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"Drop. is a musical based reflection puzzle game", more like a slow-try'n'test-patience game. And the music component isn't that much too. Just following the top commenters suggestions would be a great improvement!
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Stupid damned super original 5/5 stars game with great music and captivating gameplay kept me up an hour later than I planned on being up tonight. quickfingerz == my new nemesis.
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Good game, however I fell like I cheated on some levels as I didn't use any obstacles such as yellow pieces or blue pieces like all of levels G and some of G#
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A is the easiest.
A# is a bit harder because that is where the obstacles come in.
B is harder because of the leaky pipes.
C is a tiny bit easier than B...but the red DEFINITELY makes it harder.
C# is harder...but
D is MUCH harder than you think. D3 has only red obstacles!
D# is where the yellows and double exit pipes start coming in.
E is very tough.
F is even tougher!
F# is so hard because that's where the red pipes and drops start coming in.
G is SO-O-O-O tough you might want to STOP!
But that doesn't stop me there! G# is hardest. These levels might make you say, "Forget it...I'm quitting!" I could not figure out how to complete G#2! I rage quit...but after a while, I said, "I know I can do this." So I persevered and completed G#2. But that's not all...G#3 was SO-O-O-O-O-O-O-O-O hard! But I persevered...and completed the game!
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There was a bug in one level, the ball dropped onto the corner of a wall and teleported inside the box and got stuck.
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I really like this idea, and you pulled it off very well. The animation is smooth, and the sounds are great. Other than the minor bugs/improvements mentioned in previous comments, I wouldn't change a thing. Great game!