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KalebGrace, you are wrong- an empty string or a string of a length of 1 actually is alternating colors. To prove it, here is the definition of alternation- the following rule must apply for a string to be alternating: 'for any given object in the string, the following object must not be from the same kind of it's predecessor '. For this reason, string of the length of 0 or 1 suffice the rule above in the 'empty way': for any object in a string of a length of 0 or 1, there is no following object, and there can't be two sequential objects from the same kind. And that's why an empty string or a string of a length of 1 is alternating colors.
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@Orangatuan: OUTPUT means that _all_ of the robots must be accepted, ACCEPT means only the robots that match are accepted. That should make things easier to understand. As for hints, the game's freeform enough so that multiple solutions are easily possible, if varying in efficiency. Just walk your way backwards through the problem and figure out what needs to be checked and what needs to be changed.
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kilreff45, you're supposed to make a machine that will work for any possible code the game can possibly give you, the game tests hundreds of possible codes but it doesn't show all of them to you because that would take forever. If you get one wrong, it will show you one that fails, if you make a machine that works for every code, it will just show you one or two of the successes.
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I love this game. It stomped on my preconception that I had half-decent logical reasoning skills. Every time I look at a puzzle, I think; "Oh, that's easy!" And then half an hour later, I'm staring at the same puzzle, thinking, "Well, if I try THIS approach, I'm SURE it will work!"
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Good game but devilishly difficult, I like it. Took me a while to figure out what was going on. I think the game would benefit greatly from better tutorials or game explanation.
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This is amazing. I was stumped on the second level. But then as if the heavens parted and god shoved an encyclopedia into my esophagus it hit me twas not difficult at all but I had to think outside the box. so thank you creator for creating something that has indeed made me feel like a genius.
5/5 10/10 favourited and would play again!
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Found the background music, search for 'Shostakovich - Symphony No 9 in E-flat major, Op 70 - Spivakov' on youtube. 23 minute symphony, what's heard in game starts about 4 minutes in. Beautiful music.
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My program almost works, there's just a small error. I know how to fix it, too, but I don't have the space. Maddening.
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My only complaint about the game is the interface. It is unclear what everything does at the very start of the game (the tutorial is meh at best) and even after several runs the buttons don't feel intuitive.
Also the messages from the malevolence engine should stay up for longer as they are beautifully horrid.
Overall great game that makes me feel dumb.
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I like how I made a big huge U of B/R branches on the robo-children level that runs in O(1) time, and the malevolence engine says "I see what you did there" and considers me a cheater. It runs in constant time, so I don't care that it couldn't handle strings longer than the perimeter of the workspace :-P
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I love this game! You might not even realize it, but this game actually teaches you how real computers work, in a fun and interactive way.
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on #Turing_compleetness :
this game would be Turing complete even without green and yellow. one would not even need briges.
you can easyly implement bitwise cyclig tag (BCT) with is known to be turning complete.
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I really, really love this game. I just wish building space wasn't so limited. In some levels finding the perfect layout is more of a challenge than the logic itself.
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Very challenging, yet creative. one of the few recent games to impress me. I also like some of the humor, as in robo toast's description :D 5/5
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If they are certain enough of what robots are "good" to correct me when I do it wrong, then why did they hire me in the first place?
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This game, every year or so I go back after I play another great puzzle game because this is the best puzzle game I have seen in forever.
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Oh how i want to kill you , malevolence engine , but you compliment me so well when i succeed , i'll spare your life for now
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seems some are broken, and if you get it correct it just freezes, saying it is brooding (I doubt it is, as it takes way too long)
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I've finally reached a point in my CompSci degree I "get" exactly what this puzzle is. Might even be a useful tool for studying.
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Haha... I tried to give an answer with an infinite loop in it, and it's feedback was "The malevolence engine is out of patience" :P
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This game is great
I reset all my levels because I found that I mmaaaaay have been cheating too much.
Cheating is like weed, you say "oh just this one time" and suddenly you're doing it every chance you get
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Ok, geniuses, I created my own level for you all to try. Can you solve this one? ?ctm=Triskaphobia;Accept_only_multiples_of_3!;bb:*|br:x|:*|bbrbb:*|bbbbbbbr:x|bbrbrrrrrbrb:*|rrrbbbrbbbrrrbrbbrbbr:*|rrrbbbrbbbrrrbbrbbrbb:x;11;3;1;
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Geez. "Ophanim" is seriously the hardest puzzle I've solved in seven years. I cannot believe I solved it in this lifetime.
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Ok, it appears now that with the new update (1.13) in order to make a BRIDGE with conveyors you must hold down the SHIFT key when you place the new conveyor.
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under the assumption there would be no space restriction:
I'd say it is turing complete, as we can simulate a turing-mashine as follows:
for any alphabet, encode it in binary using red and blue.
limit those symbols by yellow dots.
use a single green dot to denote the position of the read/write head (it's easy to move it forward/backward)
now, the swiches, and belts can be used to emulate states, wich enables us to build a deterministic TM.
so, yes, the game actually seems to be turing-complete
((it can emulate any turingmashine, so it is one));
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How the hell are you supposed to supposed to solve “Orphanim”?? ^^
IMPOSSIBRU!! ;) What’s next? Simulating arithmetics?
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waaaaah, completed 20 lvls and only then found out that you can bridge with shift click! .... well good, now I can redo earlier lvl and properly optimize them :)
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It's one of my favorite games, but I remember that when I first played it was very confusing. Perhaps that is why it is underrated.
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Hhhhghhhghh... I just spent the last two days playing this game. I woke up this morning and my dad was like, "Are you going to work?" and I was like "No way it's Monday."
Damn you. And thank you.
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Developer here!
Can't reply to everything, obviously - and this isn't a very good space to reply at all (if you want to guarantee that your suggestion/complaint will be replied to, try the "tigsource feedback thread":http://forums.tigsource.com/index.php?board=6.0 or "http://www.formspring.me/PleasingFungus":formspring!), but here's a few things.
CeruleanDragon: there are actually longer tooltips that appear if you hover over the items in question (or anything, for that matter!) for longer. If you didn't find those, though, that's my fault as a designer, not yours as a player. I'll look into explaining that better.
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Some help on the binary levels,-- 1. milidogs: accept strings that end with a blue dot-- 2. robotanks: accept strings that have four other dots after the first blue dot.-- 3. soldiers: add three red ones to the end of the string (yes this is as easy as it sounds)-- 4. robospies: accept only the strings that have (a total of) one blue dot, followed by a odd number of red dots incl zero.-- 5. officiers: build a machine that changes the last red dot into a blue dot or if it ends with a blue dot, the last string of blue dots into red dots and the dot before the last string of blue dots (so a red dot or no dot) into a blue dot. this is quite hard to build actually even if u understood my explanation :3-- 5. general: same as officiers but switch red and blue everywhere. -- hope this helped and good luck !
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"Your machine ran for so long that the malevolence engine ran out of patience. You completed the problem assigned... But you can do better than this. Your very most disappointing test was 'rbrbrbrbrbrb', at 202 time units."
Tough luck. I passed, and that's all that matters! Although I understand the patience problem: if the malevolence engine is always correct in this regard, it would have solved the halting problem!
My machine was
?lvl=18&code=g12:3f3;c10:7f1;c10:8f1;c10:9f1;p10:10f4;b10:11f1;c11:7f3;c11:8f3;c11:9f3;c11:10f0;i12:6f1;p12:7f3;g12:8f3;q12:9f6;p12:10f3;c12:11f3;c13:7f3;c13:8f3;c13:9f3;c13:10f2;c14:7f1;c14:8f1;c14:9f1;p14:10f6;r14:11f1;c12:4f3;c12:5f3;c13:6f0;c14:6f0;p10:4f1;c10:5f1;c10:6f1;c11:6f0;r9:4f2;b11:4f0;q10:3f5;c11:3f2;