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I believe this is seriosly one of the best multiplayer games on kong. Just a few more tweaks and Tyrant will have met its match.
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@trollskin - that is a "sound" suggestion (pardon the pun) and we will look into it.
@mikesully52 - we are aware of the height issue and at this time we are in the midst of reworking the UI as a whole to help make it better for everyone. Pls feel free to drop us a line and give us more of your suggestions. thanks.
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There are some nice things in this game but lately Devs have become way too greedy.
1:making crafting materials harder to get then a little later introducing a new pack to get them where you pay real cash
2. Putting SP cards in real cash packs as well when they used to be gained through work and skill
3. creating an event for the sole purpose of making people spend HC on refills, no skill involved, spend more and you'll win.
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Need a fight bots only option so that we can test new deck combination with out actually raiding (if it isn't on cool down) or risking ratings. It is also a nice way to farm shards, i suggest that if you put in this feature you should add as streak with it making the bots harder as your streak increase and of course with harder opponents comes more loot!. +1 if agree?
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I have to agree with Degenx2 about the size. I'm using a 1920x1080 and with no toolbars it barely fits in my browser.
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I really like this game. Its not hard to learn and play and you can obtain everything in the game over time. I do not have to pay for anything, but the option is there. I'm going to give this game a 5/5 just for how simple it is. I can even do other things while playing this game.
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Love the deck editor, made so simple and effective. Game play is interesting and adds a new style to the collectible card genre. Well made.
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The morale system definitely needs adjustment, a lot of cards cost as much morale once energy is depleted as they do damage and so even if your guys beat most of the other ones, if you don't KO the enemy you oftentimes end up losing the battle, even when you're obviously winning it.
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The battle are too passive and random. You need to create some cards to let us choose actions during the battle or else I just have to launch the battle and go drink a coffee (and it is too random for new players because of that: I have no magician in my collection but for a shock and I have to kill a ghost knight whose block 2 ability makes it highly that any opponent other than rolf can harm him)
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I love the artwork, map backgrounds, idea and concept...but i hope the tutorial could help me learn/understand the game as well as its story better. Thanks! ^_^
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Wow.
Every other card game i have ever played this is the best out of them great game proteusdev , definatly should make more :D
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Great game. Better than Tyrant (because of its stupid energy system). Moral could be adjusted a bit. Also, please bring down the cost of new packs by maybe 100-200 shards/coins please. The prices are kinda steep.
We may consider reducing the cash prices of the packs in the future but the shard prices are fair if you play through most of the content. Thanks for your comment.s
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13 June 2013: Hi BattleCrafters, please accept our sincere apologies for recent disruptions earlier in the day. To those affected, a free Gold pack was dispensed.
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God I remember when this game was new and you would lose morale for winning! Now that it has been updated i can play it and enjoy it
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instead of gaining 2 morale when you kill an enemy card, you should gain 2 morale whenever you attack an empty space. There's nothing worse than having the mercenaries that cost you 4 morale and hit your opponent for 2 morale.
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MCSeba u sound so impatient, actually there are players who didnt ever pay hc and are on the top, money only speeds it up, u can get everything through ingame currency
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u can test decks vs other players without losing rating by dueling them (duel tab in arena tab) u can relatively easy find ppl who accept duels in the chat :)
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i have something as a suggestion to improve the game: i(my castle) am constantly attacked by high lvl players who see it as easy pray but this does not support the low lvl players but instead slows them down. why not give low lvl players who are constantly attacked by higher lvls (and therefore pillaged) some kind of reward for being their bitch? :D
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I think there's a typo in *Martyr's Band. Could you add a fullscreen option? Keep up with the excellent work, I love the game.
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i have a problem with the morale system. When you kill the enemy like you've killed 3 and theres 1 left but yours against that enemy is dead and all your units use more moral from yourself then they do in damage... Which is pretty pointless as most of the time you lost cause of yourself not the enemy..
We had plenty of discussions internally about this and will be introducing some new abilities to deal with this and rebalancing some of the characters.
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The developer should consider that many people run their resolution in 1024x768 or even less. Even removing the menu and status bar wont make the game fit on my screen. I am not even going to try to play it. 2/5 because it looks like a neat game.
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Dragging works perfectly for me, u guys just have to wait till the text finishes <
means, as long as there is a "next" in the text it doesnt work.
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@killeracura
in many games u dont even have the possibility to trade cards between players, in others its strongly limited for free players as in urban rivalz :P
When u dont feel like spending a single kred on the game u probably dont like it, so its a good descision for u. for everyone who likes this game it shouldnt be a problem to spend 5$ on it, even free games need financing for further development and continued services ^^
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You know, if you're going to make it so free users can't sell cards in the marketplace, you could at least make it so our first two platinum packs don't give us the same unique orange/blue cards.
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game needs some work and attention to, Dead characters should not be able to attack back, Units shouldn't attack already dead enemy's but focus on the ones alive, should be a cancel button on the PVP Tutorial doesn't make any sense everything in the game needs to explained.
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I only ever pressed the stop button when i was going to lose so i just assumed it was a forfeit button, i had no idea it was used to skip the battle animation...