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some collision detection/tunneling errors in the clasic places. (corners) otherwise I see no problems. a lot of collision systems have problems when there are two collisions at once. such as one on the top of a block and another on the side.
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When it asked me to use two lines for a2, I'd already done that for a1, whoops :P beautiful game, relaxed and ambient, nice one quickfingerz :) 5/5 and favorite
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I was worried that you wouldn't be able to a 'game' game into the contest. Thanks for putting those worries to rest. Fantastic work.
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Neither a shadow for where a line was placed nor an ability to move a line makes this game way too much about just guessing. It'd be a solid 4/5 with either of those options, but without it's a 1/5.
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Have to say I lost interest as soon as I read the description; 'Drop. is a musical based reflection puzzle game' Hell no.
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Just a note at PhewPhew, you CAN ajust the lines, just goto the ends of the line until you see a circle appear, then click and hold. However, you cannot have any balls hitting it while ajusting.
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The only problem I see so far is that I don't like the menu music, or the music from completing a lvl, it just seems... too out of place in a relaxing music game...
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it would be nice if we could drag the ends of the line.... most of the time i end up tweaking by deleting and placing a line almost in the same position
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oh god I did something amazing with F2 (sorry its low framerate but http://gyazo.com/ed955b5bc4c4bd1691f55fca8327c6c9)
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2/5 The concept is good, but the "music" effects just make it sound horrid and several of the levels I could easily break on accident.
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Loved the game, but sandbox was a disappointment. It needs to have pipe placement and the special objects, like the blue block.