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@J4AWildstar
This is no flaw. All problems are solvable.
Yes, you can solve Androids for infinite sequences.
"It wants blue followed by the same number of red, so I try clearing it and reprogramming blue red, and it's not happy"
This is the wrong way. You are supposed to check the string in that level, not change it.
for example if the input is "bbrr" then it should be accepted. If it is "brrbrb" it shall be rejected. Changing a string in a level where you are only supposed to check it for specific properties won't influence your result.
Hope I could help.
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A fantastic game. Love the binary sort of logic thing.
The bad stuff:
Not enough instruction. Sometimes I have to click several times to get my click to register.
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There are definitely some significant flaws. Take the android level for example. It wants blue followed by the same number of red, so I try clearing it and reprogramming blue red, and it's not happy. If it wants the sequence unchanged, you could need infinite blue detectors followed by the exact same number of red. This can't work in a finite area. If I program it to add red equal to the number of blue(in example, starts as blue, ends as blue red), it still complains. What does it actually want?!?
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man, i keep falling back into solving specific patterns instead of the algorithm behind them. its hard, its awesome, its 5/5 stars.
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I understood Light-Bot and got it very well. I just cannot comprehend this game and am stuck on the Robolamp level. :( I need more detailed if-statements to make this work.
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I have no idea how this game is suppose to work, there's nowhere near enough instruction for me to even grasp at the concept of how this works.
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Oh how i want to kill you , malevolence engine , but you compliment me so well when i succeed , i'll spare your life for now
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This game is 5/5, once you understand what you are supposed to do. But sadly it is not explained well (there should be one example). I loved and finished it, but I have studied algorithms in college, otherwise it would be extremely hard to think about loop patterns.
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The instructions are too vague and leave too much to be interpreted. So frustrated, but determined to beat it, since I never give up on a puzzle game
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I'm a computer science grad student currently taking an course in automata and computational complexity, and I just discovered this game. This is fantastic! :D :D
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@cronft No it isn't. You don't have to be a programmer to be good at this game. It has some programming logic, but not thousands of lines of obscure code that comes with actual programmind.
It's a puzzle game. You've been playing too much Toss the Turtle.
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I thought this was the hardest game ever. I've been at it for over an hour and only beat 7 levels. Then I discovered you can swap the B/R branch with spacebar. That changes everything! Wow. I'm shocked I got as far as I did.
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It's very difficult to tell what the hell this game is about when you start playing it. Persevere, tho, it's a neat Turing machine style puzzler.
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There's a big ambiguity in the RC cars level that, if misinterpreted, causes the level to be unsolvable (I only stumbled across the correct solution while attempting to test how the newly-introduced printers worked). The required output for the level is "The input, but with the first symbol at the end." What I understood the requirement to be was the original sequence PLUS the first symbol at the end, but what it really wants is the original sequence with the first symbol MOVED from the beginning to the end. If this could be changed I'm sure it would save a lot of people a LOT of frustration!
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so this is a game for programers uh?
obviusly, this isnt the tipical game for normal people
if at least the explanations of how work the game whas more clearly.... could be more enjoable
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The Malevolence Engine can kiss my butt if my solutions take too long, as long as they work. It's not like you're paying me or anything! Besides, if recent events are any indication, politicians cause everything to slow down...
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Amazing game. At first I had no clue how to solve any of the levels, but slowly I started to grasp the concepts. This game really stimulates your brain.
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My "brilliant" solution to Robobugs...
?lvl=5&code=i12:5f1;i12:4f7;p12:6f3;p10:7f0;c11:6f3;c11:7f0;c10:8f0;c9:8f1;i9:7f0;c9:6f1;c9:5f1;c9:4f2;c10:4f2;c11:4f2;c8:7f3;c8:8f3;c8:9f3;c8:10f3;c8:11f2;c9:11f2;c10:11f2;c11:11f2;p14:7f2;c13:4f3;i13:5f1;c13:6f3;c13:7f2;c14:8f2;c15:8f1;i15:7f4;c15:6f1;c15:5f0;c14:5f0;c11:5f3;c16:7f3;c16:8f3;c16:9f3;c16:10f3;c16:11f0;c15:11f0;c14:11f0;c13:11f0;c12:7f3;c12:8f3;c12:9f3;c12:10f3;
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@Raz22 Hey, the same thing happened to me on the Robo-children level! ?lvl=18&code=c12:4f3;c12:5f3;c12:6f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;p9:7f3;p10:7f3;p11:7f3;p12:7f3;p13:7f3;p14:7f3;p15:7f3;c12:3f3;c8:7f0;c7:7f1;c7:6f1;c7:5f2;p15:5f4;p15:4f4;p15:3f4;p15:2f4;c16:7f2;c17:7f1;c17:6f1;c17:5f0;c16:5f0;c15:6f3;c9:6f3;p9:2f6;p9:3f6;p9:4f6;p9:5f6;c8:5f2;
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KalebGrace, you are wrong- an empty string or a string of a length of 1 actually is alternating colors. To prove it, here is the definition of alternation- the following rule must apply for a string to be alternating: 'for any given object in the string, the following object must not be from the same kind of it's predecessor '. For this reason, string of the length of 0 or 1 suffice the rule above in the 'empty way': for any object in a string of a length of 0 or 1, there is no following object, and there can't be two sequential objects from the same kind. And that's why an empty string or a string of a length of 1 is alternating colors.
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Cool idea for a game, but the interface could be more intuitive and the explanations sometimes aren't enough.
For example: "ACCEPT: if the tape has only alternating colors!"
I made a machine that would accept only alternating colors, given it would not accept tapes with no colors, or tapes with only a single color. However, the game didn't like that. It wanted to accept tapes with 0 or 1 colors as well, even though those don't fit the definition of "alternating".
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Lol, the malevolence thinks i'm a cheater justg because i hacked the max depth of its tests :D
Check this:
?lvl=17&code=p12:4f3;c10:4f3;p10:5f3;q9:8f3;q10:8f3;p11:6f3;q11:8f3;q12:8f3;q13:8f3;q14:8f3;y11:4f0;y9:5f2;g11:5f3;g12:6f0;c11:7f2;c12:7f2;c13:7f2;c12:5f2;c13:5f2;c14:5f2;c15:5f2;c16:5f3;c16:6f3;c16:7f3;c16:8f3;c15:10f0;c14:10f0;c13:10f0;c12:10f3;c14:7f3;c14:9f3;c16:9f3;c16:10f0;q8:8f3;
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Yeah, its because this game was not designed with mentally impaired people in mind... The malevolance engine is displeased by all these useless meatbags.
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damn androids D: is there ANY way of counting?? I tried adding green/yellow to work out something, and looping didn't seem as the solution... Someone give me A CLUE, pl0x
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@Orangatuan: OUTPUT means that _all_ of the robots must be accepted, ACCEPT means only the robots that match are accepted. That should make things easier to understand. As for hints, the game's freeform enough so that multiple solutions are easily possible, if varying in efficiency. Just walk your way backwards through the problem and figure out what needs to be checked and what needs to be changed.
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Yes, it uses binary numbers :) but the actual number (of the current test input/string) is also shown at the bottom of the input panel.
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why does this not work for milidogs? ?lvl=11&code=c12:5f3;c13:6f1;c13:5f0;p12:6f3;p10:7f3;c11:6f0;c10:6f3;c11:7f1;c9:7f1;c9:6f1;c9:5f2;c10:5f2;c11:5f2;c12:7f3;c12:8f3;c12:9f3;
it says accept odd, and this rejects it when the code is two. why is that wrong?
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Also is there a way to get hints rather than the full solution? I would much rather be pointed in the right direction and solve it myself when I get stuck
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I suggest redo-ing some of the output law descriptions as they are somewhat confusing and are sometimes hard to actually know what they mean, for an example, level Roboplanes says "OUTPUT: All the blue, none of the red" Which I took to mean reject any robot with a red which is wrong. I would suggest the message "Remove all the Reds, Keep all of the blues, Accept all robots" instead