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This game is devilishly hard. I found working with matlab and python extremely helpful - Using conditional structures and "until" loops...
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Ha, I did Engineers but I did it as an Output/Accept where what got sent out at the end had to equal what was sent in, if and only if it was a symmetrical string. Tomorrow I'll have to replace it with the stripped down model that eats the string as it goes along.
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Engineers is really straightforward. You tag the end of the string with a green. Then remove the first one, splitting the screen into two symmetrical halves. For the red half, check the next first for R/B and the second for G/Y. If the second is not green, then rewrite the color of the first one and reenter the loop from the R/B & G/Y branch pair. If the second one is green, then only exit the loop if the first was blue. If the second is green and the first is red, delete the red and enter from the very beginning again. The blue half is symmetrical with the red half. The entire thing only took 3 R/B branches, 4 G/Y branches, 1 G writer, and 2 each of the R and B writers.
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i managed to do ophanim, though im sure it wasnt the most efficient way. i used 2 half subtractors which also rebuilt the other number on each loop. to save space i didnt add anything that removed the reds from the beggining of numbers, which caused it to take ridiculous ammounts of "time units" to do anything. 112720 total time units, 135 parts, nearly the whole board.
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i managed to beat engineers by creating a machine that ensured the first and last were the same while replacing them with greens and yellows, and then removed the first and last while replacing them with reds and blues, and then looping back to the start. myy brain hurts. and ive been replaced by robot engineers
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Why is it called the 'MALEVOLENCE ENGINE'? This engine ist the best creation ever! It finds every single mistake and assures that your machine works for all possible input. People who feel offended by the 'MALEVOLENCE ENGINE' are bad scientists.
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robospies has a problem. you don't need to make something takes into account 3^4. Other than that I am still working.
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Maybe I'm missing something, but when creating a level, I can't get more than 8 tests? Is this a game thing or am I screwing up?
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Glad to see more information on-screen about the controls now... the first time I played this through I finished the entire thing without realising you could make bridges.
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@ErikM The malevolence machine only checks strings about 12 colors long, if you make a machine that works with 0-12 long but doesn't work over 12 long strings, it will display that message.
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What does it mean when I get a message of "The Malevolence Engine sees what you did there." but the level completes green anyway?
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This game, every year or so I go back after I play another great puzzle game because this is the best puzzle game I have seen in forever.
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I have no idea what I'm doing. This game needs a help section where you can read again what part do what ... Even when I'm reseting the game I can't read the instructions again :(
Nice game though ;)
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Anyway, this is probably the best puzzle game I've ever played, true algorithmic logic programming, but I love the music too, and the humor is irresistible. "Robobears: Enormous metal polar bears! They like to catch fish, even though they can't eat any. It's disarming! Then they eat you."
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Got it, quite intuitive actually. I feel so stupid. After you get through the third level you understand how things work and really get the hang of it.
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That's it? I beat the third secret level, I was expecting a second ending. But no, I guess it was just the one ending with the other three levels for bonus content?
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Sorry to repeat myself, but after a few more hours I am so frustrated with constantly running into space restraints that I really feel I have to repeat my previous point. Please, please, please give me more space to play on. It's so incredibly frustrating when you have to shred something that was close to working because you simply don't have any space left at the point where you need to change something.
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I really, really love this game. I just wish building space wasn't so limited. In some levels finding the perfect layout is more of a challenge than the logic itself.
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I'm stuck on the third level. Good god, games like this and Codex of Alchemical Engineering make me realize how stupid I am.
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For those who are stuck in level 3,
?lvl=3&code=p12:5f7;c11:5f2;p13:7f7;c13:5f3;c13:6f3;c12:7f2;c14:7f3;c14:8f3;c14:9f0;c13:9f0;c12:9f0;c11:9f1;c11:8f0;p10:8f5;c9:8f3;c9:9f3;c9:10f2;c10:10f2;c11:10f2;
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Damn just solved it. Wow. I feel smart, probably not the fact of the matter, but it's nice to feel that way. The trick is to have a set up that checks for whether or not the tape has more than 2 dots, when it gets done checking, it should have already rejected everything that has less than 2 blue dots. Then it is a matter of the final check for a third dot. Which I leave to you, kind reader who has tolerated my jibber-jabber this long.
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to my mind, the only thing keeping this game from being super popular is the fact that the objectives and some of the mechanics are not clearly spelled out. the puzzles themselves are very interesting, but sometimes I had trouble figuring out what exactly I was supposed to be doing! still 4/5, though.
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@PoopLoops: You were told that Green and Yellow won't be beginning inputs during the presentation that introduced them.