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Like Epic war features goblin bomber unit probaly the maker will combine with epic war and place thee grim tooth chgracter from there as an ally and take the castles in that game by moving out from battle of darkness castle. .combining the card upgrades and but up grades ideas.puttig cards and buy battalions ptions
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Wow this takes forever i agree with the super speed option and randomness the creatures really need to attack faster. if you agree like so creator of game can see
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The apocalypse power sometimes only falls just at the back of the screen completely missing everyone on the screen, even when there are several groups on the screen.
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I don't know why everyone insists that there is no in-game strategy. Yes with time the game is beatable, but with my strategy I can usually get 2 or more waves further than just "grinding" like everyone keeps saying. Either they suck at strategy, or they can set their team up at the start better than me.
I like the idea of checkpoints and random power ups. The checkpoints would be something you could choose to start from, or not, depending on whether you are going for money, points, or just to reduce the monotony. Power ups would also add a randomness feel that would reduce the monotony as well, and you could buy into them on the stats page.
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I've been sort of setting and forgetting this game. nothing really feels particularly powerful or useful so my train of mobs just grinds over the opposition in the background hoping that one day something more interesting is unlocked.
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The game has pretty graphics, but the extreme patience (and the love of repetitiveness) needed to complete the game should at least be rewarded with a Kong achievement...
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As everyone else has said, too much grinding. Checkpoints and items would help a lot. Also minor nitpick. Projectile motion is relative to the screen rather than the background, you can see this when you charge whilst a shaman's projectile is in mid-air.
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apocalypse is totally useless. it won't start when i push it but only at the beginning of the next fight and then rain down behind enemy lines.. tried to time it before the fight so the enemy rushes through it but won't start before...
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becomes boring after time; an METER of the progress should appear and there should be another areas and some kind of story to it
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A tad grind-heavy but I do like it. Maybe items, or other special bonuses. Perhaps random weather that gives random advantages or penalties. Something to break up the repetition. Even faster money, or a x3/x5 speed option would go a long way toward at least speeding it up a bit.
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Too Grindy for real fun. There is nothing to collect just upgrade your minnions die, start all the way over. Upgrade people, go back in, die, rinse repeat untill you win. No strategy, and its really slow to grind because as soon as you get to the next spot you'll have to atleast do it 2-3 times to get the next tier minion to even surpass the challenge. NOT FUN.
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well, nice game.. another campaign against several others nations, or another time would be nice... units with choice of upgrade too that way it could be possible to chose between several kind of tactics
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This game have lot of potential to become lot better. I definitely agree with check point/divine into areas to decrease the repetitiveness. I will give it 5.
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Some tweaking needs to be made in the game, my first line of skeleton warriors lost half of their health against archers in melee combat.
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I played until about wave 26 then stopped...
It was too repetitive.
- Game speed was horribly slow, no save point. you need to kill those undead farmers again and again ...
- The game was about range units at 3rd,4th,5th lines ,demon at 2nd line and underworld (resurrect able ) at front line or you just swapping the line and let your range units hit them.
- enemies in each wave are too repetitive.
- this game should add changing graphic quality button.
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There is no way these art resources are original. No one would go to the trouble to animate combat animations for a game as simplistic as this.