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vine1123

Jun. 13, 2015

Under rating threshold (show) I like the game but I wish the maps were larger as they feel way too small and I can't try half the things I could actually make work.

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(2)

Athang

Apr. 23, 2015

Under rating threshold (show) 5/5, but I really wish you could input strings manually, it would help to watch how they run through.

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(2)

charrrlie

Feb. 02, 2012

Under rating threshold (show) I'm usually good with puzzles, but can't solve level 3! =( But I love trying anyway! =)

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(2)

Driom

Jan. 24, 2012

Under rating threshold (show) ace blue: why this game is underrated? that´s because 90% of people doesn´t pass through 3rd level

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(2)

HansLemurson

Jan. 11, 2012

Under rating threshold (show) Hmm...the Malevolance engine "Sees what you did there" now. A good upgrade from the last time I played. Now I have to solve Androids for ALL cases now instead of only strings of only up to 7 in a row.

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(2)

Darches

Mar. 22, 2019

Under rating threshold (show) Not colorblind friendly, the black and red arrows look nearly the same to me.

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(2)

Wingrap

Jul. 28, 2016

Under rating threshold (show) I think that the "best time" statistic is trivial the way it is presented. The malevolence engine could create something that would take a very long time to check no matter what you've created and that would be your "best time". For example, on the third level, "Lavalamp", the engine gave me a very long series of red and red only and at the very end of it three blues in a row. I felt like this was meant as punishment, but it wasn't logical, as any working setup would have had to go through that whole series to come to the conclusion that it's alright. It would make more sense to have the statistic "highest decisions/time unit" than "best time". That being said, I absolutely love this (kind of) game

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(2)

MrJohnnyFive

Mar. 24, 2015

Under rating threshold (show) I would love a sequel! Truly one of the best games I have ever played.

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(2)

Lavaheadofdeath

Dec. 22, 2014

Under rating threshold (show) I would give this game all the stars outer space if I could!

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(2)

bhgobuchul

Oct. 22, 2014

Under rating threshold (show) That moment when the logic clicks and you see how to solve a puzzle <3

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(2)

Roboduck

Jul. 12, 2014

Under rating threshold (show) @144325 Lmao, no. What's with all of the spaghetti conveyor-belt? HEre's a much smaller solution: ?lvl=3&code=p12:5f3;c13:5f0;c11:5f3;p12:8f2;c11:7f3;c11:8f2;c12:7f3;p11:6f2;c12:9f3;

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(2)

144325

Jul. 06, 2014

Under rating threshold (show) Is this really what you're supposed to build in the 3RD FREAKING LEVEL? ?lvl=3&code=p12:5f3;p13:5f1;c11:5f0;c10:5f3;c14:5f3;c14:7f0;i13:7f6;c12:7f0;c11:7f0;p10:8f3;p11:8f1;c10:7f3;c9:8f3;c9:9f3;c9:10f2;c10:10f2;c11:10f1;c11:9f2;c12:9f2;c12:8f3;p15:8f0;p15:9f2;i13:9f7;c14:9f2;c15:7f1;c15:6f0;c9:7f3;c10:6f3;i14:6f1;c13:6f3;c13:8f3;c13:10f0;c14:10f0;c15:10f0;

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(2)

Xetna

May. 06, 2014

Under rating threshold (show) The gray bar with the 4-colors is the "dot writer." If that's all you see, your machine rejects the empty string, and most cases should accept the empty string.

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(2)

Mystic_Blade

Jul. 01, 2012

Under rating threshold (show) @ErikM The malevolence machine only checks strings about 12 colors long, if you make a machine that works with 0-12 long but doesn't work over 12 long strings, it will display that message.

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(2)

ErikM

Jun. 21, 2012

Under rating threshold (show) What does it mean when I get a message of "The Malevolence Engine sees what you did there." but the level completes green anyway?

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(2)

KingofBritains

Nov. 20, 2011

Under rating threshold (show) @Dulran If you do program it for your calculator, can you send it to me? I have quite a few boring classes too.

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(2)

Dulran

Nov. 18, 2011

Under rating threshold (show) I've gotten so addicted to this game that I have begun programming it into my TI calculator. And once I finish that, I'll finally have something to do in psychology class!

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(2)

jfg_94

Nov. 01, 2011

Under rating threshold (show) The music scares me

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(2)

flinks

Oct. 21, 2011

Under rating threshold (show) u should call this game automatoria instead of manufactoria. 5/5

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(2)

greyerg

Oct. 02, 2011

Under rating threshold (show) A fantastic game. Love the binary sort of logic thing. The bad stuff: Not enough instruction. Sometimes I have to click several times to get my click to register.

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(2)

Gl1tch

Sep. 13, 2011

Under rating threshold (show) I got so stuck at level 3. Great game. 5/5

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(2)

usea

Sep. 06, 2011

Under rating threshold (show) I thought this was the hardest game ever. I've been at it for over an hour and only beat 7 levels. Then I discovered you can swap the B/R branch with spacebar. That changes everything! Wow. I'm shocked I got as far as I did.

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(2)

shteev

Sep. 04, 2011

Under rating threshold (show) It's very difficult to tell what the hell this game is about when you start playing it. Persevere, tho, it's a neat Turing machine style puzzler.

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(2)

Risingpro123

Jun. 21, 2011

Under rating threshold (show) oh wait, it finishs whatever song it's on......odd form of mute...

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(2)

murksi

Mar. 15, 2011

Under rating threshold (show) lol... bridges... i can tell you, police! is hard without them... possible though ^^ why cant this be explained somewhere like screen filling? ^^

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(2)

RankEleven

Jan. 08, 2011

Under rating threshold (show) An explanation of the "output Robot" and "valid output" would be nice. i have watched the tut video like 4 times, and i cant understand (cant pass level 3). I am sure this is a great game, reminds me a bit of the game "Alchemy" or somthing like that. thanks :) (5/5?)

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(2)

Col_Tatticky

Oct. 26, 2010

Under rating threshold (show) As for level 3, you have to think in terms of what you don't care about. Start with a branch right below where the bots come in. You don't care whether there's no reds or a million of them, so how can we get the machine to ignore reds? Loop them. Cycle any reds back into the branch using a conveyor. Now that red is being ignored, you have but two outputs left: there is a blue, or there isn't. Link up 3 loops like that (I'll let you figure out how) and then you got a machine that ignores reds and looks only for blues!

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(0)

Blaziken_rjcf

Sep. 01, 2010

Under rating threshold (show) I really suck. I can't get past level 3 X_X

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(2)

BlandoTaco

Jul. 15, 2010

Under rating threshold (show) THE MALEVOLENCE ENGINE WANTS A HUG!! also, bridge conveyor belts, how do you do that?

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(2)

Koekert

Jun. 28, 2010

Under rating threshold (show) What the heck? Malevolence?

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(2)

voodooattack

Jun. 20, 2010

Under rating threshold (show) @Eclecto: There you go! ?lvl=32&code=c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c11:3f2;p12:3f7;p13:3f3;p14:3f7;c15:3f0;c12:4f3;c12:5f3;&ctm=Triskaphobia;Accept_only_multiples_of_3!;bb:*|br:x|:*|bbrbb:*|bbbbbbbr:x|bbrbrrrrrbrb:*|rrrbbbrbbbrrrbrbbrbbr:*|rrrbbbrbbbrrrbbrbbrbb:x;11;3;1;

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(2)

metagamer

May. 29, 2010

Under rating threshold (show) Peterz_russia has a custom level for the lava lamp (accept any string with three blues in it), claims he cannot fail it. According to the description, there should be three blue in the string and any number of red. The machine has three B/R branches connected from top to bottom as: conveyor belt, branch, branch, branch, conveyor belt with all red arrows up. Easiest fail is: BBRB which will fall off the third branch as the string ends.

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(2)

MagiMaster

May. 26, 2010

Under rating threshold (show) A somewhat simple level: ?ctm=3-in-a-row;Accept_if_the_tape_does_NOT_contain_three_of_the_same_color_in_a_row.;brbbr:*|bbrrbbbr:x|rrbbrbrrrb:x|brbrr:*|:*;7;3;0;

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(2)

dan_t

May. 22, 2010

Under rating threshold (show) Recently some levels were swapped, so some of the old codes doesn't work. Here's my updated Teachers (21 part): ?lvl=21&code=c12:9f3;c12:10f3;c12:11f3;r10:4f2;c12:7f3;c12:8f3;p11:4f1;p11:5f4;b11:6f1;g12:2f3;c12:3f3;i12:4f5;p12:5f3;c12:6f3;c13:2f0;b13:3f3;p13:4f6;c14:2f0;c14:3f1;q14:4f2;c12:12f3;

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(2)

dan_t

May. 22, 2010

Under rating threshold (show) We need online service to share solutions and see ratings: the shortest (less parts), the fastest (less time) and the most beautiful (most votes). Also it would we useful to have a Blame button to input a hand-made test to solution and if doesn't pass, then remove solution from rating since it's wrong.

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(2)

Sharsnik

May. 22, 2010

Under rating threshold (show) Convert to base 4 level. ?ctm=Base_4;Convert_binary_number_to_base_4._RBYG->0123;b:b|br:y|brr:br|brbbr:byy|bbrrbbrbrrrrbbbrrbb:bybybrrg|rrbbrrbbrrbb:grgrg|bbrbb:byg|bbbrrbrr:gybr;13;3;1;

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(2)

FreelancerMax

May. 22, 2010

Under rating threshold (show) Robomecha 27 parts 0:40 ?lvl=28&code=y12:3f3;q12:11f3;c11:11f2;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:5f3;p12:6f3;c12:4f3;c10:4f2;b11:4f2;g11:5f1;c13:4f0;r14:4f0;q14:5f1;c14:6f1;c15:4f0;g15:5f1;c13:11f0;b11:7f2;i13:6f7;c13:5f3;r13:7f0;q11:6f0;c10:6f1;c10:5f1;

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(2)

Sharsnik

May. 22, 2010

Under rating threshold (show) Metatron. Ultimately the hardest part was fitting everything into the play-area (might wanna up the size to the max). The algorithm used is as follows: Split the string into A, B and C by greens (C starts out as null). Next merge A and B into C one at a time adding as you go (1 + 1 = Yellow - middle and top right). Check to see if both A and B are empty (requires regeneration - top left). If the head is yellow replace with 10. Expand string yellows using 1X -> X0 and 0X -> 10 (Bottom right). Once the string is out of yellows, you're done!

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(2)

Azgara

May. 22, 2010

Under rating threshold (show) another thing, you changed the androids level and moved it to the "children" level? but i don't understand the difference :s (androids: some number of blue then the same number of red, children: equal number of blue and red in any order) ??

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(2)

Azgara

May. 22, 2010

Under rating threshold (show) ok listen, there should be a switch to select random/prefixed tests because my machine was NOT working (androids level) and after the random tests were embodied it was working, not because it was correct but because the tests came that way. I liked it better when it was harder.

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(2)

beeble2003

May. 22, 2010

Under rating threshold (show) Oh, and kudos for using part of one of Shostakovich's symphonies (I can't, for the life of me, remember whiche on it is) as the music. The loop gets a bit annoying after a bit, as do all loops, but it's a very cool segment to have chosen.

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(2)

sebastu91

May. 22, 2010

Under rating threshold (show) The Update destroyed some of my machines! -.-

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(2)

beeble2003

May. 22, 2010

Under rating threshold (show) Overall, though, an excellent game, which I've become quite addicted to. I wouldn't be p***ed off about my machines getting trashed if I didn't like the game. :-) (Gah. Stoopid comment system having a limit of 1000 characters but no counter.)

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(2)

beeble2003

May. 22, 2010

Under rating threshold (show) I'm very unhappy that the changes overnight have resulted in at least two of my machines ("Androids!" and "Teachers!") being trashed. It's also annoying that the test cases have changed but the scores haven't been reset. So, when I run one of my machines, it usually says that half of my times are worse than my best, which is because the new test 3 is different from the old test 3 and so on -- of course it takes a different time for the same machine to deal with a different input! I don't think random tests are a good idea, for the reason you've explained, PleasingFungus. (On the other hand, one of the random tests showed a bug in one of my machines so I'm grateful for that.) That, and most of the new test cases seem to be pretty trivial, leading to very fast times. That doesn't seem to provide such good coverage of potential bugs as the old tests did.

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(2)

Formatz

May. 21, 2010

Under rating threshold (show) woho. brain twisting. feel the challenge. more more. :D 5/5

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(2)

Tedium

May. 21, 2010

Under rating threshold (show) Think this is the simplest solution (in terms of peices) for Android (for a general solver) ?lvl=17&code=p12:3f3;p11:3f3;p13:3f3;c12:2f3;c11:2f2;c12:4f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:2f2;g10:3f1;y14:3f1;c9:4f1;c9:3f1;c9:2f2;c15:4f1;c15:3f1;c15:2f0;c14:2f0;c13:2f0;c12:8f3;q11:5f3;q12:5f3;q13:5f3;c12:6f3;b9:5f1;r15:5f1;q14:5f3;q10:5f3; For one that works, but won't do a general pattern: ?lvl=17&code=p12:3f3;p11:3f3;c12:2f3;c12:4f3;c12:7f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c12:8f3;c12:6f3;p13:3f3;r14:3f1;b10:3f1;c12:5f3;c10:2f2;c11:2f2;c14:2f0;c13:2f0;

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(2)

Dulran

May. 21, 2010

Under rating threshold (show) Never before have I found a game which baffled me quite as much as this one. You've given me a terrible headache, well done. :)

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(2)

Kache

May. 21, 2010

Under rating threshold (show) I'm gonna have to criticize on how this game's implemented/performance. I've never coded flash, so perhaps it's a limitation you can't control. It seems like the longer the blue/red tape sequence, the longer the delay between loops. To me, this implies that you're recopying the data structure over and over again in order to append a different color to the end of it. If that's the case, I suggest using a circular list, or implement a circular list using an array with a moving head/tail. It'll improve the performance of the game quite a bit.

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(2)

exlevan

May. 21, 2010

Under rating threshold (show) really fast solution for androids: ?lvl=17&code=p12:4f3;p11:4f3;p10:4f3;p9:4f3;p8:4f3;p13:4f3;p14:4f3;p15:4f3;p16:4f3;b7:4f1;r17:4f1;q12:5f0;p12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c12:12f3;c10:6f0;c9:6f0;c8:6f0;c7:6f0;c6:6f1;c6:5f1;c6:4f1;c14:6f2;c15:6f2;c16:6f2;c17:6f2;c18:6f1;c18:5f1;c18:4f1;c12:3f3;g12:2f3;g6:3f2;g18:3f0;c7:3f2;c8:3f2;c9:3f2;c10:3f2;c11:3f2;c17:3f0;c16:3f0;c15:3f0;c14:3f0;c13:3f0;b11:6f0;r13:6f2;

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(2)

dan_t

May. 21, 2010

Under rating threshold (show) @le0nett0: your android machine accepts red-red-blue

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(2)

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