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Am I retarded or is academics the most difficult of normal levels? I did it but with n factorial time, so naturally the engine is out of patience :) metatron im coming for you
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XD Ok I take it all back I love this game. It took me longer than i'd have liked but i solved Seraphim and judiciary! now i'm buzzed. 5 star
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The thing that i don't like is the lack of clarity on some points. Like begins and ends in the same colour implies two spots minimum. And its often unclear what an empty string should do.
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How the hell are you supposed to supposed to solve “Orphanim”?? ^^
IMPOSSIBRU!! ;) What’s next? Simulating arithmetics?
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If you like this, you gonna love SpaceChem. Really, no spam, I just love the game. But beware as it’s as hard as it is fun.
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I like the Malevolence Engine, it is like a really good debugger; it not only finds errors in your design it shows you exactly where those errors are.
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It's one of my favorite games, but I remember that when I first played it was very confusing. Perhaps that is why it is underrated.
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Geez. "Ophanim" is seriously the hardest puzzle I've solved in seven years. I cannot believe I solved it in this lifetime.
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If you are stuck look at the lines on the level select screen, they show you which simpler problems you need to use concepts from to solve the more advanced problems.
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Wow... I'm stunned by the possibilities of this simple game. Sometimes I'm really frustrated, but in the end I'm happy when i solved it. This game is a stroke of genius.
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Too much junk information and effects. Focus on having a centered easy access tutorial. When that is done THEN you can start spitting out bumbo jumbo.
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so uh... I didn't realize until waaaaay into the game that you can rotate EVERYTHING, not just conveyors! SO MUCH BETTER NOW.
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There is an error. My sum always gives 10 less than the ranking. I'm currently with 633 and 643 appears in the ranking. Does anyone know why is that?
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This game is devilishly hard. I found working with matlab and python extremely helpful - Using conditional structures and "until" loops...
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Ha, I did Engineers but I did it as an Output/Accept where what got sent out at the end had to equal what was sent in, if and only if it was a symmetrical string. Tomorrow I'll have to replace it with the stripped down model that eats the string as it goes along.
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Engineers is really straightforward. You tag the end of the string with a green. Then remove the first one, splitting the screen into two symmetrical halves. For the red half, check the next first for R/B and the second for G/Y. If the second is not green, then rewrite the color of the first one and reenter the loop from the R/B & G/Y branch pair. If the second one is green, then only exit the loop if the first was blue. If the second is green and the first is red, delete the red and enter from the very beginning again. The blue half is symmetrical with the red half. The entire thing only took 3 R/B branches, 4 G/Y branches, 1 G writer, and 2 each of the R and B writers.
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i managed to do ophanim, though im sure it wasnt the most efficient way. i used 2 half subtractors which also rebuilt the other number on each loop. to save space i didnt add anything that removed the reds from the beggining of numbers, which caused it to take ridiculous ammounts of "time units" to do anything. 112720 total time units, 135 parts, nearly the whole board.
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i managed to beat engineers by creating a machine that ensured the first and last were the same while replacing them with greens and yellows, and then removed the first and last while replacing them with reds and blues, and then looping back to the start. myy brain hurts. and ive been replaced by robot engineers
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Why is it called the 'MALEVOLENCE ENGINE'? This engine ist the best creation ever! It finds every single mistake and assures that your machine works for all possible input. People who feel offended by the 'MALEVOLENCE ENGINE' are bad scientists.