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I'm not sure if it's just me or my computer, but C#1 seems physically impossible to finish with the one line that I am afforded.
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Have to say I lost interest as soon as I read the description; 'Drop. is a musical based reflection puzzle game' Hell no.
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Allllllright finished this up. Won't make further comment on quality as I've already posted on that. I will help some people with glitches tho; most levels, including the ones with glitches have at least two completely diff solutions. If you're getting a glitch that you can't work around with your current solution, I advise completely switching strategy. It got me out of all 4 glitched levels except the ones which you get the balls to the end but the pipes don't fill properly.
On those, they either are intentionally like that and expect you to 'save up' a bunch of balls and drop them all at once, or else they are bugged and will EVENTUALLY begin working again. If you wait eventually the rounding will come out in your favor and it will complete. Just check your email or something and come back in 10 minutes.
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excellent concept, less than excellent execution. The menu music and the level completion music is jarring and out of place after playing the levels; I would rather just have no music at all there. Right-click to delete: it normally took me 3-5 times trying to delete a line before it would actually delete! getting it to recognize the line made the game more frustrating than it needed to be. There are also quite a few bugs in the individual levels. Fix these things, and you could easily have a 5/5 game, but as it stands, 3/5.
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The only problem I see so far is that I don't like the menu music, or the music from completing a lvl, it just seems... too out of place in a relaxing music game...
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-repositioning the endpoints would make it so much easier to controll
-hit detection is a bit wierd around corners, it happens that balls drop into solid objects, including pipes, which is a bit frustrating
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I found a bug on B3, when you put it at just the right angle the balls go into the triangle that they are suppost to bounce off of.
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(Part 2) But anyway, I realized I could do this on the same level that seems impossible to beat (c#3). Since I waited untill about 15 drops were going into the container or receiving pipe at once, I was sure that it should've been enough to completely fill the thing, but no dice. The container or pipe still proceeded to drain out from the top as though it hadn't quite reached the top. If I'm the only one that has this, I suppose that's fine. But, if anyone else has this, please thumbs up so the creator can address the problem. Thanks for your time :D
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[I apologize but this is too long for one comment. I'll put it into two parts] (Part 1) I keep getting a glitch (or what seems to be a glitch) that makes it impossible to finish a level. I'll explain a little on what exactly happens and why I think it's a glitch. First, how it looks. This only happens with leaky pipes I believe (the level that ended up being unbeatable for me was c#3). What happens is the pipe gets filled to the brim but not ending screen happens. The drops that were filling the pipe then begin to drain out as though it were not filled. Now, how do I know I filled the pipe up completely? Well, while I was trying to figure out a way to get drops into the pipe faster, I could only think, "I can't. It's not like I can make the dripping pipe drip faster." But, then I realized I could make a horizontal string under the dripping pipe to hold several drops in place. I would then delete the string thus releasing every drop I needed at once.
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If you're lagging slightly, the pipe might leak faster than how much you fill it up, even if every ball is going inside it. What seems to work is scrolling down to read the comments. The game runs slightly faster when you're not looking at it and you should hear a victory sound after a while =) Shame you miss part of the action though...
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I cant complete level B3 :/ the pipe doesent fill all the way even if i hit it for a long time. ive tryed EVERYTHING! not hiting the red block didnt work. WHAT SHALL I DO? PLEASE HELP!
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Beautiful games, nice graphics and gameplay, but it's about as musical as a hamster:
http://www.youtube.com/watch?v=c7yDgXaVueI
Which is to say, very nice!
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I want to love this game, I really do, but you guys have GOT to work the bugs out. I worked around the one on D2 but the one on D#2 I see no way around... Something like this lives and dies on execution
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Oh also for G1, Protect the yellow bars make an X, catch the notes delete lines and let 'em fall and go on to the next map!
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Wow... Just wow... This is a great game! I've spent hours on it, and I'm stuck at G3. How I got there I have no idea... But now I'm gonna rest my head. I must tell you once I got past e3, the F and F# was so much easier... Like the map with just the notes falling all you got to do is just make an X and the notes will fall in wait a few seconds and delete the lines and your done! same with F3 and F#3.
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Wonderful game! Electroplankton meets Auditorium meets ! Beautiful soundscape, so much fun. This is exactly the kind of stuff what I wish Mizoguchi would work on...!
Can we please have leaderboards? It would be wonderful to see stats like in SpaceChem -- graphs showing how many people got it in X seconds, using Y lines...
Great job, keep it up!
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It's not a bad game, but I can't help but feel like it's incomplete. It's a nice concept, but it feels like nothing more than a game of trial and error.
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Also got a bug on D#2. One line can be placed below the input pipe so that the drip bounces off the bottom of the vertical yellow line into the bottom pipe, and the horizontal yellow line into the horizontal pipe. Level doesn't finish.
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I can't believe all the MAC posts saying they can't right click!!!
You guys either need to do a GOOGLE search or read your manual!!
Click your mouse while pressing the control button on the keyboard simultaneously!
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yehhhh errrr d#2 is impossible, I had it alternating perfectly and they still don't fill? I could try stocking up lots of drops and then try to shoot em into both at once. But with only 2 lines that might not even be possible... 2/5.