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@ ThorMcBalbo: on the first sniper, the bullets land within 20 pixels of were you shoot, and this decreases as you upgrade your sniper. Damage done also increases with the snipe upgrade.
@ Alator: It should be fixed now, thanks.
@ furrymessiah: Wave 20 is the final wave, it should be fairly hard, give it another try!
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Would be nice to know how many waves there are, or if it's just a "Keep playing until you can't win" game. I got to Wave 20, with full upgrades and three of the strongest turrets, and I still got decimated.
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collateral damage will be useful...and 1 other thing.. what the hell the accuracy needed for? it change only the scope?
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Thanks for the positive responses! I appreciate it.
@ Thernan: I like this idea and I'll keep it in mind if i make a sequel, I think its a bit late to include it in this game, seen as its already published. Thanks.
@ Comicsartist: The bugs been fixed, Thanks!
@ saber7: I've tried to include a bit of sniping and a bit of defense into the game, However i think that the turrets are more of a feature, than a necessity, You could go through the game without a single one (Although it would make it more tricky).
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@ synomonia: I would have liked a reload function in the game, but the way i developed the game made this hard to implement because of the amount of shooting you need to do! There's no time to stop and reload otherwise you'll get over-run :)
@ Omegnight: The game used to not allow the user to hold down the mouse, this made the game more energetic, but also gave you a cramped hand and a broken mouse. I'll try and work out how to make it more energetic if i make a sequel!
@ SshekyS: some cool ideas there, I like the XP for the cannons, and different weapons. I'll try to include these ideas if i make a sequel!
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Nice variation of TD game. You should consider adding more lanes, more upgrades, more cannons, cannon upgrades, maybe even XP for cannons, more general upgrades. Maybe even choosing between rifle types, like bazooka, sniper, machine gun, etc. All in all 5/5, great potential in this game. Cheers.
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This game is great 5/5, You could have gone for a more lifelike feel by making the sniper with a reload function but that's alright cause it would be impossible if you had a clip and limited amount of bullets...
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So, it's a sniping game where the best move is to upgrade turrets ? so it's a turret game ? anyway too much similar to others and nothing new compared
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Got a major bug. The top two turrets you can place but the bottom one says "Are you sure" once after you click the placement, and once again when you click on Done. Problem is, the bottom turret doesn't show up.
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The onyl improvement I might make would be to allow for some collateral damage. If a tank or other vehicle explodes, it generally hurts everything around it.
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If you want to take out the Silver and Gold tanks really fast i recommend if there is more than one shooting one then in the time it takes for you to get ready to shoot again...switch to the other tank and shoo then swtich back and forth kill them both faster than if you shot one at a time
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No weak spots. No reload time. No recoil. Unlimited ammo. This pretty much makes for a game way too easy. Maybe some people like life on easy mode.
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I underestimated the value of tools, overestimated the value of turrets, and figured about right on the sniper rifle. Made it through the campaign anyways, and will not be playing this again. 15-18 waves would've been long enough. Well executed.
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This is a classic example of something that you should NEVER do: Attack a tank armed only with a souped-up sniper rifle and the promise of some air support.
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3/5 nice but done to death and this is not a master piece it is good but after level 17 and not being challenged i left needs something that sets it apart but still this is a good start looking forwards if they make a second.