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My only complaint about the game is the interface. It is unclear what everything does at the very start of the game (the tutorial is meh at best) and even after several runs the buttons don't feel intuitive.
Also the messages from the malevolence engine should stay up for longer as they are beautifully horrid.
Overall great game that makes me feel dumb.
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I love this game. It stomped on my preconception that I had half-decent logical reasoning skills. Every time I look at a puzzle, I think; "Oh, that's easy!" And then half an hour later, I'm staring at the same puzzle, thinking, "Well, if I try THIS approach, I'm SURE it will work!"
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@144325
Lmao, no. What's with all of the spaghetti conveyor-belt?
HEre's a much smaller solution:
?lvl=3&code=p12:5f3;c13:5f0;c11:5f3;p12:8f2;c11:7f3;c11:8f2;c12:7f3;p11:6f2;c12:9f3;
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Is this really what you're supposed to build in the 3RD FREAKING LEVEL?
?lvl=3&code=p12:5f3;p13:5f1;c11:5f0;c10:5f3;c14:5f3;c14:7f0;i13:7f6;c12:7f0;c11:7f0;p10:8f3;p11:8f1;c10:7f3;c9:8f3;c9:9f3;c9:10f2;c10:10f2;c11:10f1;c11:9f2;c12:9f2;c12:8f3;p15:8f0;p15:9f2;i13:9f7;c14:9f2;c15:7f1;c15:6f0;c9:7f3;c10:6f3;i14:6f1;c13:6f3;c13:8f3;c13:10f0;c14:10f0;c15:10f0;
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waaaaah, completed 20 lvls and only then found out that you can bridge with shift click! .... well good, now I can redo earlier lvl and properly optimize them :)
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Great game ! I love the way you have to think of a program that works by the way you place objects on the grid. Hardwired system in a way. The only thing I find disturbing is that the conditions are not always described very cleary, such as an empty string being valid for most of the tests.
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"Your machine ran for so long that the malevolence engine ran out of patience. You completed the problem assigned... But you can do better than this. Your very most disappointing test was 'rbrbrbrbrbrb', at 202 time units."
Tough luck. I passed, and that's all that matters! Although I understand the patience problem: if the malevolence engine is always correct in this regard, it would have solved the halting problem!
My machine was
?lvl=18&code=g12:3f3;c10:7f1;c10:8f1;c10:9f1;p10:10f4;b10:11f1;c11:7f3;c11:8f3;c11:9f3;c11:10f0;i12:6f1;p12:7f3;g12:8f3;q12:9f6;p12:10f3;c12:11f3;c13:7f3;c13:8f3;c13:9f3;c13:10f2;c14:7f1;c14:8f1;c14:9f1;p14:10f6;r14:11f1;c12:4f3;c12:5f3;c13:6f0;c14:6f0;p10:4f1;c10:5f1;c10:6f1;c11:6f0;r9:4f2;b11:4f0;q10:3f5;c11:3f2;
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Let's see... we can do addition, parity testing, possibly logic gates... I think this game is possibly Turing-complete.
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I like how I made a big huge U of B/R branches on the robo-children level that runs in O(1) time, and the malevolence engine says "I see what you did there" and considers me a cheater. It runs in constant time, so I don't care that it couldn't handle strings longer than the perimeter of the workspace :-P
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K, bro, I think maybe the binary powers shit is maybe just a tad bit complex here. I mean, it already took me a little while to even grasp what the f*** you were talking about (I finally realized each number is to the power of the last number's power, or however one says that), then on top of it I'm expected to create a god damned mechanism to sort these numbers I'm already having a degree of trouble producing. You shouldn't have to do relatively complex math in order to play a game that ostensibly has nothing to do with math...
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Man, the hardest part of this game is fitting your algorithm onto the screen. Wish there were bridges or teleporters.
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The gray bar with the 4-colors is the "dot writer." If that's all you see, your machine rejects the empty string, and most cases should accept the empty string.
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Er, probably need more information. Whenever I try and test the machine, the robot that comes through has no tape. Instead it is a gray bar with a weird 4 colour symbol at the front, and the machine just rejects it and says I failed the level.
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pedmacedo I misunderstood it too at first, but you need to let them true for ALL values of X, so also 2 blue 2 red, 3 blue 3 red, etc.
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Is there a fast solution to any level? In some of them I get "THE MALEVOLENCE ENGINE IS OUT OF PATIENCE" (I mean, TLE), but when I run the test cases, they work and it says something like "the engine had given up on you, this works, but you can do better". Am I an awful person, or this happens to you too?
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pedmacedo I can only assume from what you've said that the mistake you've made is rectified by this: You are not supposed to accept robots with X blue then X red, you are really supposed to accept robots which STARTED with X blue then X red BEFORE you do anything to them.
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In the Androids level we need to accept if there are X blues and X reds, I accepted a robot with 1 blue and 1 red and the game said it was wrong...
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If anyone is reading this, I just added a new custom level: Roboscissors. You have to divide by 3. Very doable level, check it out!
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Wonderful game but it has a fatal flaw. When I am told to put Y in the beginning and X in the end without using the "ONLY" logical operator, there is no justification to fail my machine when it erases everything on the tape and puts the required elements in their respective places.
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I like how if you let your solutions that tried the malevolence engine's patience but still work run long enough, it accepts the answer anyway but yells at you for incompetence.
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great game, but the level goals are not always clear: "the input, but with the last symbol moved to the front" (Robomecha) means something different than "reverse order". took me some time to notice that i just got the goal wrong... otherwise this is a really great game!!
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Finished the the game, but only just realised that robots do not have to go in the empty side of junctions. That would have made it seriously easier.
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If you enjoyed this game, now go and play this:
http://edu.selfip.net/content/?jQuery:Gachimator
please upvote so ppl can see
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Sure I know it's a part of the game, but not the one I enjoy the most, and not the most important one. I just want one more space in each direction to avoid situations when I spend 15 mins to be able to fit in one more writer (metatron...)
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buzz_killington1 said : "The game could use more space imho. I have the algorithm figured out,but im very bad at the layout of elements" ; In fact the putting your algo in an optimized sagittal form is part of the game, but I agree that an "infinite board" mode would be fun to toy around with and convenient for tests.
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The game could use more space imho. I have the algorithm figured out,but im very bad at the layout of elements, so more than half parts is usually conveyours for me, and i spend ages trying to connect all the parts properly. one more square on both axes would fix it for me :)