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great game, and do kkep your eye on height and speeds. i find that getting them all going in one direction on a "wheel" is the best tactic - or else...... and why cant we restart a level rather than re-start?!
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It's very annoying, that you have to start over from level 1 after you failed one more advanced level! -> 3 stars only. Potential for 4 stars.
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I find it annoying when the planes come onto the radar and keep getting in the way of the ones trying to land. In real life, you can look at the radar to see what is coming in and so you can be ready for it. I probably should keep the planes at below 6000 feet anyway.
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I love this - have rated it 5 star. Only niggles are (1) AC should not hit separation error on airspace entry, and (2) no menu option to offer 'restart' (which I SO needed!). But otherwise, a great game and one of my faves here.
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All you have to do is remember that on level 1 all the incoming planes are at 6000 feet so drop any planes in those areas to 5000 or less. Level 2 some come out at 5k and some at 6k so keep them below 4k. And if there was a speed up thing that would destroy the realism of the game.
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the things need to give you a slight warning before the alarms go off, maybe turn yellow for a bit to give some time to react.
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I love ATC simulators, this one has potential. Unfortunately AC can spawn into a separation violation - that's unfair.
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Mh.. nvm the introductions thing.. found in under "next tip".. maybe you should rename it to "next page", because it's not standalone tips but the complete tutorial
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Brilliant concept - would enjoy playing when 1) Seperation alarm glitches are addressed and 2) Some sort of time lapse control is added. PLEASE keep working on it - this could well be a favourite of mine... action/puzzler. WELL DONE!
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mh, the idea is nice and expandable - you should speed up the gameplay though (over 15 minutes for 6-8 planes to land? gah.. ) and offer better instructions - I had to figure out what a) approach does and b) where I've to send the planes anyway (= white arrow, runway entry vector). Also a short explanation about the numbers under the planes name would have been nice, though you can guess it after trying.
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gotta check the separation alarm sistem....had 2 alerts on same situation and, besides that one, had other safe situation alerted....nice concept, keep it up
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This was certainly different from the usual games I enjoy and it was pretty cool! gives you a new respect for the guy on the ground as no one does what you want when you clearly tell them to! idiots! If I were to offer any criticism it would be that the long HowTo be incorporated along with the first mission instead of just reading a lot and then jumping in and getting yelled at by the bossman. It would also be nice to have compass buttons for the cardinal directions so you dont have to rotate exactly to 0, 90, 180, 270 when you want those.
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This game is oddly addictive...it's kinda slow and there's no real graphics to speak of...but I can't stop playing...
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Needs to have more of a tutorial mode, where you land one plane, then two, then start to scale it up.
As it stands it just tosses you into the fire and it's hard to manage 5 planes at once when you haven't landed a single one before.
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