Games Achievements My Kong Sign In

Comments for Manufactoria

« Back to Manufactoria

BlandoTaco

Jul. 15, 2010

Under rating threshold (show) THE MALEVOLENCE ENGINE WANTS A HUG!! also, bridge conveyor belts, how do you do that?

+ - !

(2)

Koekert

Jun. 28, 2010

Under rating threshold (show) What the heck? Malevolence?

+ - !

(2)

voodooattack

Jun. 20, 2010

Under rating threshold (show) @Eclecto: There you go! ?lvl=32&code=c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c11:3f2;p12:3f7;p13:3f3;p14:3f7;c15:3f0;c12:4f3;c12:5f3;&ctm=Triskaphobia;Accept_only_multiples_of_3!;bb:*|br:x|:*|bbrbb:*|bbbbbbbr:x|bbrbrrrrrbrb:*|rrrbbbrbbbrrrbrbbrbbr:*|rrrbbbrbbbrrrbbrbbrbb:x;11;3;1;

+ - !

(2)

metagamer

May. 29, 2010

Under rating threshold (show) Peterz_russia has a custom level for the lava lamp (accept any string with three blues in it), claims he cannot fail it. According to the description, there should be three blue in the string and any number of red. The machine has three B/R branches connected from top to bottom as: conveyor belt, branch, branch, branch, conveyor belt with all red arrows up. Easiest fail is: BBRB which will fall off the third branch as the string ends.

+ - !

(2)

MagiMaster

May. 26, 2010

Under rating threshold (show) A somewhat simple level: ?ctm=3-in-a-row;Accept_if_the_tape_does_NOT_contain_three_of_the_same_color_in_a_row.;brbbr:*|bbrrbbbr:x|rrbbrbrrrb:x|brbrr:*|:*;7;3;0;

+ - !

(2)

dan_t

May. 22, 2010

Under rating threshold (show) Recently some levels were swapped, so some of the old codes doesn't work. Here's my updated Teachers (21 part): ?lvl=21&code=c12:9f3;c12:10f3;c12:11f3;r10:4f2;c12:7f3;c12:8f3;p11:4f1;p11:5f4;b11:6f1;g12:2f3;c12:3f3;i12:4f5;p12:5f3;c12:6f3;c13:2f0;b13:3f3;p13:4f6;c14:2f0;c14:3f1;q14:4f2;c12:12f3;

+ - !

(2)

dan_t

May. 22, 2010

Under rating threshold (show) We need online service to share solutions and see ratings: the shortest (less parts), the fastest (less time) and the most beautiful (most votes). Also it would we useful to have a Blame button to input a hand-made test to solution and if doesn't pass, then remove solution from rating since it's wrong.

+ - !

(2)

Sharsnik

May. 22, 2010

Under rating threshold (show) Convert to base 4 level. ?ctm=Base_4;Convert_binary_number_to_base_4._RBYG->0123;b:b|br:y|brr:br|brbbr:byy|bbrrbbrbrrrrbbbrrbb:bybybrrg|rrbbrrbbrrbb:grgrg|bbrbb:byg|bbbrrbrr:gybr;13;3;1;

+ - !

(2)

FreelancerMax

May. 22, 2010

Under rating threshold (show) Robomecha 27 parts 0:40 ?lvl=28&code=y12:3f3;q12:11f3;c11:11f2;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:5f3;p12:6f3;c12:4f3;c10:4f2;b11:4f2;g11:5f1;c13:4f0;r14:4f0;q14:5f1;c14:6f1;c15:4f0;g15:5f1;c13:11f0;b11:7f2;i13:6f7;c13:5f3;r13:7f0;q11:6f0;c10:6f1;c10:5f1;

+ - !

(2)

Sharsnik

May. 22, 2010

Under rating threshold (show) Metatron. Ultimately the hardest part was fitting everything into the play-area (might wanna up the size to the max). The algorithm used is as follows: Split the string into A, B and C by greens (C starts out as null). Next merge A and B into C one at a time adding as you go (1 + 1 = Yellow - middle and top right). Check to see if both A and B are empty (requires regeneration - top left). If the head is yellow replace with 10. Expand string yellows using 1X -> X0 and 0X -> 10 (Bottom right). Once the string is out of yellows, you're done!

+ - !

(2)

Azgara

May. 22, 2010

Under rating threshold (show) another thing, you changed the androids level and moved it to the "children" level? but i don't understand the difference :s (androids: some number of blue then the same number of red, children: equal number of blue and red in any order) ??

+ - !

(2)

Azgara

May. 22, 2010

Under rating threshold (show) ok listen, there should be a switch to select random/prefixed tests because my machine was NOT working (androids level) and after the random tests were embodied it was working, not because it was correct but because the tests came that way. I liked it better when it was harder.

+ - !

(2)

beeble2003

May. 22, 2010

Under rating threshold (show) Oh, and kudos for using part of one of Shostakovich's symphonies (I can't, for the life of me, remember whiche on it is) as the music. The loop gets a bit annoying after a bit, as do all loops, but it's a very cool segment to have chosen.

+ - !

(2)

sebastu91

May. 22, 2010

Under rating threshold (show) The Update destroyed some of my machines! -.-

+ - !

(2)

beeble2003

May. 22, 2010

Under rating threshold (show) Overall, though, an excellent game, which I've become quite addicted to. I wouldn't be p***ed off about my machines getting trashed if I didn't like the game. :-) (Gah. Stoopid comment system having a limit of 1000 characters but no counter.)

+ - !

(2)

beeble2003

May. 22, 2010

Under rating threshold (show) I'm very unhappy that the changes overnight have resulted in at least two of my machines ("Androids!" and "Teachers!") being trashed. It's also annoying that the test cases have changed but the scores haven't been reset. So, when I run one of my machines, it usually says that half of my times are worse than my best, which is because the new test 3 is different from the old test 3 and so on -- of course it takes a different time for the same machine to deal with a different input! I don't think random tests are a good idea, for the reason you've explained, PleasingFungus. (On the other hand, one of the random tests showed a bug in one of my machines so I'm grateful for that.) That, and most of the new test cases seem to be pretty trivial, leading to very fast times. That doesn't seem to provide such good coverage of potential bugs as the old tests did.

+ - !

(2)

Formatz

May. 21, 2010

Under rating threshold (show) woho. brain twisting. feel the challenge. more more. :D 5/5

+ - !

(2)

Tedium

May. 21, 2010

Under rating threshold (show) Think this is the simplest solution (in terms of peices) for Android (for a general solver) ?lvl=17&code=p12:3f3;p11:3f3;p13:3f3;c12:2f3;c11:2f2;c12:4f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:2f2;g10:3f1;y14:3f1;c9:4f1;c9:3f1;c9:2f2;c15:4f1;c15:3f1;c15:2f0;c14:2f0;c13:2f0;c12:8f3;q11:5f3;q12:5f3;q13:5f3;c12:6f3;b9:5f1;r15:5f1;q14:5f3;q10:5f3; For one that works, but won't do a general pattern: ?lvl=17&code=p12:3f3;p11:3f3;c12:2f3;c12:4f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c12:8f3;c12:6f3;p13:3f3;r14:3f1;b10:3f1;c12:5f3;c10:2f2;c11:2f2;c14:2f0;c13:2f0;

+ - !

(2)

Dulran

May. 21, 2010

Under rating threshold (show) Never before have I found a game which baffled me quite as much as this one. You've given me a terrible headache, well done. :)

+ - !

(2)

Kache

May. 21, 2010

Under rating threshold (show) I'm gonna have to criticize on how this game's implemented/performance. I've never coded flash, so perhaps it's a limitation you can't control. It seems like the longer the blue/red tape sequence, the longer the delay between loops. To me, this implies that you're recopying the data structure over and over again in order to append a different color to the end of it. If that's the case, I suggest using a circular list, or implement a circular list using an array with a moving head/tail. It'll improve the performance of the game quite a bit.

+ - !

(2)

exlevan

May. 21, 2010

Under rating threshold (show) really fast solution for androids: ?lvl=17&code=p12:4f3;p11:4f3;p10:4f3;p9:4f3;p8:4f3;p13:4f3;p14:4f3;p15:4f3;p16:4f3;b7:4f1;r17:4f1;q12:5f0;p12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:6f0;c9:6f0;c8:6f0;c7:6f0;c6:6f1;c6:5f1;c6:4f1;c14:6f2;c15:6f2;c16:6f2;c17:6f2;c18:6f1;c18:5f1;c18:4f1;c12:3f3;g12:2f3;g6:3f2;g18:3f0;c7:3f2;c8:3f2;c9:3f2;c10:3f2;c11:3f2;c17:3f0;c16:3f0;c15:3f0;c14:3f0;c13:3f0;b11:6f0;r13:6f2;

+ - !

(2)

dan_t

May. 21, 2010

Under rating threshold (show) @le0nett0: your android machine accepts red-red-blue

+ - !

(2)

redgloss

May. 21, 2010

Under rating threshold (show) fR0z3nS0u1, Isn't ?lvl=10&code=g12:4f3;y12:10f3;p12:5f3;b11:5f2;r13:5f0;c12:6f3;c12:7f3;c12:8f3;c12:9f3; simpler?

+ - !

(2)

Dodderz

May. 21, 2010

Under rating threshold (show) Fantastic game: couldn't get to grips with the first few levels at all - could do with a MUCH better tutorial rather than adding to the, er, plot (?) - but once I understood what components did, and what was actually required every level, this game finally emerged as one of the most complex and brilliant flash games I've played to date 5/5 [and deserved]

+ - !

(2)

HoopleDoople

May. 20, 2010

Under rating threshold (show) A fantastic game with two minor flaws. 1) Insufficient explanation of game mechanics. Took a few missions of hands on testing before I fully understood the tools available (e.g. that you can cross conveyors). This shouldn't be that hard to fix. 2) The levels can get extremely difficult, such that one might have no clue how to even approach it. Including a way to access a hint for each level would be appreciated.

+ - !

(2)

KenoguLabz

May. 20, 2010

Under rating threshold (show) Lovely finite state automaton simulation. Quiet enjoyable; it could have been made more clear, though that conveyors can overlap!

+ - !

(2)

felipesoares

May. 20, 2010

Under rating threshold (show) I need a walkthrough. Last levels are quite tough! 4/5 Excellent game, lack on better instructions.

+ - !

(2)

Butagaze

May. 20, 2010

Under rating threshold (show) Great great great !!!!!

+ - !

(2)

Bartbarian

May. 20, 2010

Under rating threshold (show) good stuff

+ - !

(2)

Doppelschwert

May. 20, 2010

Under rating threshold (show) This game is actually about algorithms on a turing-machine, isn't it? Great work, keep it up!

+ - !

(2)

DrMalvado

May. 20, 2010

Under rating threshold (show) This game totally blows my mind!!!

+ - !

(2)

MMorwen

May. 19, 2010

Under rating threshold (show) The game is fantastic but I had a hell of a time on just the 3rd level. I must have just been thinking wrong but I'm sure that caused a lot of people to rate it down. Not sure how to fix it.

+ - !

(2)

Laset

May. 19, 2010

Under rating threshold (show) PleasingFungus: Actually, the Halting Problem is not a problem with random generation of strings. Every stage's definition has to be turing-computable for us to be able to solve them properly, which means you can build a machine yourself that accepts exactly those strings, then use that machine to determine what should be done with the string. Actually determining perfectly if our machines are RIGHT or not is impossible, of course, because of the Halting Problem, but you can make it much easier to solve it properly than to 'cheat'.

+ - !

(2)

firagon

May. 19, 2010

Under rating threshold (show) Here's my police solution: ?lvl=19&code=p11:2f4;r11:1f3;b11:3f1;y12:2f0;y10:2f0;c17:11f0;c16:11f0;c15:11f0;c14:11f0;c13:11f0;i12:11f6;c10:11f0;c9:11f0;c8:11f0;c7:11f0;c6:11f1;c6:10f1;c6:9f1;c6:8f1;c6:7f1;c6:6f1;c6:5f1;c6:4f1;c13:4f3;c13:5f3;c13:6f2;c13:7f1;c13:8f1;p14:6f2;c18:6f3;c18:7f3;c18:8f3;c18:9f3;c18:10f3;c8:5f3;q8:6f7;r9:5f2;p9:6f2;b9:7f2;y10:5f2;y10:7f2;g9:2f0;c11:5f2;c12:5f2;i12:7f7;c10:6f2;c11:7f2;c11:11f0;q11:6f1;y12:6f3;c12:8f3;c12:9f3;p12:10f3;b11:10f2;r13:10f0;q12:12f0;g18:11f0;c17:6f2;q15:6f5;c16:6f2;c14:8f2;b14:9f0;c14:10f1;c15:8f2;c15:9f0;c15:10f0;q16:8f2;y16:9f0;c16:10f0;c17:8f3;c17:9f3;c17:10f0;c14:2f3;r14:3f0;c14:4f2;c15:2f0;c15:3f0;c15:4f2;c16:2f0;y16:3f0;q16:4f6;c17:2f0;c17:3f1;c17:4f1;b16:7f1;r16:5f3;c14:5f1;c14:7f3;c13:9f1;c13:3f3;b7:4f2;p8:4f3;r9:4f0;c8:3f3;c6:3f2;c7:3f2;c8:2f3;

+ - !

(2)

Jigokuro

May. 18, 2010

Under rating threshold (show) mute doesn't work right. It turns off the first time, then comes back on and the button stops working at all.

+ - !

(2)

Innominate

May. 18, 2010

Under rating threshold (show) I love pretty much everything about this game. 5/5

+ - !

(2)

R_i_d_d_l_e

May. 18, 2010

Under rating threshold (show) Simply love it, though I don't think the mute works.

+ - !

(2)

Thomahawk

May. 18, 2010

Under rating threshold (show) Not only is it an incredibly fun game, it teaches you some basic computational models while you're at it. Fantastic!

+ - !

(2)

Taolas

May. 18, 2010

Under rating threshold (show) You're doing the math in reverse, MrCraz. 1 0 0 0 0 = 16. 0 0 0 0 1 = 1. It feels weird with the game reading from left to right, highest to lowest.

+ - !

(2)

murf

May. 18, 2010

Under rating threshold (show) wow this game really cracks my brain! this game seems to be so new there arent even any walkthroughs. i'm stuck and i'd love to see a solution to some levels :)

+ - !

(2)

sevpay

May. 19, 2010

Under rating threshold (show) Amazing Game! Great Puzzles! Needs a better tutorial though... :( Still 5/5 for me

+ - !

(14)

soralt

Jul. 22, 2011

Under rating threshold (show) Yeah, its because this game was not designed with mentally impaired people in mind... The malevolance engine is displeased by all these useless meatbags.

+ - !

(8)

LuRockz

Mar. 17, 2011

Under rating threshold (show) REAL PEOPLE PLAY THIS GAME?!

+ - !

(8)

Eclecto

May. 18, 2010

Under rating threshold (show) AHAHAHAHAHAA! "As you may know, BINARY is a language devised by machines to CONFUSE us." That is probably the funniest joke I've ever seen in a Flash game and DAMN am I a huge nerd! :D

+ - !

(8)

Jmeshka

Jan. 09, 2013

Under rating threshold (show) If you are stuck look at the lines on the level select screen, they show you which simpler problems you need to use concepts from to solve the more advanced problems.

+ - !

(4)

tibtob

May. 18, 2010

Under rating threshold (show) really hard, but love it 5/5!

+ - !

(9)

Slain087

Nov. 18, 2017

Under rating threshold (show) @Dorten2nd: Yes it is. 4^0 = 1. Any x^0 = 1, in fact.

+ - !

(4)

JimTheEternal

Jan. 29, 2017

Under rating threshold (show) THE MALEVOLENCE ENGINE SEES WHAT YOU DID THERE. THE MALEVOLENCE ENGINE IS DISAPPOINTED IN YOU. CHEATER.

+ - !

(4)

SlashesWithClaws

Apr. 25, 2013

Under rating threshold (show) I like the Malevolence Engine, it is like a really good debugger; it not only finds errors in your design it shows you exactly where those errors are.

+ - !

(4)

elielijah123

Jul. 17, 2011

Under rating threshold (show) THE MAVOLENCE ENGINE HAS ENJOYED THIS GAME. YOUR PUNY MEANINGLESS LIVES WILL BE SPARED.

+ - !

(4)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms Privacy Code of Conduct
© 2024 Kongregate