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Lol try not to get high on scraping, it's fun and has its benefits but just don't get high or you'll die. Trust me I've done it too many times.
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Nice game, but I think the game has lost it's spark. The upgrade coins and adrenaline system was what made the game unique. Although Frantic 3 has better graphics, I think Frantic 2 is better the sense of gameplay, having longer levels that has challenging bosses rather than short levels. The bullets in Frantic 2 also looked better. The timer that bosses has was unnecessary. Thanks for creating this though.
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@hoboMcJoe, yes it is intentional. When you start a new game you get to pick from 5 ships, each having different amounts of accessories and weapon slots.
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Even a very little lag makes bullet hell games completely unplayable. This one lags badly in Chrome, it could be better if there were anti-lag options. At least, explosion animation removal.
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After more than 2 years i return to this game and this time with the help of ivod i can finally complete the last two levels. OF COURSE. The trick was to stand still who would've thought?
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Always liked the Frantic Bullet Hell series; although there are a some kinks to fix out here and there. Moving diagonal in keyboard mode (left & up arrow key ie.) is far too fast; probably fixable using the Pythagorean theorem. Also some of the bonus stages took time to unlock even though the requirements were met, which was odd.
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I used 1 missile and all cannons, 3 advanced targeting, 3 power booster, and 1 absorption panel for the last boss. View ivod's video for reference but do whats best to you. Good luck!
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It's a good game, but it would be really nice if I could see my weapon stats so I could have an easier time figuring out what's worth upgrading.
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It seems that there not only is a hidden weapon slot for the interceptor ship, but it also has a hidden accessory slot.
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WOW. They HAVE TO MUTE THE GAME WHEN IT LOADS. It was so loud and it takes time to load, do the things then turn it off.
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just a thought i think it would be good if we could buy/sell weapon and accessory slots, having a maximum combination of the two, along with the other speeds and such so that part way through the game we do not have to restart to attain a preferable ship, because we are unsure of what is best before starting the first time.
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This game needs to option to turn off coins... I already have a perfect build for my ship... the coins end up hiding bullets in the later levels...
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how about a 'turn money OFF' option... dodging bullets, while being targeted by money is making me dodge money (which i don't even need) :/
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So wait... the bosses just implode if I *dont* shoot them? strange. I am playing this on kamikaze AND frenzy and can beat everything through 3-1 including bonuses.
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The scrape modifiers work. You just need to stay close to the bullets for long enough. There's a sound when they trigger.
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If anyone is having trouble beating area 5 bonus 2 and 3 on kamikaze (unharmed) - here's a video; http://www.youtube.com/watch?v=P5Nv1cLOamI
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This game thinks I'm blind. Just how many times my ship has to explode before the game finally believes that I noticed I'm dead?
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This is how to make a game- have an achievement to take no damage on every level, alongside a bunch of benefits for getting really clos to those bullets.
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Started playing for impossible straight away, seemed insanely hard at first.
Till I realised that if you know the patterns you can focus ships down before they spawn and after 3 tries each level you should start for the unharmed bonus
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Three left: YES THIS IS SO EASY
Two left: Okay, its gotten.... gotten kinda hard....
One left: I quit. No, really that's it. I'm done.
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I've never seen a more frustrating game. After 6 and a half hours of playing, a broken LCD monitor, several accounts of heart failure and a brain aneurysm, I finally got the Impossible badge. I've never been so relieved to be done with a game in my life. 4/5 Cause I literally danced like a moron when I beat the final boss.
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I like how the 'scraping' changes the approach to dodging bullets. You still don't want to get hit but there's a tangible benefit for getting close.
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If you have bullet hell type games like this, the long death animation becomes very obnoxious. It should be quick, and players will want to restart instantly.