Under rating threshold (hideshow)
A hole came onto my ship and ate my escort a millisecond before he faded into happiness!
Holes shouldn't be able to get onto your ship.
Under rating threshold (hideshow)
Mordor21, do a bit more research before you falsely accuse someone of stealing a game. If you look at the person who uploaded it on their sponsor's website (MochiGames), which is where the link on the Lionwood Studios front page takes you to, you'll notice it has the same author.
Under rating threshold (hideshow)
Great graphics, yet bad gameplay. First, levels should be treated independently. It is not a good idea that keeping dying on previous levels makes later levels harder to complete. Second, the timer is unnecessary. Third, when go back to previous completed levels the latest amount of remaining lives and bombs carry over but not the previous amount. This should not happen.
Under rating threshold (hideshow)
Level 16 just requires very precise timing. I got it 2nd try.
As far as level 17 goes, it's called "The maze", i found it the least maze-y level... ever (there are literally no options)
Under rating threshold (hideshow)
EDIT (not spam, corrected a rather significant typo): Great game. I think with a few minor tweaks, I'd love to see a sequel to this. The large maps and limited supply of bombs detract from the arcade feel, I think, and lend more to an adventure sort of appeal.. I don't think the large maps are too great of a deal, but bombs should reset each time a level is reset. As is now, they're too scarce of a resource (again, lending more to an adventure feel). It is too easy to gain lives, imo hearts should not reset when the level is reset, at least not until the whole game is beaten. And finally, levels like 16 "Just Run" would make great bonus levels, racing against the clock to improve your score, but I'm not so sure about being required to complete them to progress through the game.. it turns into a matter of challenge versus difficulty (see The-Ghetto's blog entry "Debunking the Cult of 'Nintendo Hard'" he explains it quite well) At any rate, great game! Hope to see more from you :)
Under rating threshold (hideshow)
giving limited bombs is really, really outrageously stupid when literally the moment after you kill the enemy it just respawns. Also, it's really tough to move for some reason in this game, it results in getting stuck a lot, getting killed by enemies, and running off ledges. It's pretty annoying.
Under rating threshold (hideshow)
By level 20 I still had never found a really useful place to use a bomb... died finally on that level as they still don't really help to kill the holes in the clear place you expect them to help.
Under rating threshold (hideshow)
a lot of people are hating on these comments. i'm not saying the other guys - or myself - are genuineness, but every ones entitled to there stupidity.
Under rating threshold (hideshow)
You also really seem to have put some effort into throwing your own mechanics in the scrap heap. You give us a way to kill enemies, then make it fairly worthless since they come right back, and are fairly easy to dodge in the first place if you don't fall asleep and run right into one, or end up trapped between two in one of the long hallways. You also give us rotating platforms, those that we can change ourselves, and those that change on their own, and then build 90% of the levels out of unmoving ones, or moving ones where moving them doesn't do anything, or is so basic as to be "Push space bar to continue playing the game". These would be a lot more entertaining if there was some meaningful level of strategy to using either bombs or blocks. As is I mostly ignore both of them.
Under rating threshold (hideshow)
ok game, but somehow i have every trophy except the 'unlock 10 trophies' and 'unlock 15 trophies'..
game can't count?
Under rating threshold (hideshow)
Would be a 5/5 if the enemy black hole things weren't invincible and able to go on my ship and eat my rescued people. 3/5 just for that.
Under rating threshold (hideshow)
Though this game is beautifully put together and i like the concept, there are a couple of areas in which I feel it falls short. What is the point in using bombs if you have another black hole on your tail in less than 5 seconds? Is there a way to stop the black holes at all? I find myself just finding ways to trap the holes in innocuous areas rather than actually killing them, because they just respawn and I have to deal with them again. The time limit also bothers me, though I feel that that may just be a personal complaint. I feel like you could play more on the interesting puzzle aspect to this game as well. However, as it stands now, I feel that this game is not my "flavor." I don't know... It just doesn't drag me in and consume my time like some other games. Overall a great effort, but I feel that it's just not for me.
Under rating threshold (hideshow)
MochiGames eh? Well, the most it can earn now is a 3/5, and by the looks of the comments, that's probably what it'll get...
Under rating threshold (hideshow)
A black hole sailed away on the other half of the ship to me. I hope it doesn't take a disliking to this and decide to eat the crew!
Under rating threshold (hideshow)
You can't have four guys following you at the same time, the fourth guy will be too far away and the bridge under him will disappear...
Under rating threshold (hideshow)
For all those getting a black screen on Google Chrome, just refresh the page. Nice graphics and idea, it gets a bit tedious after a while though.
Under rating threshold (hideshow)
Level 16 is just run under time. Least mistake = timed out. Not fun.
I managed it, but died a lot first for no good reason.
Under rating threshold (hideshow)
I've got to say this game left me cold. I simply don't get where the challenge is supposed to come from. There's no logic puzzling that I can make out, the enemies are uninteresting and the only strategy to deal with them is to run away since the bombs are uttely pointless (limited blast area + enemies respawn immediately). To make matters worse there's no feeling of reward or direction. I just don't see the point.
Under rating threshold (hideshow)
innomate, it's because people are all fascists and if they see someone with a difference in opinion, or anything negative towards ssomething they like they have to rate it down to show how big, clever and tough they are. it makes them feel good about themselves. that's from my experience anyway. BRING ON THE DOWNRATES!
Under rating threshold (hideshow)
Game seems great, would love an option like "simple rotating", speeds up rotating of blue platforms, maybe even making it instant (bit quicker). Can be a bit tedious when you have to rotate platform after platform
Under rating threshold (hideshow)
i liked it, but the ease of getting more lives makes the game more time consuming then challenging. gaining 2 lives in a round, then losing one doesnt mean much when you can just get 2 more lives going through the map again. i found many levels where infinite lives was a definite possibility.