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If you have no idea how to solve it, here's an easy approach which will get you a long way: Start by spreading out all the points in a circle, preferably with the outer ring all connected. Then, look at the points with the most and longest white lines going from it. Move those closer to all the points they are connected to, and repeat. This should give you a good starting position from which you can solve the rest.
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an excellent game where some knowledge of graph-theory is helpful, I did find a method to solve any such puzzle but it took a bit of time to execute and is quite hard to explain in text.
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Once you find the three points to the big triangle, it's not so hard. Identifying them can be tricky on a couple of the levels though.
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Great game, with good difficulty. I've noticed a pattern in the puzzle, it appears that every level deteriorates into many interconnected triangles and a larger shape, like a dodecagon.
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I think it would be awesome to lock dots in relation to each other. That way when I find a few dots that go together, I can move them as one group. Also, can you make a level generator for this? Awesome game. I love these puzzles
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The theorem about when graphs are planar is a bit more complicated than Wesmania says: the rule is the graph cannot contain either of the two configurations he mentions as a 'minor'. In effect, this means you can't get them by pretending some connected set of points is really one point - so if you had four points all connected to each other, and a fifth point connected to two of them, and a sixth connected to the fifth and the other two, this wouldn't be planar.
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But then, miraculously, Fáry's theorem and Wikipedia save the day. As for the first criteria, there's also an O(n) algorithm for that. Or at least Wiki says so.
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Mx4, I think there's a theorem that states that solving such level is possible if and only if there's:
1) No five points that are all connected with each other and
2) No pair of threes of points where each point from one three is connected to all points from the other tree.
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Does anyone know the logic behind this game? I've finished all the levels already, and now I'm interested in the design. This can't be a new mathematics idea. Anyone provide info? Like can this be done with any web, or is there a rule about how many connections, how many nodes, etc?
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But, this and any other game like it really could use some sort of multi-select-and-move or at least "slide all" for when you realize you've got the right on the left and vice versa and little room to the sides.
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Oh cool, if I'd been thinking about it I'd be wondering when someone was going to implement something like this in flash. There's a game like this with a similar name in "Simon Tatham's Portable Puzzle Collection", a set of lightweight puzzle games that use minimal graphics or libraries, and it's one of my favorites in the bunch. This version is prettier, has good music, and the "bad lines glow" feature is nice; his only features randomized circular starting configs.
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Also, the puzzles at the very start of each level are actually quite beautiful pictures (excepting the first two levels)
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the game would be more enjoyable if there is a feature to group points together and make them move simultaneously--sometimes it is frustrating to move 5 or 6 points together to some other position yet scrambling their internal pattern, forcing me to work on them again...
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very nice game concept! Really simple and very fun! And the music is good and relaxing as well, though it won't keep you from riping your hair off from frustration lol!
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nicely done, but it got tedious after a little while. I agree with the idea of showing the player what the original "picture" looked like; I was trying to figure it out on one or two levels when I was nearing solution, but couldn't manage to.
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I loved the last level XD it was clever. the whole game is a mix of hardships and incredible fun!!! hope all the puzzle lovers find this game!!! i give a a 1000000000000000000