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The puzzles are rather simple, but there's LOTS of them. The only annoying thing is the elevator scene takes too long.
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nice game. some puzzles were easy, some were a challenge. the weapon lab and the activating of the self destruction were a little bit too easy in my opinion, exspecially on the stage with the command computer i expected more rooms and puzzles. but all in all a nice little game. sugestion for part two: make some robot guards that you have to deactivate or something. its a little bit strange that theres no robot guarding a robo lab and an robot army commander xD 4/5
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Hmmm... interesting ending lol. Good game - nice mixture of hard and easy puzzles, although oddly I found the puzzles near the end to be easier than the ones near the beggining. Only thing I have a problem with is the time it takes to move around. The lift could be faster, and all the empty and pointless corriders started to annoy me when I had to jump between floors to solve puzzles. 4.5/5
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nice ending this gaem is fun but long and wow a big secruity system i would have to say and in the end .. nvm you have to find out for yourself but good art good game good puzzles good job
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Graphics are a little raw, and there are way too many doors to open. It would be better to leave the doors open after you open them. The lift also gets annoying after a while, especially if you can't progress and have to revisit all the levels, because you can only go up or down one level at a time and have to wait for the doors to open and close. That said, the puzzles are pretty good. It's okay to take away some of the very obvious hints though (:
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it's REALLY annoying to have the "new task/task complete" thing pop up for absolutely everything... Let it be a puzzle, don't walk us through every little detail.
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Aw man. This game doesn't save? I played for about an hour yesterday and added it to faves. Came back today to continue and I'm back at the beginning. This sucks.
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Am i the only one thinking that the puzzle over the dining room lamp is 1000 times harder than the whole rest of the game ?
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The extra doors to go through in the rooms off the elevator are unnecessary. One set of doors should be enough. And I agree with other posters that clicking on a door once we have unlocked it should take us though. Don't bore us by making click on the arrow as well.
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Why oh why did you make the dice game? It's not even a puzzle. It's clicking a button over and over hoping that the RNG blesses you eventually.
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The game has too many unnecessary clicks and pauses. Why do I have to click a door to open it, then click again to go through? Initially locked doors aside, it's obvious that I'd like to go through a door if I click it. The lift takes too long to travel too.
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I finished and was all happy but then i saw the evil mad scientist clown thing so now i cant keep myself from looking over my shoulder 0.o
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@kyriva When you click a door, it opens and reveals a little portion of the room inside, which creates a feel of continuation between present room and next room..
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If anybody is wondering about the dining table puzzle, just align the top row as plus, number, beta, diamond, and it all somehow falls in place.
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oh, there is a walkthru lol. Thanks for the reply. I give your game 2 thumbs up. The graphics could be designed better for the follow up. Congrats :)
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Answer to myself: okay, got past it now. I somehow managed to "cheat" through it. No idea how I did it but anyway it worked.