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Not much to say about this game, really. The design is uninspired, bombs are useless, and the whole ambiance is pretty blah. 3 / 5
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suprisingly addictive usually i find these games boring and they throw you into the fire but this has got good progression and is quite simple game play although some times instead of pressing space on te boat i press x and have to start level over again check points would be nice... and once you get on the boat with all your coins you get a pop up options that says do you wish to go to next level or stay here
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Crazy tedious. i had fun for the first 5 levels then as time when on i got bored, then annoyed. then said "why am I still playing this game?"
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Was 5/5 until level 16, now 3/5. Many extremely easy levels, followed by some good ones, followed by basically almost impossible level 16. Would upgrade this game if level 16 were reworked.
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Sum of experience: 11 levels of bordom since enemies are so easy to dodge, followed by one annoying level where you have to run right at them, followed by more boring easy levels, followed by ones where you might as well be running on a straight line since making any choice other than just running right at the next objective puts you over the time limit, followed by more bordom trying to see if this comes together anywhere, which it kinda does for the last level, but only in reaching a low to medium level of difficulty.
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Nice concept BUT you forgot one thing regarding hearts and bombs: Or you count the amount at level start and if collect some in the level and i die, the items collected are reset and i have the level init amount, OR if i die i don't find the hearts/bombs i collected in my life before, otherwise all you have to do is "grind" in LEVEL 5 hearts+bombs/wait on a bridge for rotation/die/rinse and repeat until have a load, then play mindlessly the other levels = no strategy/no fun.
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It's okay, but nothing spectacular. I found myself running into the issues that most of the other comments were running into, such as the limited bomb factor, and the sticky keys. It's still a good concept, and should be built upon. 3/5
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The "Unlock X trophies" achievements are bugged. I can tell this because so far I've unlocked every other trophy. For those interested, my total score is 70550.
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The idea is fine but the map is usually hard to read, and those bombs are very useless because you just cant guess when it explodes or being dropped. Not much fun.
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So, why exactly was my previous comment rated down? I stated a fact (or at least what my own game experience has shown), and mentioned my score. Which part was so offensive that people thought it necessary to downrate?
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One of the most original and well-made games on kung :) very nice! :) keep up a god work :) This Definitely need some badges :)
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I like it, fun & entertaining. However, why do you sometimes go into an auto run & sometimes not. Also it would be nice if you could choose when to detonate the bombs, because the enemies move so fast. I also feel the game studdering periodically, which gets really annoying. 3/5 Fix these issues & would rate higher.
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There's something wrong here and I can't put my finger on it. This guy who's been here an entire year suddenly posts up a game this well done? I went through to the Lionwood Studios page and discovered that this studio has created quite a few well thought out games and I am not wondering why more of them haven't been posted by this person. I honestly believe this guy stole this flash and posted it up here to try and get some cash.
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Yet another game to suffer greatly from Flash 10's sticky keys syndrome. Impossible to do anything requiring coordination when your character walks like he's wearing greased platform shoes.
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Great game. I think with a few minor tweaks, I'd love to see a sequel to this. The large maps and limited supply of bombs detract from the arcade feel, I think, and lend more to an adventure sort of appeal.. I don't think the large maps are too great of a deal, but bombs should reset each time a level is reset. As is now, they're too scarce of a resource (again, lending more to an arcade feel). It is too easy to gain lives, imo hearts should not reset when the level is reset, at least not until the whole game is beaten. And finally, levels like 16 "Just Run" would make great bonus levels, racing against the clock to improve your score, but I'm not so sure about being required to complete them to progress through the game.. it turns into a matter of challenge versus difficulty (see The-Ghetto's blog entry "Debunking the Cult of 'Nintendo Hard'" he explains it quite well) At any rate, great game! Hope to see more from you :)
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Great game , just a little bit too easy except levels like "Just run".
I dont get it , is there a trick or something else? It would be great if someone help me i want to finish it. (: