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@Eclecto: There you go!
?lvl=32&code=c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c11:3f2;p12:3f7;p13:3f3;p14:3f7;c15:3f0;c12:4f3;c12:5f3;&ctm=Triskaphobia;Accept_only_multiples_of_3!;bb:*|br:x|:*|bbrbb:*|bbbbbbbr:x|bbrbrrrrrbrb:*|rrrbbbrbbbrrrbrbbrbbr:*|rrrbbbrbbbrrrbbrbbrbb:x;11;3;1;
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Peterz_russia has a custom level for the lava lamp (accept any string with three blues in it), claims he cannot fail it. According to the description, there should be three blue in the string and any number of red. The machine has three B/R branches connected from top to bottom as: conveyor belt, branch, branch, branch, conveyor belt with all red arrows up. Easiest fail is: BBRB which will fall off the third branch as the string ends.
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A somewhat simple level:
?ctm=3-in-a-row;Accept_if_the_tape_does_NOT_contain_three_of_the_same_color_in_a_row.;brbbr:*|bbrrbbbr:x|rrbbrbrrrb:x|brbrr:*|:*;7;3;0;
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Recently some levels were swapped, so some of the old codes doesn't work.
Here's my updated Teachers (21 part): ?lvl=21&code=c12:9f3;c12:10f3;c12:11f3;r10:4f2;c12:7f3;c12:8f3;p11:4f1;p11:5f4;b11:6f1;g12:2f3;c12:3f3;i12:4f5;p12:5f3;c12:6f3;c13:2f0;b13:3f3;p13:4f6;c14:2f0;c14:3f1;q14:4f2;c12:12f3;
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We need online service to share solutions and see ratings: the shortest (less parts), the fastest (less time) and the most beautiful (most votes).
Also it would we useful to have a Blame button to input a hand-made test to solution and if doesn't pass, then remove solution from rating since it's wrong.
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Convert to base 4 level.
?ctm=Base_4;Convert_binary_number_to_base_4._RBYG->0123;b:b|br:y|brr:br|brbbr:byy|bbrrbbrbrrrrbbbrrbb:bybybrrg|rrbbrrbbrrbb:grgrg|bbrbb:byg|bbbrrbrr:gybr;13;3;1;
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Robomecha 27 parts 0:40 ?lvl=28&code=y12:3f3;q12:11f3;c11:11f2;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:5f3;p12:6f3;c12:4f3;c10:4f2;b11:4f2;g11:5f1;c13:4f0;r14:4f0;q14:5f1;c14:6f1;c15:4f0;g15:5f1;c13:11f0;b11:7f2;i13:6f7;c13:5f3;r13:7f0;q11:6f0;c10:6f1;c10:5f1;
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Metatron. Ultimately the hardest part was fitting everything into the play-area (might wanna up the size to the max). The algorithm used is as follows: Split the string into A, B and C by greens (C starts out as null). Next merge A and B into C one at a time adding as you go (1 + 1 = Yellow - middle and top right). Check to see if both A and B are empty (requires regeneration - top left). If the head is yellow replace with 10. Expand string yellows using 1X -> X0 and 0X -> 10 (Bottom right). Once the string is out of yellows, you're done!
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another thing, you changed the androids level and moved it to the "children" level? but i don't understand the difference :s (androids: some number of blue then the same number of red, children: equal number of blue and red in any order) ??
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ok listen, there should be a switch to select random/prefixed tests because my machine was NOT working (androids level) and after the random tests were embodied it was working, not because it was correct but because the tests came that way. I liked it better when it was harder.
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Oh, and kudos for using part of one of Shostakovich's symphonies (I can't, for the life of me, remember whiche on it is) as the music. The loop gets a bit annoying after a bit, as do all loops, but it's a very cool segment to have chosen.
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Overall, though, an excellent game, which I've become quite addicted to. I wouldn't be p***ed off about my machines getting trashed if I didn't like the game. :-)
(Gah. Stoopid comment system having a limit of 1000 characters but no counter.)
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I'm very unhappy that the changes overnight have resulted in at least two of my machines ("Androids!" and "Teachers!") being trashed. It's also annoying that the test cases have changed but the scores haven't been reset. So, when I run one of my machines, it usually says that half of my times are worse than my best, which is because the new test 3 is different from the old test 3 and so on -- of course it takes a different time for the same machine to deal with a different input!
I don't think random tests are a good idea, for the reason you've explained, PleasingFungus. (On the other hand, one of the random tests showed a bug in one of my machines so I'm grateful for that.) That, and most of the new test cases seem to be pretty trivial, leading to very fast times. That doesn't seem to provide such good coverage of potential bugs as the old tests did.
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Think this is the simplest solution (in terms of peices) for Android (for a general solver) ?lvl=17&code=p12:3f3;p11:3f3;p13:3f3;c12:2f3;c11:2f2;c12:4f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:2f2;g10:3f1;y14:3f1;c9:4f1;c9:3f1;c9:2f2;c15:4f1;c15:3f1;c15:2f0;c14:2f0;c13:2f0;c12:8f3;q11:5f3;q12:5f3;q13:5f3;c12:6f3;b9:5f1;r15:5f1;q14:5f3;q10:5f3;
For one that works, but won't do a general pattern: ?lvl=17&code=p12:3f3;p11:3f3;c12:2f3;c12:4f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c12:8f3;c12:6f3;p13:3f3;r14:3f1;b10:3f1;c12:5f3;c10:2f2;c11:2f2;c14:2f0;c13:2f0;
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Never before have I found a game which baffled me quite as much as this one. You've given me a terrible headache, well done. :)
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I'm gonna have to criticize on how this game's implemented/performance. I've never coded flash, so perhaps it's a limitation you can't control. It seems like the longer the blue/red tape sequence, the longer the delay between loops. To me, this implies that you're recopying the data structure over and over again in order to append a different color to the end of it. If that's the case, I suggest using a circular list, or implement a circular list using an array with a moving head/tail. It'll improve the performance of the game quite a bit.
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really fast solution for androids: ?lvl=17&code=p12:4f3;p11:4f3;p10:4f3;p9:4f3;p8:4f3;p13:4f3;p14:4f3;p15:4f3;p16:4f3;b7:4f1;r17:4f1;q12:5f0;p12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:6f0;c9:6f0;c8:6f0;c7:6f0;c6:6f1;c6:5f1;c6:4f1;c14:6f2;c15:6f2;c16:6f2;c17:6f2;c18:6f1;c18:5f1;c18:4f1;c12:3f3;g12:2f3;g6:3f2;g18:3f0;c7:3f2;c8:3f2;c9:3f2;c10:3f2;c11:3f2;c17:3f0;c16:3f0;c15:3f0;c14:3f0;c13:3f0;b11:6f0;r13:6f2;
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Fantastic game: couldn't get to grips with the first few levels at all - could do with a MUCH better tutorial rather than adding to the, er, plot (?) - but once I understood what components did, and what was actually required every level, this game finally emerged as one of the most complex and brilliant flash games I've played to date 5/5 [and deserved]
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A fantastic game with two minor flaws. 1) Insufficient explanation of game mechanics. Took a few missions of hands on testing before I fully understood the tools available (e.g. that you can cross conveyors). This shouldn't be that hard to fix. 2) The levels can get extremely difficult, such that one might have no clue how to even approach it. Including a way to access a hint for each level would be appreciated.
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Lovely finite state automaton simulation. Quiet enjoyable; it could have been made more clear, though that conveyors can overlap!
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The game is fantastic but I had a hell of a time on just the 3rd level. I must have just been thinking wrong but I'm sure that caused a lot of people to rate it down. Not sure how to fix it.
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PleasingFungus: Actually, the Halting Problem is not a problem with random generation of strings.
Every stage's definition has to be turing-computable for us to be able to solve them properly, which means you can build a machine yourself that accepts exactly those strings, then use that machine to determine what should be done with the string.
Actually determining perfectly if our machines are RIGHT or not is impossible, of course, because of the Halting Problem, but you can make it much easier to solve it properly than to 'cheat'.
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Here's my police solution: ?lvl=19&code=p11:2f4;r11:1f3;b11:3f1;y12:2f0;y10:2f0;c17:11f0;c16:11f0;c15:11f0;c14:11f0;c13:11f0;i12:11f6;c10:11f0;c9:11f0;c8:11f0;c7:11f0;c6:11f1;c6:10f1;c6:9f1;c6:8f1;c6:7f1;c6:6f1;c6:5f1;c6:4f1;c13:4f3;c13:5f3;c13:6f2;c13:7f1;c13:8f1;p14:6f2;c18:6f3;c18:7f3;c18:8f3;c18:9f3;c18:10f3;c8:5f3;q8:6f7;r9:5f2;p9:6f2;b9:7f2;y10:5f2;y10:7f2;g9:2f0;c11:5f2;c12:5f2;i12:7f7;c10:6f2;c11:7f2;c11:11f0;q11:6f1;y12:6f3;c12:8f3;c12:9f3;p12:10f3;b11:10f2;r13:10f0;q12:12f0;g18:11f0;c17:6f2;q15:6f5;c16:6f2;c14:8f2;b14:9f0;c14:10f1;c15:8f2;c15:9f0;c15:10f0;q16:8f2;y16:9f0;c16:10f0;c17:8f3;c17:9f3;c17:10f0;c14:2f3;r14:3f0;c14:4f2;c15:2f0;c15:3f0;c15:4f2;c16:2f0;y16:3f0;q16:4f6;c17:2f0;c17:3f1;c17:4f1;b16:7f1;r16:5f3;c14:5f1;c14:7f3;c13:9f1;c13:3f3;b7:4f2;p8:4f3;r9:4f0;c8:3f3;c6:3f2;c7:3f2;c8:2f3;
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You're doing the math in reverse, MrCraz. 1 0 0 0 0 = 16. 0 0 0 0 1 = 1. It feels weird with the game reading from left to right, highest to lowest.
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wow this game really cracks my brain!
this game seems to be so new there arent even any walkthroughs. i'm stuck and i'd love to see a solution to some levels :)
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Yeah, its because this game was not designed with mentally impaired people in mind... The malevolance engine is displeased by all these useless meatbags.
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AHAHAHAHAHAA! "As you may know, BINARY is a language devised by machines to CONFUSE us." That is probably the funniest joke I've ever seen in a Flash game and DAMN am I a huge nerd! :D
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If you are stuck look at the lines on the level select screen, they show you which simpler problems you need to use concepts from to solve the more advanced problems.
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I like the Malevolence Engine, it is like a really good debugger; it not only finds errors in your design it shows you exactly where those errors are.