Comments for Framework

avatar for llloksd2
llloksd2

Jun. 8, 2012

Under rating threshold (show) if you push R right when you break the yellow power thing you get all your pieces back

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(16)

avatar for ProjSHiNKiROU
ProjSHiNKiROU

Apr. 15, 2012

Under rating threshold (show) nice graphics

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(11)

avatar for AidanJ6
AidanJ6

May. 28, 2012

Under rating threshold (show) Very nice game, the Transition parts seem a big laggy, could be fixed with tweaks, only issue, when I hit jump it will go further or shorter seemingly at random, when it does go longer there's that annoying stop-landing clunk that really breaks flow and at times has caused a fail (you can jump while not moving and it will start moving forward 1/2 way through jump which will cause you to miss if 2 obstacles are one after the other) on occasion camera would hide a trip that would only appear as was right on it. Transition could use some polish but still enjoyable if frustrating and last transition bugged so couldn't finish Puzzles were very enjoyable, could perhaps use adding some variety to the block types as will usually know what to do just based upon blocks. Was really fun and unique. Puzzles with electric sometimes felt less about timing and more about luck as electric seems to be a little out of sync with character, still really well done.

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(7)

avatar for Damnation54
Damnation54

Nov. 9, 2012

Under rating threshold (show) Quickfingers, you make tthe best games! The are awesome! Keep doing what you do!

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(5)

avatar for behaviorgames
behaviorgames

Apr. 15, 2012

Under rating threshold (show) The game looks great: good luck in the contest! A few suggestions: -It was not immediately clear to me that I was supposed to put barriers on the map to force the subject to hit the power core. It would have helped me to even just say that you have two objects to place, pick the right spot to get the subject to hit the core and then out the door. -Add the "R to restart" to the instructions (they are given in game, but in the first level, I had no idea what I was supposed to do with the barriers, and kept looking for a way to move them after placing them in the wrong location, and had no idea how to start over without reloading the game). -It would be nice to be able to skip the opening sequence -I didn't quite get the point of the transition mode, and found the A/D controls to be a bit too sensitive (I kept running off the track after brief presses of the keys, or hitting a barrier).

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(8)

avatar for ITSPOK2003
ITSPOK2003

Oct. 5, 2012

Under rating threshold (show) in the transition mode the A D key sensitivity is too high!

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(4)

avatar for autumnfall
autumnfall

Jun. 25, 2013

Under rating threshold (show) good

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(3)

avatar for pemulis
pemulis

May. 2, 2012

Under rating threshold (show) another great one, quickfingers...

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(5)

avatar for Dudelianer
Dudelianer

Jan. 16, 2013

Under rating threshold (show) The content was stopped because a fatal content error has been detected. Help?

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(2)

avatar for KyleB16
KyleB16

Aug. 31, 2013

Under rating threshold (show) i love this game!

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(1)

avatar for maddevil_247
maddevil_247

Apr. 18, 2012

Under rating threshold (show) on the way to lvl4 trip on the thing on the floor and hit restart fast 5 time and the game will glitch

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(1)

avatar for Alan8or
Alan8or

Apr. 17, 2012

Under rating threshold (show) From what I've been able to see so far (got up to Transition 13), here are my thoughts: Pros: -Interesting concept -Good graphics -Nice ambient music Cons: -The chambers seem pretty trivial. Usually there are so few options that the solution is immediately obvious. -The transitions seem incredibly difficult, comparatively speaking. The controls are both oversensitive and laggy, a horrible combination that makes it incredibly easy to over-correct and run off the edges. -You might have a memory leak somewhere in the code. The lag and the memory requirements get worse the longer you play the game. There's no reason that the plugin container for Firefox should take five times the memory of Firefox itself. My intuition says it has to do with the particle effects during the transition. -There are also a few bugs; occasionally I would respawn underneath the platform when restarting a transition level, and other times the camera would start underneath, even if I didn't. Overall, 3/5.

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(0)

avatar for maddevil_247
maddevil_247

Apr. 18, 2012

Under rating threshold (show) on the way tot the 4th level trip on the thing on the floor and fall hit restart 5 times fast and the game gliches

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(0)

avatar for gorilla8
gorilla8

Apr. 16, 2012

Under rating threshold (show) Excellent game. I wish Unity wasn't such a processor hog though, it really works my computer.

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(0)

avatar for Lawbag
Lawbag

Apr. 16, 2012

Under rating threshold (show) Is there a quit or restart button? I like mystery games where you need to explore, but this is a million miles away from Portal...

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(0)

avatar for feeenz
feeenz

Apr. 16, 2012

Under rating threshold (show) Intro takes too long... I wasn't curious enough to get to the game...

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(0)

avatar for CraftyTurtle
CraftyTurtle

Apr. 15, 2012

Under rating threshold (show) What behaviorgames said.

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(0)

avatar for Qgon
Qgon

Jun. 30, 2012

Under rating threshold (show) ok game

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(-1)

avatar for MarianaB8
MarianaB8

May. 12, 2013

Under rating threshold (show)

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(-9)

avatar for muliganproxy
muliganproxy

Apr. 17, 2012

Under rating threshold (show) If you reset a transition level as the character lands on a downward slope, the stop that occurs carries over continually into the refreshed maps. You'll just run in place.

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(-1)

avatar for Danik112
Danik112

Apr. 17, 2012

Under rating threshold (show) Fun game, and it looks great. I found the controls in the transistion levels annoying though, they felt a bit sluggish. Maybe there should be more indication of exactly what direction he is heading, right now you only find out from secondary feedback when he moves. Perhaps the camera could be more responsive, with it's direction fixed in the direction you are going.

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(-1)

avatar for AzraelEternum
AzraelEternum

Apr. 16, 2012

Under rating threshold (show) The levels themselves are a lot of fun, but the transitions remind me too much of the awful mach-speed zones from Sonic 2006.

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(-1)

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