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these controls suck.... they are constantly "sticking". When I take my finger off of the right key I don't want it to keep walking right for another second and a half. I find myself having to press left after walking right to stop and visa versa.
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It took me probably >150 deaths in total, but I finally did it. Training my pinky to stay on shift while moving with wasd was the hardest part haha.
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If it weren't for the fact that I was on the last level of the gauntlet, I would have just said "Screw this., it's too frustrating." but i couldn't back down on the last level. That being said, it was fun but at the same time was so very frustrating. 4/5
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Great concept. I liked hthe mirror/ reflection concept but, there are some stupid flaws hat reallt hurt the game. 1) More often than not my character still runs at full speed when i lightly tap movement keys and ends up killing me.2) Often my character is able to stand so close to a spike that his foot is over 1 and does not die, then at other times his knee gets dangerously close, doesnt touch and he dies. 3)And the timing of the shock balls is way too close and simply unessesary in this game. 4) checkpoints are too lacking and in bad positions. 2.5/5
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Dramatic increase in difficulty at level 12 when the shockers come in. I can already tell I'm gonna get mad so I'm just passing on this daily.
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The main issue that I have is that the controls are too slippery, which becomes incredibly stressfull when the game demands such exact platforming.
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This game is hard but at least it is a challenge unlike other games free you can make your own custom map i approve this game :)
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I really didn't like the way this game was screaming "tryhard!" right to my face. Dieing because of sloppy level design is not my favorite and neither is the mirror-screen mechanic, but I guess that's my own fault. 3/5.
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f i had anger problems my keyboard would be in my pieces, this game has no checkpoints in the right spots i swear these developers hate the players, on one level the checkpoint is in a column of fire! the game doesn't even have a storyline. 1/5 since i have to give it at least a 1. very horrible badge of the day btw
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never cussed so much at a game. controls not sensitive enough, hate trying to watch 2 screens when restrained by skill power, i am very likely skipping this badge of the day.
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The reason the spikes are there is because they don't want the Fist of Goodness falling into their dinner parties. (http://www.youtube.com/watch?v=Lo2hyWYOV6g) <--- Fist of Goodness
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omg you cant even go back to the level u were on, on gauntlet, i went to check out the main menu when i was up to lvl 3 on gauntlet and then i realize i cant get back >.>
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Let me explain here: The Gauntlet is ot just a trap, it's a mistake. It's not worth 30 points. This game is not worth the total of 80 points. Save countless hours and play something better. The music is cool though. Thumbs up for that.
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178 level 5 deaths and 30 minutes later i conqured the gauntlet! This is probably the most time i've put into a hard badge, and it sure made me rage. This is harder then "i want to be that guy"
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hated having to use the mirror screen as upside down, but once i got used to it, the only thing bad was the shockwave cannons on the reverse side since the blue orbs barely show up. BUt a good game, i enjoyed it enough to go for all the badges
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You know what would make this game playable? More checkpoints. Otherwise, it's just annoying spending 15+ minutes per level constantly redoing sections.
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I love this game. A great take on a classic genre. I like how the Badge of the Day move around so many different types of game, too.
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the only complaint i have about this game is that the lasor cannon things (the ones that shoot the blue balls) shoot the direction you're in, which is fine, except when you pass it while invisible, it still switches direction...D':
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So I think the biggest killer in this game was my computer constantly trying to turn on Sticky Keys, Filter Keys, and Toggle Keys, before I turned all the shortcuts off.
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Ok, you have to do the campaign differently from level 12. Those shock projectiles means you have to go straight for the save flag from the beginning, once they start firing it's impossible to get past the projecticles and the traps together.
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Ugh, this was easy... until those shock projectiles. I wouldn't mind if they made it so that you had to do the area in one long run just to get past them, but I don't even get time for that, and when they're firing, I don't seem to have time to get past them and over the next obstacle..