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needs a user-created level section so you can play levels (or songs) people have made, I would definetely make some songs and share them. Otherwise 4/5!
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It's a shame this doesn't have the Kong API because this one definitely deserves badges. It's cool listening to all the different beeps and boops and no time limit lets me play with the levels at my leisure. Makes me wish that Sandbox mode had more to offer though like adding obstacles and more pipe drops. 5/5
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nice game! hope there are more like it. Finished the non-sandbox in under a day was my only complaint really (it was short :\)
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"Drop. is a musical based reflection puzzle game", more like a slow-try'n'test-patience game. And the music component isn't that much too. Just following the top commenters suggestions would be a great improvement!
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Stupid damned super original 5/5 stars game with great music and captivating gameplay kept me up an hour later than I planned on being up tonight. quickfingerz == my new nemesis.
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Good game, however I fell like I cheated on some levels as I didn't use any obstacles such as yellow pieces or blue pieces like all of levels G and some of G#
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A is the easiest.
A# is a bit harder because that is where the obstacles come in.
B is harder because of the leaky pipes.
C is a tiny bit easier than B...but the red DEFINITELY makes it harder.
C# is harder...but
D is MUCH harder than you think. D3 has only red obstacles!
D# is where the yellows and double exit pipes start coming in.
E is very tough.
F is even tougher!
F# is so hard because that's where the red pipes and drops start coming in.
G is SO-O-O-O tough you might want to STOP!
But that doesn't stop me there! G# is hardest. These levels might make you say, "Forget it...I'm quitting!" I could not figure out how to complete G#2! I rage quit...but after a while, I said, "I know I can do this." So I persevered and completed G#2. But that's not all...G#3 was SO-O-O-O-O-O-O-O-O hard! But I persevered...and completed the game!