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If you're going to give the game a low score, give reasons why.
Do you have any idea how frustrating it is to get a comment simply saying "1/5" for no reason?!
How would you feel if you made a game and got comments like that?
When commenting, imagine yourself as the person *receiving* the comment, and think "how would I feel about getting a comment like this on something that I made?"
(I know I should just ignore the haters and everything, but it's sort of hard since they just don't seem to get that games are actually made by real people... And they're hurting the game's score.)
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Listen, King. I know you intended well when you told me to explore the castle all I wanted... BUT YOU LOCKED ALL THE DOORS.
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Somehow I got the idea that I could use Holy Water on the Shaman and un-zombify her it would have been funny if it had worked
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"You see, mathematically, since I have no hair, and dividing by zero results in infinity, it shall take an infinite amount of time to wash my hair." <---LOGIC
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This game is amazing I love it, it combines so many different aspects of different games I love so much such as the AP system, Zombie Dragon, and of course it has the old style feel to it. Still I was very disappointed when the zombies attacked Canonia I couldn't get to the guard guy there since I forgot the reward I lost some money I could have gained. I also noticed one small detail I am unaware of if anyone else noticed but the wannabe hero leader looks a little bit like Mardek in Fantasy land of MARDEK RPG Chapter 1?
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hahahaha "you see, mathematically, since I have no hair, and dividing by zero results in infinity, it shall take an infinite amount of time to wash my hair."
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About the temple in Lake Qur. Remember when you were in the lake, Deugan found an other way and wanted to explore, but Emelia didn't let the party go that way. Here's how to get around that. Before your battle with Moric in the catacombs, have Emelia cast Aqualung on Mardek from the menu. After the battle and some plot, you should be in the castle. Alone. And you are supposed to go to sleep. Don't do that. Check the menu. The Aqualung should still be there. Now you can go to the lake, go underwater too, and there's no Emelia to stop you. (Only activating a save cristal or drinking remedy cancels Aqualung.)
The 'Water' will comment on how clever it was that you set up Aqualung like that, but insists that there really are no temples worth exploring down there.
Somebody put a comment here about this when i first played the game, but it is nowhere to be found now, so i thought i re-comment it.
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You would think that after playing through all 3 chapters and doing everything, that I would have noticed BEFORE my second run-through that you get MORE XP when you finish off a mob with a skill than you do with a regular attack... /stops regular attacking so much
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That lovely moment when you realise you can heal everyone in the party, or attack all enemies, by using the right and left arrows respectively. Makes crowd control SO much easier...
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just in case no one ever said it, if you go to the guard captain in canonia after you find the shaman, he will give you 1000 generic gold coins
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@lunagangclan he wont find geojacket if he search every chest, he have to go behind where you fought the zombie shaman and search some bones i think.
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The jokes make this game what it is. I love this game. By far the best flash RPG out there at the moment. Currently playing my way through them, so I hope 4 out is before I finish 3! Could you possibly add a volume control? That would be great.
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The reason why people rated this one star was this game was so epic it made their eyes go blind making them accidentally clicking one star when they ment to click 5/5 stars. Tsk.
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To all the undying fans of Mardek: this is it people, Pseudolonewolf is finally considering making the next opus, and wants your opinion. So if you're still looking forward to Mardek 4+, then massively post your responses to his message following the thread below: https://tamingmind.com//227
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full guide to whats in the arena in which wave(1-10): 1) 2 fumerats and a green mantid. 2) a wasp, 2 blade bees, and a poison bee. 3) 2 gryyls, and 2 balloons. 4) 2 chrysophages and 2 phages. 5) undead: zombie, pestilent, skeleton, drowned corpse. 6)2 corpse drinkers, an ooze, and a blood clot. 7)goblin family: fungoblin,poshgoblin,hobgoblin, and poorgoblin. 8) 4 drillions with same status. 9) Chrysophage, phage, and 2 specteres. 10) bandit and an "adventurer". This set of enemies will never change.+ to make this visible.
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In case you missed it (I know I did the first few times), if you return to the gems mines after defeating the bandit leader, you can explore all three paths and get a bunch of chests and one of the miners gives you a pickaxe pendant.
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I love the zombie locksmiths sword. A keyblade. Square Enix be proud that a designer as awesome as Pseundolonwolf uses their weapon is used in this game.
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If your in the second part of the sewers (when moric takes over Goznor) use the map to look for secret passages, the secret passages look like walls, but are walkthrough. On the map, it looks like a normal path though
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Pseudolonewolf.. Man, I gotta tell you this game series is awesome.
You managed to catch my eye with this game in chapter one. The dialogue, gameplay, and story all really mesh up well. one of my biggest "thumbs up" for this game is how you make it fun, yet serious. By that I mean these games give a lot of deep story, plot development, gameplay, etc but at the same time you slip in funny quirks and tags to items. Dialogue between characters is actually fun to read instead of being it becoming one of those games where you just want to mash A until you get out of it.
Your game has a solid battle / level up system, great character development, a fantastic story, and just becomes more and more of a great experience as I play. You really deserve the 5/5 rating for this game. This game series truly is epic and, in my opinion, takes myself and many other gamers back to the time when games were amazing.
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dear people, alot dont seem to know, try to find the silver sword in the sewer parts bevofore the tomb, give this to the paladin, unlocks a power that caters specifically to undead creatures, this is very useful, for it does quite a lot of damage, and this sword also causes double damage to undead, so this, combined with the spell, makes it a very potent spell against creatures, the key zombie, will be nothing but a nother zombie when you have this weapon, there is a second silver sword, but i for got where it was
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Hint - save before killing Moric, You can get a Kite Shield after defeating Him, and some Fallen Soldiers that he summons, but is a 5% drop rate. if didn't drop just exit and reload the save and try again
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I love the immaculately maintained path that leads right up a magnificent rock that has absolutely no significance whatsoever to the game or story. Details like this are what make a game.
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@Strongbad123: Go back to where you faced Moric in the catacombs, and you'll find a door behind where you fought him. Through there is social fox's tomb, the zombie dragon and a trilobite key. Be careful, because the monster in that room are much stronger the the ones in the rest of the catacombs.
@Death136: Spr stands for Spirit. It determines the power of magical attacks, your maximum MP, and the effectiveness of several skills in both this chapter, the next, and presumably any new chapters Pseudo makes in the future. The only skill in this chapter (as far as I know) whos damage is known to be determined by Spr (besides magic, of course) is Deugan's spirit blade.
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So...no one's gonna say anything about how when Deugan goes to wake up Mardek he jumps into bed once they cut the chatter?
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This game is a radically good Flash RPG that is the best one I have seen. The storyline is good, and the mix of retro graphics with great battle graphics makes for a very refreshing game. Mixed with a good bit of humor, and simple controls, the game redefines how Flash RPGs should be made.
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This game is just awesome, 5/5. And for people that don't know this, when you master a skill, meaning when you max the mastery, it mean that when ever you take off the item that you get the skill from, you get to keep that skill. Now, this may seem like 'no shit sherlock' to some of you, but there may be someone else out there that doesn't know that so ya :D Just so you know :]
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I resistances have you confused, here's how they work: Firstly, all numbers are percentages. They're also color-coded. Purple = Deals more damage. Blue = Resists Damage/Status. Green = Absorbs Damage. Keep alive so others can see.
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If you hold X, the intro text scrolls a lot faster, so you can skip it faster that way.
I'm curious though as to why people bother playing RPGs at all if they're just going to skip the plot. I myself get involved with the plot and dialogue of RPGs, and any battle things are just obstacles that need to be tediously overcome so then I can see more plot. And RPGs which only have brief and apathetic plot as a necessary means to move along the action always disappoint me... But do other people just play for the combat or something? Without even caring WHY they're fighting?
I know the text is irritatingly small in this though, but like I said, I can't choose what size the game displays at. You can play the game at a MUCH larger size on CMG or my website though (it's linked to on the title screen of the game).
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If you read the help section, BLUE BATTLE ICONS - Monsters are so weak you can quickly skiip the battle by pressing Z. RED BATTLE ICONS -A must fight.
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Hi fellow fans! I came from a group(authorized by Pseudo) that wants to continue the Mardek franchise, all grassroots. We are kinda undermanned, though, so any help (code, music, art, dialogue, mechaics, writing, etc) is appreciated. Find us here: https://discordapp.com/channels/541634974273503242/599659864725127217