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Thanks for the comments everyone.
@TummyFish, insightful comment. Thanks.
Everyone else, I'm working on reducing the lag. I'll post here once it's been updated with a fix. It should fix the lag, and therefore the controls.
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lol i played this on nonoba and it lags on this web as well
fix the lag!!!!!!!!!!!!!!!!!!!!
oh ya and im ninjakurtis on noboba
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Well... it LOOKED great except that the lag was to much and i cant actually move my snake before i die. If u can sort out the lag it'd be a great game.
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The controlls are really harsh, it needs to be more like the original snake and be 4 direction movement. I always turn too late and ram something, or too long and eat myself
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Thanks for the response! I've played a bit more and from what I can tell, only the most experienced players can actually get to the 10 apple mark. This is due mostly to lag it seems, I tried a bit on practice mode and although it still lags a bit, I am able to get many more apples than, well, the one apple I was rarely able to get in 2 player multiplayer. A pause button would be a nice addition to the practice mode, and if there was a way to practice without players being able to join your game, it might help some people.
There seems to be a potential problem with going around in circles. People who just do that have a much higher survival (and win) rate than people who play the game. I haven't had many experiences with this, yet, but it seems the problem can be solved by spawning an apple so that it will hit them. Then they'd hit themselves when they tried to go in another circle.
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Thanks ExtremePopcorn. You're absolutely right. This isn't revolutionary, at all. I was merely trying to make a solid multiplayer snake game, at first. This is my first multiplayer game, so I'm glad I didn't start with something more complicated.
I'm not expecting loads of attention with this. Just hope people enjoy it.
There is statistics list, though. You have to register on nonoba.com, and on the game page there's statistics for various things you do in the game. I plan to add more when I've gotten the game a bit more stable on the basic side of things.
I'm still in the process of learning how all this multiplayer thing works, so this is early stages stuff. Not that that matters, but I still wanted to get it out so that I could get feedback like yours. They help a lot.
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_Sorry, I had to split my comment up because it was over the 1,000 character limit._
I guess this is Nonoba's fault, but the game seemed pretty choppy. Room names had no limit in text -- that could cause a server overload if an immature player decides to spam 10,000 words or so via copy and paste. The reason this game isn't getting much attention yet is because you aren't doing anything revolutionary for Flash games. Sure, all online games have multiplayer competitions, but why aren't they as fun as online console games? Well think about it, they have different match types, customizable aspects, and statistics. If you could add things like "eat all of the other snakes, but you can only start at their tail" and other match types, it would make this game incredibly better.
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I would also recommend a customizable part of the game, and a detailed statistics list, where you can track your profile. I'm sure Nonoba would appreciate this aswell as registration on Nonoba would be required. Players could earn crowns and such by having a total score of x. This would add incentive to come back, creating a more active community, which makes a more enjoyable game. Good luck, I think this game has a lot of potential!