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I can't play the game, the game completely absorbs my ability to click inside the web browser and I have to spam the ALT-F4 buttons just to get out of the game, it also completely absorbs my CPU, and I have a really awesome computer running right now. lol, does this game run 3D graphics? I have a crappy intel graphics card and that might be the problem but wouldn't explain the issue with clicking.
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ok i think there should be a level sharing system so players can make cool things and share with eachother. like if you agree
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Why does it matter how many drops you need? Once you've got the lines in place, it's no harder to get lots of drops in the pipe than one.
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This game is very addicting and I love the music. its interesting how the balls make music when they touch the ground. But a little glitchy though. But overall great game!
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huh i found another bug :D ..... this time with tramplin... link here: http://store.picbg.net/pubpic/D6/EA/b8a006592db3d6ea.bmp
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I constantly let the ball enter the line to cheat thru some of the lvls. As said above, Quickfingerz needs to fix this.
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i agree with sarah this game has questionnable intrests but kongregate has an age thing even though people lye about their age
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Needs a "not for children" warning label. Small, white, tailed objects making their way from one dripping pipe to another. Little questionable.
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like rzvrzv said, it would be a good idea to let us move a line entirly, like a dot in the center that you left click to move
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5/5 i would recommend something though..can you add an ability to completely move a line please?it would be really helpful:D
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It is really sad that it is platform dependant and I cannot play it on Linux. Will there be Unity for my system? Name tends to suggest that or does it not?
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Is it normal to have the drops sometimes end up getting stuck in the architecture and then keep rebounding inside a shape repeatedly? I've had that happen to me twice now.
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Scroll down to the bottom of the page, and your little song will play slower, I'm assuming due to it taking up less resources, thus running slower.
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Just a thought: If all of the balls follow the same path given no changes, there doesn't really need to be the "get 5 balls in" criteria, given that you know they'll all go in