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ok listen, there should be a switch to select random/prefixed tests because my machine was NOT working (androids level) and after the random tests were embodied it was working, not because it was correct but because the tests came that way. I liked it better when it was harder.
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Oh, and kudos for using part of one of Shostakovich's symphonies (I can't, for the life of me, remember whiche on it is) as the music. The loop gets a bit annoying after a bit, as do all loops, but it's a very cool segment to have chosen.
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Overall, though, an excellent game, which I've become quite addicted to. I wouldn't be p***ed off about my machines getting trashed if I didn't like the game. :-)
(Gah. Stoopid comment system having a limit of 1000 characters but no counter.)
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I'm very unhappy that the changes overnight have resulted in at least two of my machines ("Androids!" and "Teachers!") being trashed. It's also annoying that the test cases have changed but the scores haven't been reset. So, when I run one of my machines, it usually says that half of my times are worse than my best, which is because the new test 3 is different from the old test 3 and so on -- of course it takes a different time for the same machine to deal with a different input!
I don't think random tests are a good idea, for the reason you've explained, PleasingFungus. (On the other hand, one of the random tests showed a bug in one of my machines so I'm grateful for that.) That, and most of the new test cases seem to be pretty trivial, leading to very fast times. That doesn't seem to provide such good coverage of potential bugs as the old tests did.
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Think this is the simplest solution (in terms of peices) for Android (for a general solver) ?lvl=17&code=p12:3f3;p11:3f3;p13:3f3;c12:2f3;c11:2f2;c12:4f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:2f2;g10:3f1;y14:3f1;c9:4f1;c9:3f1;c9:2f2;c15:4f1;c15:3f1;c15:2f0;c14:2f0;c13:2f0;c12:8f3;q11:5f3;q12:5f3;q13:5f3;c12:6f3;b9:5f1;r15:5f1;q14:5f3;q10:5f3;
For one that works, but won't do a general pattern: ?lvl=17&code=p12:3f3;p11:3f3;c12:2f3;c12:4f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c12:8f3;c12:6f3;p13:3f3;r14:3f1;b10:3f1;c12:5f3;c10:2f2;c11:2f2;c14:2f0;c13:2f0;
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Never before have I found a game which baffled me quite as much as this one. You've given me a terrible headache, well done. :)
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I'm gonna have to criticize on how this game's implemented/performance. I've never coded flash, so perhaps it's a limitation you can't control. It seems like the longer the blue/red tape sequence, the longer the delay between loops. To me, this implies that you're recopying the data structure over and over again in order to append a different color to the end of it. If that's the case, I suggest using a circular list, or implement a circular list using an array with a moving head/tail. It'll improve the performance of the game quite a bit.
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really fast solution for androids: ?lvl=17&code=p12:4f3;p11:4f3;p10:4f3;p9:4f3;p8:4f3;p13:4f3;p14:4f3;p15:4f3;p16:4f3;b7:4f1;r17:4f1;q12:5f0;p12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:6f0;c9:6f0;c8:6f0;c7:6f0;c6:6f1;c6:5f1;c6:4f1;c14:6f2;c15:6f2;c16:6f2;c17:6f2;c18:6f1;c18:5f1;c18:4f1;c12:3f3;g12:2f3;g6:3f2;g18:3f0;c7:3f2;c8:3f2;c9:3f2;c10:3f2;c11:3f2;c17:3f0;c16:3f0;c15:3f0;c14:3f0;c13:3f0;b11:6f0;r13:6f2;
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Fantastic game: couldn't get to grips with the first few levels at all - could do with a MUCH better tutorial rather than adding to the, er, plot (?) - but once I understood what components did, and what was actually required every level, this game finally emerged as one of the most complex and brilliant flash games I've played to date 5/5 [and deserved]
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A fantastic game with two minor flaws. 1) Insufficient explanation of game mechanics. Took a few missions of hands on testing before I fully understood the tools available (e.g. that you can cross conveyors). This shouldn't be that hard to fix. 2) The levels can get extremely difficult, such that one might have no clue how to even approach it. Including a way to access a hint for each level would be appreciated.
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Lovely finite state automaton simulation. Quiet enjoyable; it could have been made more clear, though that conveyors can overlap!
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The game is fantastic but I had a hell of a time on just the 3rd level. I must have just been thinking wrong but I'm sure that caused a lot of people to rate it down. Not sure how to fix it.
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PleasingFungus: Actually, the Halting Problem is not a problem with random generation of strings.
Every stage's definition has to be turing-computable for us to be able to solve them properly, which means you can build a machine yourself that accepts exactly those strings, then use that machine to determine what should be done with the string.
Actually determining perfectly if our machines are RIGHT or not is impossible, of course, because of the Halting Problem, but you can make it much easier to solve it properly than to 'cheat'.
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Here's my police solution: ?lvl=19&code=p11:2f4;r11:1f3;b11:3f1;y12:2f0;y10:2f0;c17:11f0;c16:11f0;c15:11f0;c14:11f0;c13:11f0;i12:11f6;c10:11f0;c9:11f0;c8:11f0;c7:11f0;c6:11f1;c6:10f1;c6:9f1;c6:8f1;c6:7f1;c6:6f1;c6:5f1;c6:4f1;c13:4f3;c13:5f3;c13:6f2;c13:7f1;c13:8f1;p14:6f2;c18:6f3;c18:7f3;c18:8f3;c18:9f3;c18:10f3;c8:5f3;q8:6f7;r9:5f2;p9:6f2;b9:7f2;y10:5f2;y10:7f2;g9:2f0;c11:5f2;c12:5f2;i12:7f7;c10:6f2;c11:7f2;c11:11f0;q11:6f1;y12:6f3;c12:8f3;c12:9f3;p12:10f3;b11:10f2;r13:10f0;q12:12f0;g18:11f0;c17:6f2;q15:6f5;c16:6f2;c14:8f2;b14:9f0;c14:10f1;c15:8f2;c15:9f0;c15:10f0;q16:8f2;y16:9f0;c16:10f0;c17:8f3;c17:9f3;c17:10f0;c14:2f3;r14:3f0;c14:4f2;c15:2f0;c15:3f0;c15:4f2;c16:2f0;y16:3f0;q16:4f6;c17:2f0;c17:3f1;c17:4f1;b16:7f1;r16:5f3;c14:5f1;c14:7f3;c13:9f1;c13:3f3;b7:4f2;p8:4f3;r9:4f0;c8:3f3;c6:3f2;c7:3f2;c8:2f3;
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You're doing the math in reverse, MrCraz. 1 0 0 0 0 = 16. 0 0 0 0 1 = 1. It feels weird with the game reading from left to right, highest to lowest.
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wow this game really cracks my brain!
this game seems to be so new there arent even any walkthroughs. i'm stuck and i'd love to see a solution to some levels :)
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Yeah, its because this game was not designed with mentally impaired people in mind... The malevolance engine is displeased by all these useless meatbags.
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AHAHAHAHAHAA! "As you may know, BINARY is a language devised by machines to CONFUSE us." That is probably the funniest joke I've ever seen in a Flash game and DAMN am I a huge nerd! :D
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If you are stuck look at the lines on the level select screen, they show you which simpler problems you need to use concepts from to solve the more advanced problems.
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I like the Malevolence Engine, it is like a really good debugger; it not only finds errors in your design it shows you exactly where those errors are.
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Incredible game with so much potential for a sequel! This would especially get coding geeks and nerds out there especially excited! Needs: more space available for certain levels and/or level editor, online level sharing instead of text copying, and most of all A SEQUEL!
And for all those super geeks out there who feel up for a SUPER challenge (not sure if its possible though, as I do not have the coding power to even test it!) try this:
?ctm=Adv_Cryptography;Go_to:
http://www._xkcd.com/153
You_will_find_what_to_do_there!;rbbrbrbr:rbrbrrbb|bbrrbrrbb:rrrbbrbbr|:|b:r|brb:rrb;13;3;1;
If you don't feel like going to the website here are the simple instructions:
1: move 1st sticker to end
2: flip red and blue colors
3: reverse the whole chain (i.e. R-B-B would become B-B-R)
In shorter words: take it down, flip it, and reverse it!
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I missed something critical: The input strings never contain green or yellow -- these are yours to use in calculations or state transitions. I've been solving for potentially 4-color inputs and it is much, much harder (sometimes impossible because you can't mark the end of a string in a way that might not occur randomly).
The game is much easier knowing only blue and red are heading my way. :)
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@PleasingFungus: please add the possibility to rotate pasted elements (with shift+V) using WASD/arrows keys :)
This would make optimizations & rearrangements easier!
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I wouldn't worry about "poor instructions". This game is, as is evident, designed for engineers. It isn't a simple puzzle by ANY means, nor is it a "guess and check" game. People of the caliber mind to play this game should also be the kind to easily discover the rules on their own with no instruction.
I must agree, however, that the visuals are lacking. It's not a pretty game and the buttons are... well, hideous.
I would like to see a tutorial for this some time. I've just played a little in my spare time and I can't seem to figure out how to accept alternating colors in a variable length string. I can easily make a machine to accept alternating colors for all strings length 0-N (where N is limited by the board size and how long I'm willing to sit in front of a computer monitor), but an ultimate solution eludes me.
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This reminds me of another game puzzle game that involves logic: The Codex of Alchemical Engineering. Nice game, logic puzzles are the most enjoyable kind to me.
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Huge tip: Press the spacebar to flip the sorters, so you can keep your machines symetrical.
Why isn't that in the instructions? Good Grief.
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One of those more interesting games on Kongregate lately - it's creative, it's challanging, and some of those last levels are just plain hard. And I like it!
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Great edutainment game! Teaches about computer programming concepts like loops graphically, so you don't realize you're learning. I've programmed professionally for years and enjoyed the game too.