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Haha, sandbox actually does have a limit to the # of lines. (I wasn't counting, but I ran out when clicking mindlessly) You should also allow addition/removal of pipes and moving pipes in sandbox.
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How is b3 possible? I figure the game wouldn't have been released if the levels weren't solvable, but I can't for the life of me figure out how to do this one.
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b3 and c#1 are possible
b3 is just possible and in c#1 you need to delete and recreate line in another place everytime
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@ rico6111 happened to me on the first level with a red line! Was trying to get the little light between the white and red line, and the they just went into the white line. First i though it was a total internal reflection, but then i realized it was a glitch. A beautiful one :D
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Lol, found a glitch in one of the levels where I "Randomly" put a line, and the drop flops into one of the white obstacles, and then tehy just flop around there, non stop :3
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... quickfingers, you got yourself the 1st and 2nd price of the project of eden... grats and have fun with your 13000$, you're awsome, 5/5
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I'm not sure if it's just me or my computer, but C#1 seems physically impossible to finish with the one line that I am afforded.
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Have to say I lost interest as soon as I read the description; 'Drop. is a musical based reflection puzzle game' Hell no.
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Allllllright finished this up. Won't make further comment on quality as I've already posted on that. I will help some people with glitches tho; most levels, including the ones with glitches have at least two completely diff solutions. If you're getting a glitch that you can't work around with your current solution, I advise completely switching strategy. It got me out of all 4 glitched levels except the ones which you get the balls to the end but the pipes don't fill properly.
On those, they either are intentionally like that and expect you to 'save up' a bunch of balls and drop them all at once, or else they are bugged and will EVENTUALLY begin working again. If you wait eventually the rounding will come out in your favor and it will complete. Just check your email or something and come back in 10 minutes.
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excellent concept, less than excellent execution. The menu music and the level completion music is jarring and out of place after playing the levels; I would rather just have no music at all there. Right-click to delete: it normally took me 3-5 times trying to delete a line before it would actually delete! getting it to recognize the line made the game more frustrating than it needed to be. There are also quite a few bugs in the individual levels. Fix these things, and you could easily have a 5/5 game, but as it stands, 3/5.
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The only problem I see so far is that I don't like the menu music, or the music from completing a lvl, it just seems... too out of place in a relaxing music game...
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-repositioning the endpoints would make it so much easier to controll
-hit detection is a bit wierd around corners, it happens that balls drop into solid objects, including pipes, which is a bit frustrating
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I found a bug on B3, when you put it at just the right angle the balls go into the triangle that they are suppost to bounce off of.
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(Part 2) But anyway, I realized I could do this on the same level that seems impossible to beat (c#3). Since I waited untill about 15 drops were going into the container or receiving pipe at once, I was sure that it should've been enough to completely fill the thing, but no dice. The container or pipe still proceeded to drain out from the top as though it hadn't quite reached the top. If I'm the only one that has this, I suppose that's fine. But, if anyone else has this, please thumbs up so the creator can address the problem. Thanks for your time :D
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[I apologize but this is too long for one comment. I'll put it into two parts] (Part 1) I keep getting a glitch (or what seems to be a glitch) that makes it impossible to finish a level. I'll explain a little on what exactly happens and why I think it's a glitch. First, how it looks. This only happens with leaky pipes I believe (the level that ended up being unbeatable for me was c#3). What happens is the pipe gets filled to the brim but not ending screen happens. The drops that were filling the pipe then begin to drain out as though it were not filled. Now, how do I know I filled the pipe up completely? Well, while I was trying to figure out a way to get drops into the pipe faster, I could only think, "I can't. It's not like I can make the dripping pipe drip faster." But, then I realized I could make a horizontal string under the dripping pipe to hold several drops in place. I would then delete the string thus releasing every drop I needed at once.
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If you're lagging slightly, the pipe might leak faster than how much you fill it up, even if every ball is going inside it. What seems to work is scrolling down to read the comments. The game runs slightly faster when you're not looking at it and you should hear a victory sound after a while =) Shame you miss part of the action though...
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I cant complete level B3 :/ the pipe doesent fill all the way even if i hit it for a long time. ive tryed EVERYTHING! not hiting the red block didnt work. WHAT SHALL I DO? PLEASE HELP!