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For some reason when I hold down shift to slow down and my mouse button to secondary fire, my ship jumps around uncontrollably...
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Ok.
1. I've really learned to hate having to wait every time I die or a boss shows up. It's only a few seconds, but after I've seen it a hundred times or so it feels like a small eternity.
2. I would personally prefer it if shift toggled slow mode on and off. My left pinkie finger is getting a serious workout here.
3. For some reason whenever the enemy switches the color of the glowy-death-balls they shoot my brain fails to register the new color for a second. This is a frustrating way to die. I would like it if there were an option to set the death balls to be all the same color.
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I followed Ivod and Urgali's advice and got the impossible badge. I found that it helped to have a mostly cannons in most levels but mostly missiles in the boss stages (meaning the third stage where you fight a three part boss). I would skip the boss stages in the later areas if I couldn't beat them on the first attempt and came back when I had all upgraded misses. I also found that it helped to have a lot of absorption panels on the later boss stages. I struggled through quite a few attempts on the last boss (area five bonus stage three) but then switched two four absorption panels, one advanced targeting, and two power boosters and beat him on the first attempt. I used all missiles in my weapon slots for all my attempts.
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ivod and Urgali's advices are very helpful.You have to concentrate on the green spot on your ship-if you can keep it away from the bombs you won't explode even if the rest of the ship is touching the bombs.Managed to get all the achievements,my eyes are hurting from those fluorescent bombs.
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The game just chose to for ultraspeed.. like 4x or more original speed.. DAMN THATS CRUEL WHEN YOUR AT REGION FOR SPECIAL BOSS, HUNTING FOR THE IMPOSSIBLE BADGE
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also, a n impossible badge: try to lower the fps by opening several youtube tabs (depending on your machine) and it will be much easier to avoid!
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This is a pretty cool game, but I was wondering if it would be at all possible to create UI for the health and energy bars that follow you, so you can see how much health and energy you have on you at the time, without risking looking away from your ship for a split second, and get hit by a wayward bullet?
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Very good game. I would like slot exchanging, it doesn't make sense that you must buy and sell onky if you want an exchange.
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IMPORTANT HINT: You can pause/unpause a lot of times to help avoid bullets. (but remember: you still can't psas directly through them).
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The reason why ivod said to use 8 cannons and 1 rocket is because the game only fires one rocket launcher per enemy. For waves of enemies, you will fire all rockets. The boss counts as one enemy, so only one rocket launcher fires, therefore you get more damage by using 8 cannons.
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Actually, I can grind money faster on stage 5-5. I don't always survive but the boss's swirl attack makes a truckload of coins when he's defeated.
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I just got the impossible badge easier using 9 rockets, 3 power boosters, 3 advanced targeting systems, and 1 absorption panel.
To afford this, I grinded for money on stage 5-3 by staying at the top of the screen with 3 magnets, and quitting before the boss. My rockets took care of everything.
I'm using Chrome zoomed in to 125% to make bullets bigger and easier to dodge.
Firing SO many rockets during secondary fire also lags and SLOWS DOWN THE GAME making it easier to dodge.
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Bug - if you pause the game after defeating a boss, it can be impossible to resume. On moving the mouse back to the ship after unpausing, the mouse vanishes and the game remains paused.
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I don't normally enjoy bullet hell games, but this one was actually pretty enjoyable. The inclusion of an easy mode may have been a strong factor in that - slow bullets are a great way to introduce people who are still getting to grips with the genre.
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G'daw, 2 away from the impossible badge. Surprised I'm having a lot of trouble of Area 4 stage 3 but I could do Area 5 stage 2 (that was some insane Touhou shit right there).
But yeah the comments were really helpful, got much farther then I ever thought I could get. (I'm have 7 missiles at the moment and I could get an 8th). I'll give the impossible badge another go later. Sometimes the lag bites me, but I'm glad that it's not constant. Also the sometimes the charge shot gives you a blissful slowdown. That plus the bullet eater (emergency device) was uber helpful for area 5 stage 2
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lol you haven't seen some of the other impossible badges on kong have you? this is actually one of the easier ones @_@. though mostly because of ivod's awesome advice. :D
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I've never seen a more frustrating game. After 6 and a half hours of playing, a broken LCD monitor, several accounts of heart failure and a brain aneurysm, I finally got the Impossible badge. I've never been so relieved to be done with a game in my life. 4/5 Cause I literally danced like a moron when I beat the final boss.
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@Shortsword: I'd say yes, since the game is called frantic, and ivod's comment in the Best Comments section says to use kamikaze for the Impossible badge.
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I like how the 'scraping' changes the approach to dodging bullets. You still don't want to get hit but there's a tangible benefit for getting close.
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Just a note: guys, you can move up and down as well as side to side! May sound stupid, but I failed the first level three times before I figured that out.
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so im doing ivods trick...and theres not enough slots in acces for his start? i have 3 over drive 2 absorbs and 2 power boosters but no room for the third power
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Two things that need serious improvement. 1) Lag is a serious issue. You need a way to adjust the quality. 2) Any enemy I kill at the top of the screen is a ton of money lost. You need to have only the bottom portion of the screen destroy money, and then only when they have left completely. Otherwise, there is little point in killing things on the edge.
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The "Frantic" series are the best bullet hell games I have played so far. It has an awesome soundtrack that really suits the gameplay. The neon bullets "frantic's" got goin' there not only helps you incoming projectiles them but looks great as well. The upgrades do make a huge difference, unlike some games...ughum. I do still prefer "Frantic 2" though.
Get comfortable, and (maybe) zone out (or rage if you prefer) as you play FRANTIC 3.
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Scraping is when you scrape your ship near enemy bullets for bonuses. It's risk and reward. Now MY question. How does the "Emergency Device" work?
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GOT YOU, YOU LITTLE BASTARD!
There should be a warning for that impossible badge: 'Warning: Lots of wasted time detected'