stomped on my preconception that I had half-decent logical reasoning skills. Every time I look at a puzzle, I think; "Oh, that's easy!" And then half an hour later, I'm staring at the same puzzle, thinking, "Well, if I try THIS approach, I'm SURE it will work!"
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@144325
Lmao, no. What's with all of the spaghetti conveyor-belt?
HEre's a much smaller solution:
?lvl=3&code=p12:5f3;c13:5f0;c11:5f3;p12:8f2;c11:7f3;c11:8f2;c12:7f3;p11:6f2;c12:9f3;
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Is this really what you're supposed to build in the 3RD FREAKING LEVEL?
?lvl=3&code=p12:5f3;p13:5f1;c11:5f0;c10:5f3;c14:5f3;c14:7f0;i13:7f6;c12:7f0;c11:7f0;p10:8f3;p11:8f1;c10:7f3;c9:8f3;c9:9f3;c9:10f2;c10:10f2;c11:10f1;c11:9f2;c12:9f2;c12:8f3;p15:8f0;p15:9f2;i13:9f7;c14:9f2;c15:7f1;c15:6f0;c9:7f3;c10:6f3;i14:6f1;c13:6f3;c13:8f3;c13:10f0;c14:10f0;c15:10f0;
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waaaaah, completed 20 lvls and only then found out that you can bridge with shift click! .... well good, now I can redo earlier lvl and properly optimize them :)
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Great game ! I love the way you have to think of a program that works by the way you place objects on the grid. Hardwired system in a way. The only thing I find disturbing is that the conditions are not always described very cleary, such as an empty string being valid for most of the tests.
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"Your machine ran for so long that the malevolence engine ran out of patience. You completed the problem assigned... But you can do better than this. Your very most disappointing test was 'rbrbrbrbrbrb', at 202 time units."
Tough luck. I passed, and that's all that matters! Although I understand the patience problem: if the malevolence engine is always correct in this regard, it would have solved the halting problem!
My machine was
?lvl=18&code=g12:3f3;c10:7f1;c10:8f1;c10:9f1;p10:10f4;b10:11f1;c11:7f3;c11:8f3;c11:9f3;c11:10f0;i12:6f1;p12:7f3;g12:8f3;q12:9f6;p12:10f3;c12:11f3;c13:7f3;c13:8f3;c13:9f3;c13:10f2;c14:7f1;c14:8f1;c14:9f1;p14:10f6;r14:11f1;c12:4f3;c12:5f3;c13:6f0;c14:6f0;p10:4f1;c10:5f1;c10:6f1;c11:6f0;r9:4f2;b11:4f0;q10:3f5;c11:3f2;
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Let's see... we can do addition, parity testing, possibly logic gates... I think this game is possibly Turing-complete.
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I like how I made a big huge U of B/R branches on the robo-children level that runs in O(1) time, and the malevolence engine says "I see what you did there" and considers me a cheater. It runs in constant time, so I don't care that it couldn't handle strings longer than the perimeter of the workspace :-P
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K, bro, I think maybe the binary powers shit is maybe just a tad bit complex here. I mean, it already took me a little while to even grasp what the f*** you were talking about (I finally realized each number is to the power of the last number's power, or however one says that), then on top of it I'm expected to create a god damned mechanism to sort these numbers I'm already having a degree of trouble producing. You shouldn't have to do relatively complex math in order to play a game that ostensibly has nothing to do with math...
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Man, the hardest part of this game is fitting your algorithm onto the screen. Wish there were bridges or teleporters.
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The gray bar with the 4-colors is the "dot writer." If that's all you see, your machine rejects the empty string, and most cases should accept the empty string.
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Er, probably need more information. Whenever I try and test the machine, the robot that comes through has no tape. Instead it is a gray bar with a weird 4 colour symbol at the front, and the machine just rejects it and says I failed the level.