Comments for GARE

avatar for kaiwoklaw
kaiwoklaw

Jun. 16, 2012

Under rating threshold (show) Grab armor and shield boosts when they are full and receive a permanent +2 to the stat instead of heals. + if helpful.

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(906)

Developer response from prexen

Someone is def paying attention to the game :P To complement what you just said, doing that also increase the regeneration rate of the stat you raised.

avatar for Bluegrass
Bluegrass

Jun. 16, 2012

Under rating threshold (show) I'm really digging the ambiance, stylized graphic design and feel of this one. Challenge keeps pumping up at a very finely tuned pace and the game feels very rewarding overall, with just the right amount of difficulty. Diverse upgrades make for decent replayability as well, thumbs up!

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(513)

Developer response from prexen

Can i borrow what you said to use in reviews or something? :P Ty.

avatar for Mindblank
Mindblank

Jun. 19, 2012

Under rating threshold (show) A developer who answers personally the comments down here deserves a 1 star boost in the rating just for that.

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(79)

avatar for Suuljin
Suuljin

Jun. 16, 2012

Under rating threshold (show) Really nice game. Starts basic, but more and more deadly defense systems kept missions interesting. Upgrades, mission rewards and unlockable star perks made sure you'll feel a little more powerful after each succesful mission. Overall pretty fun.

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(399)

Developer response from prexen

Thank you Suuj. Thats the idea. Building up slowly. Nice of you to mention about the "defense systems". In an early version of the game the missions were kinda empty, and all felt like they were the same. Those defense systems were implemented to give a sense of urgency and keep the flow of the game.

avatar for troublemaker83
troublemaker83

Jun. 16, 2012

Under rating threshold (show) The easiest way to beat lv 7+ - have the fastest legs equipped. The special reloads faster than it runs out ... this allows you to have the absorbing shield up all the time (so you take no damage). Also, there needs to be a better explanation of what the lv 10 3-star bonus does, if anything.

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(353)

Developer response from prexen

No, at this point that star is there for flavor. (not everything in the game is +stats). Maybe on what ppl say here i can implement some gameplay feature for it on a future build. + i hope kong will implement badges in this game and the finding of all the stars will go there.

avatar for Zachbrew
Zachbrew

Jun. 20, 2012

Under rating threshold (show) That's not a bomb! That's a ****ing Missile Air Strike!.....EPIC!!!!!!!!! If there was a Love Game button I would have pushed it by now.

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(42)

Developer response from prexen

(press here ) --> +1 Love

avatar for McCoyEVP
McCoyEVP

Jun. 16, 2012

Under rating threshold (show) Absolutely love the look of the game, solid gameplay as well. Kudos.

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(306)

Developer response from prexen

\o/ <3

avatar for 22knight
22knight

Jun. 20, 2012

Under rating threshold (show) I want badges -,- put some badges kong please =D

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(10)

Developer response from prexen

pls pls pls :) , theres one in the code already, if they implement im totally putting more.

avatar for bobthecow
bobthecow

Jun. 18, 2012

Under rating threshold (show) I found shooting to be quite straining on my poor fingers, so I decided I'd just ram into all the enemies. It was quite effective.

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(10)

Developer response from prexen

Its a tradeoff, at later stages you cant ram everything. The way it works is based on the current amount of armor you VS enemy. If he has more armor than you, you die. On the other hand if you have more than him you take 30% of his armor in damage to yours and he dies.

avatar for Loius
Loius

Jun. 19, 2012

Under rating threshold (show) One thing I simply have to mention ten seconds into gameplay is - I don't care where my bullets are, I care where my enemy's bullets are. Everything else I'm interested in is orange and stands out, why are enemy bullets blue? :C

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(10)

avatar for TheKaspa
TheKaspa

Jul. 17, 2012

Under rating threshold (show) Badges! We NEED badges!

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(9)

avatar for swasome
swasome

Jun. 21, 2012

Under rating threshold (show) I love the option not to teleport out of the level after the mission is done. Sometimes it's the small things that make a great game. 5/5

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(8)

avatar for robodex1
robodex1

Jun. 19, 2012

Under rating threshold (show) These new "safety measures" are getting kind of ridiculous. I mean, what, Big Jack gets to use the bombs as much as he wants fighting me, but of course before HQ hands them over to me they make sure to limit it to three uses? Come on guys, help me out a little! Don't take away the most fun part of having bombs- that they don't run out! :P

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(8)

Developer response from prexen

Tikky can replenish the bombs if you get the stars.

avatar for Olrod
Olrod

Jun. 16, 2012

Under rating threshold (show) If I had to make a complaint, it's that the upgrades don't really change your appearance as drastically as they could do for bigger visual impact. Perhaps having each tier of upgrade be a different colour could feel more rewarding when you purchase them.

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(8)

avatar for wei00007
wei00007

Jun. 20, 2012

Under rating threshold (show) For some reason level 7 doesn't want to load? I just sit at a black screen.

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(7)

avatar for chaoschief123
chaoschief123

Jun. 22, 2012

Under rating threshold (show) Really fun game keep up the good work :D

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(6)

avatar for Comeback323
Comeback323

Jun. 22, 2012

Under rating threshold (show) Wow. The music and graphics give it that nice digital feel. The gameplay is the perfect level of difficulty, with the enemies getting slightly stronger, more advanced, and more numerous as you get more powerful. The stars unlocking "powerups" is a cool feature that I don't think I have seen. Great Job! Would love to see more! 5/5

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(6)

avatar for exile97
exile97

Jun. 21, 2012

Under rating threshold (show) Seem to have encountered a glitch. Starting lvl 3 blacks out the game.

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(6)

avatar for Manuals
Manuals

Jun. 18, 2012

Under rating threshold (show) Gare, Train station in French.

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(6)

Developer response from prexen

Exactly :)

avatar for rocktheworld315
rocktheworld315

Jun. 18, 2012

Under rating threshold (show) Badges! "Truth or Gare"

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(6)

Developer response from prexen

Im quoting that :P

avatar for cuauhtemoc
cuauhtemoc

Jun. 24, 2012

Under rating threshold (show) I like that dropped money don't disappear after a while.

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(6)

avatar for 73755
73755

Jun. 21, 2012

Under rating threshold (show) NOOOOOOOOOOOOOOOOOOOOOO WHY U PUT 10 CHARACTER LIMIT ON NAMES. Other than that I really like the game, really solid overall, loving it. Sequel? Hmmm? Hmmmm? (You can't see but I'm raising my eyebrows quizically!)

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(6)

Developer response from prexen

Im curious about what you wanted to write. Sequel prob wont happen in the way ppl are expecting. If i made a sequel it will be for desktop and not browser based.

avatar for janis8008
janis8008

Jun. 16, 2012

Under rating threshold (show) Awesome game,make more games like this :)

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(14)

Developer response from prexen

I swear i will try. Not an easy thing to do this game all by myself. From the comments im drawing some ideas for a possible sequel. Ty for the support.

avatar for Zachbrew
Zachbrew

Feb. 16, 2013

Under rating threshold (show) Only thing I could ask for is to able to choose the color of your bot, but that's something I can live without. Great game. 5/5

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(5)

avatar for dash12222
dash12222

Sep. 26, 2013

Under rating threshold (show) good game thanks for making this i thuoght you make deadly missions

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(4)

avatar for Bobthetimeturner
Bobthetimeturner

Sep. 26, 2013

Under rating threshold (show) I have honestly never seen a futuristic game with music that is this good. Obviously PREXEN really cared about this game. My only regret about this game is that I only have two thumbs to put up to it

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(4)

Developer response from prexen

Indeed i do. :)

avatar for THERAPlST
THERAPlST

Jun. 22, 2012

Under rating threshold (show) Love the music!

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(5)

avatar for Jabberwocke
Jabberwocke

Jun. 20, 2012

Under rating threshold (show) Generally a nice game. Several gripes though, the map lay out is a bit funny- there is the edge of the map and then some interior demarcations that make it look like an edge but not. Loop the music fluidly, the end and replay really screws with the flow. The clapping at the end of a level is SO wrong, totally out of place. And it seems as if shots go through enemies half the time. Just small quibbles, the audio ones should be easy fixes.

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(5)

avatar for UnDeaDCyBorG
UnDeaDCyBorG

Jun. 20, 2012

Under rating threshold (show) If it's ok to offer some suggestions, it'd be nice if you could make the abilities of opponents more pronounced; Like the buggble shield being larger to protect others, but making it easier to move under it and kill the origin. Reflective shield should have a tendency to shoot projectiles roughly in direction of origin, realistic deflection is the problem that it rewards players inaccuracy. Enemy shots could do with a different color, too. As in my previous post, great game. No unconstructive criticism intended.

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(5)

Developer response from prexen

The ratio radius/screen size had to be respected. I tried diferent sizes for those bubbles, bigger and smaller ones. With a larger resolution playfield the types of implementations surely will be larger. I tried that with the shields, turns out it was cool with one or 2 shots but with a lot, it wasnt that good in the graphical sense (aesthetics), and the game has a lot put into its art direction. What take from what you are saying is that you wanted a more rewarding experience for skill based systems. That can be improved for a possible sequel. Ty.

avatar for fuzzymeow
fuzzymeow

Jun. 19, 2012

Under rating threshold (show) The music is AMAZING

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(5)

avatar for allstar45
allstar45

Jun. 19, 2012

Under rating threshold (show) in game map showing where you've walked would be wonderful! If you've ever played relm of the mad god, it's the same. map is revealed as you travel. It's a pain not knowing where I havn't gone to look for stars. LOVE the game tho!

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(5)

Developer response from prexen

I understand that. Some of the things i try to give you a sense of position is the debris of fallen enemies, but i tend to agree with you. Many ppl are requesting some type of minimap, def noted. Ty

avatar for Grendal27
Grendal27

Jun. 19, 2012

Under rating threshold (show) Great game! 5/5 and favorited. reminds me of tron and mech commander.kind of like a mix.

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(5)

avatar for champkhang
champkhang

Jun. 18, 2012

Under rating threshold (show) Sprint button? or like a dodge/roll button like you double tap in that direction...

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(5)

Developer response from prexen

Hmmm, thats a NICE suggestion. Noted. +1

avatar for pendulu
pendulu

Aug. 15, 2012

Under rating threshold (show) 5 Stars, thanks for the game! I would love to see a sequel/expansion.. maybe you can manage an import for savegame into the new part, so i can further enjoy my pimped mech ;)

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(5)

avatar for Quentin7079
Quentin7079

Aug. 2, 2012

Under rating threshold (show) This game shows the most expensive form of mass-suicide I've seen in a game. Ever. At least SOME of the enemies shouldn't be kamikaze.

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(5)

avatar for drakan
drakan

Jan. 14, 2014

Under rating threshold (show) the fastest les are certainly the best, rather than a shield that absorbs bullets the special has a better function as a trap that damages any enemy stupid enough to come into contact with it, when upgraded, once it's duration ends it shoots out a ring of bullets which I believe depend on what weapon you have equiped (equip the rockets, it blankets the screen with explosions)

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(5)

avatar for KingOfLegends23
KingOfLegends23

Jun. 19, 2012

Under rating threshold (show) Dev's really need to start stepping there game on Kong, I mean don't get me wrong one thing they've always knew how to do was keep up with demand with out ever not meeting any set standards. But most of the games on here are starting to focus around one specific thing whether it be TD, or some strategy game or along the lines of a pixel game and one of the only reason some games this last year and up coming year that I've seen has only gotten attention due to the Kong API that they have installed within the game. You broke some major standards and I say this because playing games like this is a bitch on my laptop, but I can skate by just fine on this particular one even when it starts picking up. You did an amazing job especially with how good this game flows and it doesn't get boring fast, well done man this is definitively some thing to build a name off of if you haven't had any other titles out there. 5/5, I was blown away and that's hard to do with a critic much like myself.

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(11)

Developer response from prexen

prexen <-- speechless. +5 to you.

avatar for McBlaggart
McBlaggart

Jul. 26, 2013

Under rating threshold (show) At first I had trouble seeing what was going on, because the terrain was too jumbled together (and the same color) but I got used to it quickly. Two complaints I still have after finishing the game: 1. For some reason my brain still insists on interpreting the blank spaces with no floor as walls, and I keep trying to take cover behind them. 2. The enemy bullets blend in to everything that's the same color. That makes survival in a tight spot a bit frustrating. These are just nit-picks though. This is a very solid game.

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(4)

Developer response from prexen

I understand. 1. Maybe an overlook on my end, i should have given an diferent treatment on those blank spaces. 2. the desktop version is better in regards to that (and many other aspects for that matter). Thx

avatar for Eldrath
Eldrath

Jun. 20, 2012

Under rating threshold (show) I like the game, but trying to dodge a blue bullet on a blue/black grid is not easy. You should change the color of the enemi bullet so they have a contrast with the background.

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(11)

avatar for Terkal
Terkal

Jun. 24, 2012

Under rating threshold (show) This is simple and funny, I love the "tron-like" world, ambiance. Hope there's a second opus (why not in another color like ruby, gold,emerald,silver...), with more weapons and mech parts. Very cool game !!

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(4)

avatar for TheShoxter
TheShoxter

Jun. 22, 2012

Under rating threshold (show) Wow, the music was spot on for me. Really completed the experience. Great job.

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(4)

Developer response from prexen

Glad you liked, i enjoy it also :)

avatar for senoletha
senoletha

Jun. 22, 2012

Under rating threshold (show) Amazing game! one of my favorites so far! very nice textures keep the game going for me and just when it gets a bit dull i can buy an upgrade or face a boss! This game didnt get boring for me at all, there should be more upgrades and levels! 5/5 stars

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(4)

avatar for EPanish
EPanish

Jun. 22, 2012

Under rating threshold (show) Probably one of the best top-down mech shooters I've ever seen. BG music was impressively non-interrupting. :3

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(4)

avatar for carla_go1015
carla_go1015

Jun. 22, 2012

Under rating threshold (show) THE BEST GAME EVER. AWESOME GRAPHICS, GAMEPLAY, MUSIC. OMG. BACK TO GAMING. GARE FTW!

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(4)

avatar for Cow_Commando
Cow_Commando

Jun. 21, 2012

Under rating threshold (show) I really really hate those defense systems. Sometimes I tend to be unlucky and there is nothing I can do to keep some of them from killing me.

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(4)

avatar for coreypw
coreypw

Jun. 21, 2012

Under rating threshold (show) thumbs up if you refused to end any mission without all 3 stars.. cuz come man you owe it tah tikky <3

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(4)

avatar for HoIIowIchigo01
HoIIowIchigo01

Jun. 21, 2012

Under rating threshold (show) It would be nice if you could change the color of your vehicle after a period of time, but that's beside the point. The music is relaxing, and has a good feel to it. And overall an excellent gaming experience.

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(4)

avatar for Zachbrew
Zachbrew

Jun. 21, 2012

Under rating threshold (show) @Yukon. When in doubt, use all three Bombs at the same time.

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(4)

avatar for nxco
nxco

Jun. 21, 2012

Under rating threshold (show) it would be great that if we don't pass a level to keep the earned money, like in many other games.

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(4)

avatar for Setku
Setku

Jun. 20, 2012

Under rating threshold (show) You deserve a hug, Prexen.

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(4)

Developer response from prexen

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