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Quite a fun game. I can see why people get hung up on "morphing" and "momentum." Morphing suggests changing the original object, but not replacing it (hence keeping momentum). Calling the game something like "Teleporting," could be more natural wrt the momentum mechanics... but that's just nitpicky. 5/5
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The reason you don't maintain momentum when you morph is because you switch it for the momentum of the object you morph into. so, if you morph into something thrown upwards, you'll morph and be thrown upwards at the speed the item you morphed into was at when you morphed.
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it seems odd to me that one of the comments that have been rated highest is because of the lack of momentum. in fact the other was insanely good at what they did in that you take the momentum of the object you change into, not what you've been. i'd rather they get credit for the extra work instead of people thinking its badly made.
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Maybe this is obvious to some people, but I didn't realize you could hold the mouse down over an area you knew your target would pass through instead of desperately trying to click it as it flies through the air. As mentioned, a hotkey reset would be great too.
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On some levels, you find yourself going "huh." On some levels, you find yourself going "huh?" On some levels, you find yourself going "huh," with a bit of annoyance. On some levels, you find yourself going to the kitchen to wet your through after all this "huh"ing.
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could be better if the "r" button in the keyboard is a shortcut to reset the level, and when i click outside screen it doesnt pause.....
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momentum, thats what i have to say, like in the second level, u start off as the circle, then when u turn into the tv, one would think that your would be propelled forward a little bit
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"Spectacular. You appear to understand how a morph affects forward momentum, or to be more precise, how it does not. Momentum, a function of mass and velocity, is conserved between morphs. In layman's terms, you click on speedy thing, you are speedy thing."
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nateagnoli, I think you may have a slight case of being on crack. Or too much time in the commune. But yeah, fun game!
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A VERY good concept, the conservation of momentum makes it interesting to play, and very unique. A short tutorial explaining that holding down the mouse button works (instead of just clicking) would have been nice, and it's far too short, with many of the levels being extremely simple. 3/5, needs improvement, but has lots of potential!
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i like the concept but too much of the game is about timing... i like to figure puzzle games out with my mind, not try a level 3 or 4 times to get the timing perfect. thats why theyre called puzzle games.
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This game is truly the definition of original, even if the morpher is being the exact opposite of original. In all seriousness though, this game really makes you think, even after you have left the game. It's a beautiful game, but not in an overdramatic way like so many "art" games are. Not that I would call this an art game at all, but it is just good enough that I can compare it to that. Thank you for publishing this.
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Terrific concept. Has the makings of a superior puzzler. However, some symbolic difficulties - why is the bowling ball the same size as the car tire? Which is heavier? Plenty experimentation is required to figure this out, but I didn't play the game so I could learn whether a cartoon tire or bowling ball is heavier. Strongly encourage you think out the objects and make them more intuitive (things like shapes and sizes really matter). Then you'll have a winner.