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Just a thought: If all of the balls follow the same path given no changes, there doesn't really need to be the "get 5 balls in" criteria, given that you know they'll all go in
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How is b3 possible? I figure the game wouldn't have been released if the levels weren't solvable, but I can't for the life of me figure out how to do this one.
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F#3 was a real pain. Basically, I set up a very gradual ramp with two lines that funneled balls into a trough (this is all happening above the red line) that looked something like:
\________/
Let balls pile up in there, and remove the bottom as the opening moves underneath it and hope enough balls land in each pipe (I think it's 3 each). Took me a long time to figure this one out.
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D#2 you can get it so you alternate between the 2 pipes properly, but the leaks are faster than the flow out of the pipes.
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I love this game, and the bug where the drop hit the edge and go into it is wonderful!^^
I love this sound. Wonderful game, nice balanced, one of the best indie-games ever!
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It would be nice to have options for the sound every line: Diffenrents sounds, choose the pitch of the line, and maybe its velocity ! With all of this, we would be able to make really interesting musics in sandbox mode !!
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A is the easiest.
A# is a bit harder because that is where the obstacles come in.
B is harder because of the leaky pipes.
C is a tiny bit easier than B...but the red DEFINITELY makes it harder.
C# is harder...but
D is MUCH harder than you think. D3 has only red obstacles!
D# is where the yellows and double exit pipes start coming in.
E is very tough.
F is even tougher!
F# is so hard because that's where the red pipes and drops start coming in.
G is SO-O-O-O tough you might want to STOP!
But that doesn't stop me there! G# is hardest. These levels might make you say, "Forget it...I'm quitting!" I could not figure out how to complete G#2! I rage quit...but after a while, I said, "I know I can do this." So I persevered and completed G#2. But that's not all...G#3 was SO-O-O-O-O-O-O-O-O hard! But I persevered...and completed the game!
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I beat the game...using water stashing, lol
draw horizontal lines for them to collect, and when there are two stashes, release them seperately into each pipe immediately
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needs a user-created level section so you can play levels (or songs) people have made, I would definetely make some songs and share them. Otherwise 4/5!
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This game is amazing! It'd be nice if there was a community option that allowed you to see other people's sandboxes. People could make some neat music with this game
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In F2, 2 lines are enough if you exploit faulty collision detection: the first can be used to sent the drops into the blue block on the left, whereupon they are expelled at utterly ridiculous speeds. A guiding line can then let you hit the pipe.
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For those stuck on B3, just barely not beating it, place a straight line right beneath the pipe, the balls will collect their and not role off, wait ab out a minute. than delete the line, and place a lin jusdt over the red line so the balls sort of roll onto the platform, once they are off, delete the line and place a line, carefully, so that the balls bounce from the triangle into the pipe. it takes alot of luck and skill but you can win. Thumbs up!
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i found a glitch, while i was playing i threw some balls but they sank through the pipe and bounced inside it, whitout filling it.
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i love making a bucket by the sound spawner, then making a path for the sounds, fill up the bucket, remove the bottom, and watch it explode around.
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lol completely by accident found a new glitch on the first level with the blue get it right onto the upper left corner and it'll launch straight up out of the screen
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hey dev! found a glitch, if you can get a drop to sit up against a vertical object, it will slowly start to go through it. And if u can get a ball to land on the corner of an object, it will also go through it, the whole time making music for both, then it bounces along on the inside hitting the walls staying in