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Why the hell cant you duck?!? I mean he can become invisible or climb walls/roofs.
But the freakin guy cant duck wtf? :l
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love the game, but you need a dextrous left hand and it's a rather fine line between moving six inches and six feet. The gauntlet cussfest is boring after 300 times... I've had enough for one day, but hopefully I'll finish some day.
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Didnt realize I had almost beat this terrible game. I hate spending my time trying to line up with death traps to jump in the narrow paths. I hate that this gameplay idea isn't that new or innovative because it doesn't excuse the controls or the visuals or the story or the anything.
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Dying is fun - it's more satisfying to finish a level on your 31st death than your 1st! 5/5 for being innovative and fun.
http://gameolosophy.com/games/on-flash-games-70-visible-iii/
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I try not to leave disrespectful comments, so please take this as constructive criticism. I feel like you have 3 good games smushed into one mediocre one. I think you would have been better served making a few different games with the concepts in this game. As a result of trying to stuff everything into one game, you missed making the controls something awesome. The hitbox is too large as well. OK game, but could have been great.
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I liked it but for me personally it's too much, Either give me an action platformer or a puzzle memory game but not both.
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the dev should have coded the game such that when you press up and right or up and left at the same time it reconized both keys being pressed. Same when you stop pressing two keys at the same time.
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ONE OUT OF FIVE UNLESS WE CAN DO ZERO FOR ALL THE MESSUUP S OF THIS GAME! good idea but you put too much stuff in it!!!!!!!!!!!!!
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LV. 13 and 14 ARE UNFAIR 13 is u jump in middle of fire ball and go right to evade the spike the thunder hit u i died over 50 times on that lv. 14 is u jump on that platform invisible low bar of that and the thunder hit u again
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Good game so far (campaign finished) just found lvl 14 and 15 pretty challenging (= anooyingly hard). And there i was thinking this was a shooter at first sight...
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I'd say the controls are great. The game can be played equally well for people who are left handed and people who are right handed. And the continuing to go in the direction after you've released the key is something called inertia, and that isn't a simple thing to do in these games you know.
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these controls suck.... they are constantly "sticking". When I take my finger off of the right key I don't want it to keep walking right for another second and a half. I find myself having to press left after walking right to stop and visa versa.
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It took me probably >150 deaths in total, but I finally did it. Training my pinky to stay on shift while moving with wasd was the hardest part haha.
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If it weren't for the fact that I was on the last level of the gauntlet, I would have just said "Screw this., it's too frustrating." but i couldn't back down on the last level. That being said, it was fun but at the same time was so very frustrating. 4/5
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Great concept. I liked hthe mirror/ reflection concept but, there are some stupid flaws hat reallt hurt the game. 1) More often than not my character still runs at full speed when i lightly tap movement keys and ends up killing me.2) Often my character is able to stand so close to a spike that his foot is over 1 and does not die, then at other times his knee gets dangerously close, doesnt touch and he dies. 3)And the timing of the shock balls is way too close and simply unessesary in this game. 4) checkpoints are too lacking and in bad positions. 2.5/5