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I hit "restart level" to restart level 3 of gauntlet... little did I know that "restart level" would restart the entire gauntlet. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
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Hit + if you thought you were "The Man" after beating the game and collecting all the data circles then getting raped when playing the Gauntlet mode and losing all your confidence :(
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He can climb walls,slide down walls,kill himself,have infinite lives,become invisible,BUT he can't crouch.5/5 but some parts frustrating,BUT still deserves a 5/5 for music,controls aren't bad,nice reflection idea and colour.
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I really enjoyed this game but it felt like the reflection mechanic was only there to frustrate. Things were difficult enough to dodge without having to worry about trying to combine the two pictures or notice a tiny mine one one thats not on the other.
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....I made it to 5th gauntlet level, but had to leave game. After that I realized that I have to start from the beginning... Conclusion? Level selection like in campaign... + if ya with me
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love the game, but you need a dextrous left hand and it's a rather fine line between moving six inches and six feet. The gauntlet cussfest is boring after 300 times... I've had enough for one day, but hopefully I'll finish some day.
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This game would be good if not for the momentum of the character being so damn strong. I'll take a step or start climbing a wall then go careening into spikes or mines. Also the energy ball shooters are just retarded. 3/5 for a game that would've been great if not for those two things. Thumbs up if you agree.
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Frustrating. Not because it's actually difficult, oh, no. But because my little guy keeps truckin' along after I have COMPLETELY REMOVED MY HANDS FROM THE KEYBOARD, only stopping when he is over, under, or near something that will kill him.
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This is what happens when you dream about proper equal-sided equations, even it doesn't make sense.
Who says math is bad now?
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Comment Correction:
Thanks for making the gauntlet so hard. It made me smash my keyboard and ruin it out of anger. So now I have a really nice keyboard. Thanks! 6/5
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awesome game, the gauntlet is really challenging, that was my favourite!
hint: in the gauntlet you should look the reflection more often than in the campaign, and the rockets can be easily destroyed, if you move close to it, set it out, then go to invisibility, it just goes straight down.
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The controls are way too slippery for the precision required here. I know the only color in my outfit is green, but that does not mean I should have the foot traction of Luigi!
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I'd like to see some minor changes to the game. A duck action would make the game a lot easier and better, because what ninja can't duck? Also, the ablilty to scroll through the level would be helpful, because its hard to think and look at both screens and move accurately while being shot at. Finally, when you turn invisible, the cannon things that shoot blue balls of energy should stop shooting, or at least continue in the direction that they were shooting in. They follow you even if you are invisible. 4/5 for me.
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Inertial running combined with random key-tap sensitivity is the last I'd like to see in an "avoid the traps game". Cool concept, awful controls.
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Whew. That was an intense ga.... death simulator... Somehow finished all the levels and the gauntlet. I LOVE checkpoints.
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A great game, a good amount of difficulty and it's just plain fun to play. Good job to the developer, and this deserves a 5/5.
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ducking really should be in there as well, apart from it just being sensible, it would add another element, there could still be the obstacles you can't duck past, they just have to be one square lower. hanging crouch should be included as well.
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first, the achievements guide in the description isn't there anymore...
-I love the game, and the difficulty, however, the shock balls are invisible against some backgrounds, fair enough when there's at least some background you can see them against, to work out where your opening is, but sometimes it's a TOTAL guess where they are.
-The gauntlet needs to more clearly say it doesn't save your progress and if you restart a level (flash crash anyone?) you have to restart the gauntlet
-Jumping away from a wall climb needs improved control - sometimes you jump up and away, sometimes he just falls away since you have to press up and away from the wall at the same time.
4/5
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Uh, why is the up+shift+left jump disabled/not working? I cannot seem to execute this movement combo no matter how often I try. Please reply.
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LV. 13 and 14 ARE UNFAIR 13 is u jump in middle of fire ball and go right to evade the spike the thunder hit u i died over 50 times on that lv. 14 is u jump on that platform invisible low bar of that and the thunder hit u again
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So I think the biggest killer in this game was my computer constantly trying to turn on Sticky Keys, Filter Keys, and Toggle Keys, before I turned all the shortcuts off.
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damn why do i die i mean i died 321213213218321213921039210 times allready and it took me 4 days to finish it without sleeping
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Probably completed the game with nearly 500 death. Mostly from Level 14 and Gauntlet' Levels. Nice little game, kept me entertained for nearly an hour.