how many balls can rescue?
the game consist on rescue balls with the block,
but be careful because the balls are falling on the hole.
move: Mouse
spin: click the ball
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wilkins
Oct. 05, 2008
- concept is very nice, definitely has some rough edges tho. with some work it could be very nice.
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jermz60
Oct. 03, 2008
- its a good base, when you get better at programming id say powerups? press m to toggle through a list of music? also i have a block thing inside another block... not bad just didnt see a point, and since the ball gets a little more jump every time it hits the paddle i got the ball to go straight up and down so now my ball is bounceing so fast i can barely see it
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kafka
Oct. 03, 2008
- it's a nice idea, but the music, dude, get a grip
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pudgeyturtle
Oct. 03, 2008
- i found multiple glitches and one suggestion.
1) i had quite a few times thet the ball stopped bouncing try when programming your dx and dy characteristics and an if or statement to keep them from going below say try 2.5. or on your dx because you want arch you may want to add a statment that makes it so that if it is at zero for x number of frames it will start to move at a 2.5.
2)i had my ball stuck in my paddle and couldnt get it oututill i learned to add spin to the ball just click on it. i could not recreate said glitch consistantly.
and last but not least try adding a mouse hid function along with another mouse follow with lets say a blue dot to match your paddle ends.
but i love the game so far keep up the good work!!
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oiiopo
Oct. 03, 2008
- Tediously Fun. 3/5
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chunky_monkey
Oct. 02, 2008
- the background doesnt move....hypnotysing, in a cool way
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puelogames
Oct. 02, 2008
- try to click on the ball XD
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nouken
Oct. 02, 2008
- Found a bug - The ball landed on a block which was just slightly above the pallet and got stuck in an up/down motion and I had no visible way to retrieve it.
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nouken
Oct. 02, 2008
- A nice concept, slightly unpredictable physics. Could be made stronger with an upgrade/reward system of some sort and or challenges.
3/5!
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