Under rating threshold (hideshow)
easy to glitch and win levels with "leaky pipes" you just build up the balls by placing a horizontal line under the leaky pipe, where about 8 balls are there you delete the line and it fills the pipe
Under rating threshold (hideshow)
This game has such a unique concept and all the sounds and visuals are aesthetically pleasing! I have played similar games. However, the simplicity and uniformity of this game has made it one of my favorites. Keep them coming QuickFingerz. I really do hope to see more of these Unity games on Kongregate!
Under rating threshold (hideshow)
Just a thought: If all of the balls follow the same path given no changes, there doesn't really need to be the "get 5 balls in" criteria, given that you know they'll all go in
Under rating threshold (hideshow)
How is b3 possible? I figure the game wouldn't have been released if the levels weren't solvable, but I can't for the life of me figure out how to do this one.
Under rating threshold (hideshow)
F#3 was a real pain. Basically, I set up a very gradual ramp with two lines that funneled balls into a trough (this is all happening above the red line) that looked something like:
\________/
Let balls pile up in there, and remove the bottom as the opening moves underneath it and hope enough balls land in each pipe (I think it's 3 each). Took me a long time to figure this one out.
Under rating threshold (hideshow)
D#2 you can get it so you alternate between the 2 pipes properly, but the leaks are faster than the flow out of the pipes.
Under rating threshold (hideshow)
I love this game, and the bug where the drop hit the edge and go into it is wonderful!^^
I love this sound. Wonderful game, nice balanced, one of the best indie-games ever!
Under rating threshold (hideshow)
It would be nice to have options for the sound every line: Diffenrents sounds, choose the pitch of the line, and maybe its velocity ! With all of this, we would be able to make really interesting musics in sandbox mode !!
Under rating threshold (hideshow)
A is the easiest.
A# is a bit harder because that is where the obstacles come in.
B is harder because of the leaky pipes.
C is a tiny bit easier than B...but the red DEFINITELY makes it harder.
C# is harder...but
D is MUCH harder than you think. D3 has only red obstacles!
D# is where the yellows and double exit pipes start coming in.
E is very tough.
F is even tougher!
F# is so hard because that's where the red pipes and drops start coming in.
G is SO-O-O-O tough you might want to STOP!
But that doesn't stop me there! G# is hardest. These levels might make you say, "Forget it...I'm quitting!" I could not figure out how to complete G#2! I rage quit...but after a while, I said, "I know I can do this." So I persevered and completed G#2. But that's not all...G#3 was SO-O-O-O-O-O-O-O-O hard! But I persevered...and completed the game!
Under rating threshold (hideshow)
I beat the game...using water stashing, lol
draw horizontal lines for them to collect, and when there are two stashes, release them seperately into each pipe immediately
Under rating threshold (hideshow)
needs a user-created level section so you can play levels (or songs) people have made, I would definetely make some songs and share them. Otherwise 4/5!
Under rating threshold (hideshow)
This game is amazing! It'd be nice if there was a community option that allowed you to see other people's sandboxes. People could make some neat music with this game
Under rating threshold (hideshow)
In F2, 2 lines are enough if you exploit faulty collision detection: the first can be used to sent the drops into the blue block on the left, whereupon they are expelled at utterly ridiculous speeds. A guiding line can then let you hit the pipe.
Under rating threshold (hideshow)
For those stuck on B3, just barely not beating it, place a straight line right beneath the pipe, the balls will collect their and not role off, wait ab out a minute. than delete the line, and place a lin jusdt over the red line so the balls sort of roll onto the platform, once they are off, delete the line and place a line, carefully, so that the balls bounce from the triangle into the pipe. it takes alot of luck and skill but you can win. Thumbs up!
Under rating threshold (hideshow)
i found a glitch, while i was playing i threw some balls but they sank through the pipe and bounced inside it, whitout filling it.
Under rating threshold (hideshow)
i love making a bucket by the sound spawner, then making a path for the sounds, fill up the bucket, remove the bottom, and watch it explode around.