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Nanakom and others of Kong, I want to tell you another selection of classes for the team, that would be two Ninjas in the back (the more leftfield) line, and let a Rabbit and a Cat constitute the avantgarde! I am not saying that this setup is more killa, what I remember it for is, had even more fun leading a [NN][RC], felt more dynamic even. Have fun
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Any tips for how to survive level 18? It's kinda ridiculous. I've tried two ninjas and two witches. Two ninjas and two cats. Three ninjas and a cat. Two ninjas, a cat, and a witch. A witch, ninja, fairy, and knight. It's insane.
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It would have certainly been nice to now that quitting the survival doesn't count your points but that you have to die for that. That's another half hour of my life wasted then, I guess.
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Holy crap! I think I see three bosses on 18! But it looks like two glued together? Oh, so it's six. WRONG! IT'S NINE!!! Wtf, mate!? No wonder it says there's "only" 50 waves of survival. No one's supposed to make it to 20.
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The comments speak the truth! The best way to get to 30,000 points is with 3 Ninjas and 1 Cat. Focus on accumulating candy and all the kills. Spam that Frenzy, don't worry -it recharges quick.
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Pretty fun. The only problem is that the upgrade descriptions aren't clear. For example, does "Increases attack speed" mean that the rate of fire increases, or the velocity of the projectiles increase? And how much does it increase? I don't want to spend 300 candy for a 2% increase, but I would for 20%.
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Alternate titles for this game: Why it isn't always a bad idea to give kids potentially dangerous (read:sharp pointy things capable of tearing clothing but incapable of piercing human flesh). 5 signs your always out of town neighbor may be a Secret Agent and/or experimental weapon designer.
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I enjoyed the game. But one thing I would love is candy upgrade make easy enemys drop more valuable resource. Is so bad putting like 3 points in there and enemys drop candy with one value all the time
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Not too bad if you're used to getting those bullet hell badges. I got the hard one with a team of 3 ninjas one cat. Don't be stingy with the specials, use them when more than 1 full line of enemies are present.
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edit: 3 ninja and a cat is better. For the Hard badge, focus on candy upgrade first, as it adds to your score. By the time you get to wave 18, you will need to have earned your 30k points, or be luckier than me.
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They took our candy. So let's get it back, spend it all, beat up the aliens and go home sad because WE SPENT EVERYTHING THAT WE FOUGHT FOR!!! Great move.
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Enjoyable progression of each level. As stated previously, Ninja are the way to go. Using 4 Ninja, I beat the game on my third run. The ability to shoot behind you is critical for the last boss. I would also recommend upgrading candy as soon as possible. I had all stats maxed before the final two waves, making them fairly easy. The upgrades are minor, but still noticeable. Candy seems to improve the type of candy dropped as well as the frequency.
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Got me the Hard Badge with 2 Ninjas, 1 Cat and 1 Knight. To get to 30.000 you totally need some defence, simple attack won't cut it.
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The upgrades don't seem to be much of an upgrade. For example on the run that got the BOTD for me, speed was 2 away from maxed. But in all honesty it still felt and looked like I didn't upgrade at all. This seemed to be the way for other stats too such as attack speed.
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not to mention that the progressive starter upgrade doesn't really curb the escalation. and Wave 18 damn near froze my computer. when 3 minibosses showed up i thought it was over. when more started popping up and riddling the screen with bullets and miniboss instances (must've been at least 8), i just let 'em kill me off. my comp can deal with bullet hell. that is not bullet hell: it's instance hell. dunno how i was even s'posed to win that.
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interesting shmup, but needlessly over-complicated from the get&go. and i think the addition of extra characters, since most provide too little variation (and only one is really worthwhile anyway) were thrown in to make up for the lack of replayability. plus, your party moves like a tank regardless of how much speed you put into it. this ain't Commando, though i am thankful for the lack of difficulty. and honestly, making something "retro" doesn't make it "good": the music is grating house variations that stale and annoy after the first few minutes. need to be able to mute the music w/o muting the sound, so i can crank up something fitting. @guardian angel: no, this formula has been repeated a million times over. it's not unique at all. you just haven't been playing the right games. try on some Touhou or something.
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wowzers 18 is crazy, 3 ninjas, 1 cat, max candy,attack,health,speed,special, then magnet. Will need general rank then hard badge no prob.
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aliens just be like "sweet! we get candy! aww, look at these cute little ki- HOLY MOTHER OF CANDY WHO GAVE KIDS WEAPONS???!?!?!"
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okay guys tey say evrywan stel tere candy all te time but tats not tru coz its my candy tey stel my candy first and ten tey say its tere candy who evrywan stel but tey say lieing ting all te time so if u see candy just gif to me ty
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4 witches is way better than 4 ninja, reason for that is u can have special on allways. ninjas r good but as u proceed u lack firepower which witches have in abundancewith the special turned on always ;)
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Got 30k on survival mode twice with 4x Ninja and 4xWitch... 4x Witch is the best for me.... Spammable special = Machine gun.
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Why the hell do you move so slowly when you're trying to go backwards? The enemies are so much faster than you are, so when you dont kill a chaser, and it gets too close, you're getting hit no matter what you try
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*in the army* Sir, the aliens are attacking, what should we do?
Just send these kids, they will do the job for candy.